Add Aftermath units; most without special logic. Seperate Cloaking from Submarine behavior. Fix crash when selecting unit with no speedmodifier traits. Add "Cannot deploy here" build notification.
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50
OpenRa.Game/Traits/Submarine.cs
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50
OpenRa.Game/Traits/Submarine.cs
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using System.Collections.Generic;
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using System.Linq;
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using OpenRa.Game.Graphics;
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namespace OpenRa.Game.Traits
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{
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class Submarine : IRenderModifier, INotifyAttack, ITick
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{
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int remainingSurfaceTime = 2; /* setup for initial dive */
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public Submarine(Actor self) { }
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public void Attacking(Actor self)
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{
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if (remainingSurfaceTime <= 0)
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OnSurface();
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remainingSurfaceTime = (int)(Rules.General.SubmergeDelay * 60 * 25);
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}
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public IEnumerable<Tuple<Sprite, float2, int>>
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ModifyRender(Actor self, IEnumerable<Tuple<Sprite, float2, int>> rs)
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{
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if (remainingSurfaceTime > 0)
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return rs;
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if (self.Owner == Game.LocalPlayer)
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return rs.Select(a => Tuple.New(a.a, a.b, 8));
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else
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return new Tuple<Sprite, float2, int>[] { };
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}
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public void Tick(Actor self)
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{
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if (remainingSurfaceTime > 0)
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if (--remainingSurfaceTime <= 0)
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OnDive();
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}
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void OnSurface()
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{
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Sound.Play("subshow1.aud");
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}
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void OnDive()
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{
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Sound.Play("subshow1.aud"); /* is this the right sound?? */
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}
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}
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}
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