Fixed no explosions showing on some RA civ structures

The combination of HitShape, but not Targetable makes the actors be considered invalid for effect warheads.
Lack of Targetable makes them invulnerable anyway, so removing HitShape and Health (and Explodes) is the most logical fix.
This commit is contained in:
reaperrr
2017-09-01 21:05:51 +02:00
committed by Paul Chote
parent 918690f9b2
commit 15c636525d
3 changed files with 9 additions and 2 deletions

View File

@@ -290,6 +290,9 @@ V19.Husk:
RenderSelectionBars: False
-Targetable:
-Demolishable:
-HitShape:
-Health:
-Explodes:
BARL:
Inherits: ^TechBuilding

View File

@@ -787,6 +787,9 @@
^CivField:
Inherits: ^CivBuilding
-HitShape:
-Health:
-Explodes:
-Selectable:
-SelectionDecorations:
Tooltip:

View File

@@ -389,8 +389,9 @@ CTFLAG:
Name: Flag
WithBuildingBib:
HasMinibib: Yes
DamageMultiplier@INVULNERABLE:
Modifier: 0
-HitShape:
-Health:
-Explodes:
-Selectable:
-SelectionDecorations:
-Targetable: