Add Aftermath units; most without special logic. Seperate Cloaking from Submarine behavior. Fix crash when selecting unit with no speedmodifier traits. Add "Cannot deploy here" build notification.

This commit is contained in:
unknown
2009-12-17 22:05:34 -08:00
parent f9b4782a99
commit 15ab0738c7

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@@ -0,0 +1,50 @@
using System.Collections.Generic;
using System.Linq;
using OpenRa.Game.Graphics;
namespace OpenRa.Game.Traits
{
class Submarine : IRenderModifier, INotifyAttack, ITick
{
int remainingSurfaceTime = 2; /* setup for initial dive */
public Submarine(Actor self) { }
public void Attacking(Actor self)
{
if (remainingSurfaceTime <= 0)
OnSurface();
remainingSurfaceTime = (int)(Rules.General.SubmergeDelay * 60 * 25);
}
public IEnumerable<Tuple<Sprite, float2, int>>
ModifyRender(Actor self, IEnumerable<Tuple<Sprite, float2, int>> rs)
{
if (remainingSurfaceTime > 0)
return rs;
if (self.Owner == Game.LocalPlayer)
return rs.Select(a => Tuple.New(a.a, a.b, 8));
else
return new Tuple<Sprite, float2, int>[] { };
}
public void Tick(Actor self)
{
if (remainingSurfaceTime > 0)
if (--remainingSurfaceTime <= 0)
OnDive();
}
void OnSurface()
{
Sound.Play("subshow1.aud");
}
void OnDive()
{
Sound.Play("subshow1.aud"); /* is this the right sound?? */
}
}
}