RenderSprites.anims is finally private.

Followup to #3348.
This commit is contained in:
Paul Chote
2014-05-22 22:15:12 +12:00
parent 4aa7376994
commit 15f63fb5ea
18 changed files with 79 additions and 82 deletions

View File

@@ -30,40 +30,34 @@ namespace OpenRA.Traits
public class RenderSimple : RenderSprites, IAutoSelectionSize
{
RenderSimpleInfo Info;
public readonly Animation DefaultAnimation;
public RenderSimple(Actor self, Func<int> baseFacing)
: base(self)
{
Add("", new Animation(self.World, GetImage(self), baseFacing));
Info = self.Info.Traits.Get<RenderSimpleInfo>();
DefaultAnimation = new Animation(self.World, GetImage(self), baseFacing);
Add("", DefaultAnimation);
}
public RenderSimple(Actor self)
: this(self, MakeFacingFunc(self))
{
anim.PlayRepeating("idle");
self.Trait<IBodyOrientation>().SetAutodetectedFacings(anim.CurrentSequence.Facings);
DefaultAnimation.PlayRepeating("idle");
self.Trait<IBodyOrientation>().SetAutodetectedFacings(DefaultAnimation.CurrentSequence.Facings);
}
public int2 SelectionSize(Actor self)
{
return anims.Values.Where(b => (b.DisableFunc == null || !b.DisableFunc())
&& b.Animation.CurrentSequence != null)
.Select(a => (a.Animation.Image.size*Info.Scale).ToInt2())
.FirstOrDefault();
}
public int2 SelectionSize(Actor self) { return AutoSelectionSize(self); }
public string NormalizeSequence(Actor self, string baseSequence)
{
return NormalizeSequence(anim, self.GetDamageState(), baseSequence);
return NormalizeSequence(DefaultAnimation, self.GetDamageState(), baseSequence);
}
public void PlayCustomAnim(Actor self, string name)
{
if (anim.HasSequence(name))
anim.PlayThen(NormalizeSequence(self, name),
() => anim.PlayRepeating(NormalizeSequence(self, "idle")));
if (DefaultAnimation.HasSequence(name))
DefaultAnimation.PlayThen(NormalizeSequence(self, name),
() => DefaultAnimation.PlayRepeating(NormalizeSequence(self, "idle")));
}
}
}

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@@ -10,6 +10,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.FileFormats;
using OpenRA.Primitives;
@@ -33,7 +34,7 @@ namespace OpenRA.Traits
public class RenderSprites : IRender, ITick, INotifyOwnerChanged
{
public Dictionary<string, AnimationWithOffset> anims = new Dictionary<string, AnimationWithOffset>();
Dictionary<string, AnimationWithOffset> anims = new Dictionary<string, AnimationWithOffset>();
public static Func<int> MakeFacingFunc(Actor self)
{
@@ -42,13 +43,6 @@ namespace OpenRA.Traits
return () => facing.Facing;
}
public Animation anim
{
get { return anims[""].Animation; }
protected set { anims[""] = new AnimationWithOffset(value,
anims[""].OffsetFunc, anims[""].DisableFunc, anims[""].Paused, anims[""].ZOffset); }
}
RenderSpritesInfo Info;
string cachedImage = null;
bool initializePalette = true;
@@ -131,5 +125,14 @@ namespace OpenRA.Traits
return baseSequence;
}
// Required by RenderSimple
protected int2 AutoSelectionSize(Actor self)
{
return anims.Values.Where(b => (b.DisableFunc == null || !b.DisableFunc())
&& b.Animation.CurrentSequence != null)
.Select(a => (a.Animation.Image.size*Info.Scale).ToInt2())
.FirstOrDefault();
}
}
}

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@@ -39,7 +39,7 @@ namespace OpenRA.Mods.RA.Activities
if (started)
{
// Don't break the actor if someone has overriden the animation prematurely
if (rb.anim.CurrentSequence.Name != "make")
if (rb.DefaultAnimation.CurrentSequence.Name != "make")
{
complete = true;
OnComplete();

View File

@@ -13,7 +13,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Cnc
{
class DeadBuildingStateInfo : ITraitInfo, Requires<HealthInfo>, Requires<RenderSpritesInfo>
class DeadBuildingStateInfo : ITraitInfo, Requires<HealthInfo>, Requires<RenderSimpleInfo>
{
public readonly int LingerTime = 20;
@@ -23,23 +23,23 @@ namespace OpenRA.Mods.Cnc
class DeadBuildingState : INotifyKilled
{
DeadBuildingStateInfo info;
RenderSprites rs;
RenderSimple rs;
public DeadBuildingState(Actor self, DeadBuildingStateInfo info)
{
this.info = info;
rs = self.Trait<RenderSprites>();
self.Trait<Health>().RemoveOnDeath = !rs.anim.HasSequence("dead");
rs = self.Trait<RenderSimple>();
self.Trait<Health>().RemoveOnDeath = !rs.DefaultAnimation.HasSequence("dead");
}
public void Killed(Actor self, AttackInfo e)
{
if (!rs.anim.HasSequence("dead")) return;
if (!rs.DefaultAnimation.HasSequence("dead")) return;
if (rs.anim.GetSequence("dead").Length > 1)
rs.anim.Play("dead");
if (rs.DefaultAnimation.GetSequence("dead").Length > 1)
rs.DefaultAnimation.Play("dead");
else
rs.anim.PlayRepeating("dead");
rs.DefaultAnimation.PlayRepeating("dead");
self.World.AddFrameEndTask(
w => w.Add(

View File

@@ -49,8 +49,8 @@ namespace OpenRA.Mods.RA.Render
this.info = info;
// Work around a bogus crash
anim.PlayRepeating(NormalizeSequence(self, "idle"));
self.Trait<IBodyOrientation>().SetAutodetectedFacings(anim.CurrentSequence.Facings);
DefaultAnimation.PlayRepeating(NormalizeSequence(self, "idle"));
self.Trait<IBodyOrientation>().SetAutodetectedFacings(DefaultAnimation.CurrentSequence.Facings);
// Can't call Complete() directly from ctor because other traits haven't been inited yet
if (self.Info.Traits.Get<RenderBuildingInfo>().HasMakeAnimation && !init.Contains<SkipMakeAnimsInit>())
@@ -61,45 +61,45 @@ namespace OpenRA.Mods.RA.Render
void Complete(Actor self)
{
anim.PlayRepeating(NormalizeSequence(self, "idle"));
DefaultAnimation.PlayRepeating(NormalizeSequence(self, "idle"));
foreach (var x in self.TraitsImplementing<INotifyBuildComplete>())
x.BuildingComplete(self);
if (info.PauseOnLowPower)
{
var disabled = self.TraitsImplementing<IDisable>();
anim.Paused = () => disabled.Any(d => d.Disabled)
&& anim.CurrentSequence.Name == NormalizeSequence(self, "idle");
DefaultAnimation.Paused = () => disabled.Any(d => d.Disabled)
&& DefaultAnimation.CurrentSequence.Name == NormalizeSequence(self, "idle");
}
}
public void PlayCustomAnimThen(Actor self, string name, Action a)
{
anim.PlayThen(NormalizeSequence(self, name),
() => { anim.PlayRepeating(NormalizeSequence(self, "idle")); a(); });
DefaultAnimation.PlayThen(NormalizeSequence(self, name),
() => { DefaultAnimation.PlayRepeating(NormalizeSequence(self, "idle")); a(); });
}
public void PlayCustomAnimRepeating(Actor self, string name)
{
anim.PlayThen(NormalizeSequence(self, name),
DefaultAnimation.PlayThen(NormalizeSequence(self, name),
() => PlayCustomAnimRepeating(self, name));
}
public void PlayCustomAnimBackwards(Actor self, string name, Action a)
{
anim.PlayBackwardsThen(NormalizeSequence(self, name),
() => { anim.PlayRepeating(NormalizeSequence(self, "idle")); a(); });
DefaultAnimation.PlayBackwardsThen(NormalizeSequence(self, name),
() => { DefaultAnimation.PlayRepeating(NormalizeSequence(self, "idle")); a(); });
}
public void CancelCustomAnim(Actor self)
{
anim.PlayRepeating(NormalizeSequence(self, "idle"));
DefaultAnimation.PlayRepeating(NormalizeSequence(self, "idle"));
}
public virtual void DamageStateChanged(Actor self, AttackInfo e)
{
if (anim.CurrentSequence != null)
anim.ReplaceAnim(NormalizeSequence(self, "idle"));
if (DefaultAnimation.CurrentSequence != null)
DefaultAnimation.ReplaceAnim(NormalizeSequence(self, "idle"));
}
}
}

View File

@@ -35,8 +35,8 @@ namespace OpenRA.Mods.RA.Render
public void PlayCharge(Actor self)
{
Sound.Play(info.ChargeAudio, self.CenterPosition);
anim.PlayThen(NormalizeSequence(self, info.ChargeSequence),
() => anim.PlayRepeating(NormalizeSequence(self, "idle")));
DefaultAnimation.PlayThen(NormalizeSequence(self, info.ChargeSequence),
() => DefaultAnimation.PlayRepeating(NormalizeSequence(self, "idle")));
}
}
}

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@@ -30,9 +30,9 @@ namespace OpenRA.Mods.RA.Render
public void BuildingComplete(Actor self)
{
var animation = (self.GetDamageState() >= DamageState.Heavy) ? "damaged-idle" : "idle";
anim.PlayFetchIndex(animation,
DefaultAnimation.PlayFetchIndex(animation,
() => playerResources.OreCapacity != 0
? ((10 * anim.CurrentSequence.Length - 1) * playerResources.Ore) / (10 * playerResources.OreCapacity)
? ((10 * DefaultAnimation.CurrentSequence.Length - 1) * playerResources.Ore) / (10 * playerResources.OreCapacity)
: 0);
}

View File

@@ -34,13 +34,13 @@ namespace OpenRA.Mods.RA.Render
: base(init, info, MakeTurretFacingFunc(init.self))
{
t = init.self.TraitsImplementing<Turreted>().FirstOrDefault();
t.QuantizedFacings = anim.CurrentSequence.Facings;
t.QuantizedFacings = DefaultAnimation.CurrentSequence.Facings;
}
public override void DamageStateChanged(Actor self, AttackInfo e)
{
base.DamageStateChanged(self, e);
t.QuantizedFacings = anim.CurrentSequence.Facings;
t.QuantizedFacings = DefaultAnimation.CurrentSequence.Facings;
}
}
}

View File

@@ -35,12 +35,12 @@ namespace OpenRA.Mods.RA.Render
public void BuildingComplete(Actor self)
{
anim.PlayFetchIndex(info.Sequence, () => adjacent);
DefaultAnimation.PlayFetchIndex(info.Sequence, () => adjacent);
}
public override void DamageStateChanged(Actor self, AttackInfo e)
{
anim.PlayFetchIndex(NormalizeSequence(anim, e.DamageState, info.Sequence), () => adjacent);
DefaultAnimation.PlayFetchIndex(NormalizeSequence(DefaultAnimation, e.DamageState, info.Sequence), () => adjacent);
}
public override void Tick(Actor self)

View File

@@ -40,7 +40,7 @@ namespace OpenRA.Mods.RA.Render
if (disguise.AsSprite != intendedSprite)
{
intendedSprite = disguise.AsSprite;
anim.ChangeImage(intendedSprite ?? GetImage(self), info.StandAnimations.Random(Game.CosmeticRandom));
DefaultAnimation.ChangeImage(intendedSprite ?? GetImage(self), info.StandAnimations.Random(Game.CosmeticRandom));
UpdatePalette();
}

View File

@@ -22,7 +22,7 @@ namespace OpenRA.Mods.RA.Render
public RenderFlare(Actor self)
: base(self, () => 0)
{
anim.PlayThen("open", () => anim.PlayRepeating("idle"));
DefaultAnimation.PlayThen("open", () => DefaultAnimation.PlayRepeating("idle"));
}
}
}

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@@ -40,15 +40,15 @@ namespace OpenRA.Mods.RA.Render
var desiredState = harv.Fullness * (info.ImagesByFullness.Length - 1) / 100;
var desiredImage = info.ImagesByFullness[desiredState];
if (anim.Name != desiredImage)
anim.ChangeImage(desiredImage, "idle");
if (DefaultAnimation.Name != desiredImage)
DefaultAnimation.ChangeImage(desiredImage, "idle");
base.Tick(self);
}
public void Harvested(Actor self, ResourceType resource)
{
if (anim.CurrentSequence.Name != "harvest")
if (DefaultAnimation.CurrentSequence.Name != "harvest")
PlayCustomAnim(self, "harvest");
}
}

View File

@@ -59,20 +59,20 @@ namespace OpenRA.Mods.RA.Render
: base(self, MakeFacingFunc(self))
{
this.info = info;
anim.PlayFetchIndex(NormalizeInfantrySequence(self, info.StandAnimations.Random(Game.CosmeticRandom)), () => 0);
DefaultAnimation.PlayFetchIndex(NormalizeInfantrySequence(self, info.StandAnimations.Random(Game.CosmeticRandom)), () => 0);
State = AnimationState.Waiting;
move = self.Trait<IMove>();
self.Trait<IBodyOrientation>().SetAutodetectedFacings(anim.CurrentSequence.Facings);
self.Trait<IBodyOrientation>().SetAutodetectedFacings(DefaultAnimation.CurrentSequence.Facings);
}
public void Attacking(Actor self, Target target)
{
State = AnimationState.Attacking;
if (anim.HasSequence(NormalizeInfantrySequence(self, "shoot")))
anim.PlayThen(NormalizeInfantrySequence(self, "shoot"), () => State = AnimationState.Idle);
else if (anim.HasSequence(NormalizeInfantrySequence(self, "heal")))
anim.PlayThen(NormalizeInfantrySequence(self, "heal"), () => State = AnimationState.Idle);
if (DefaultAnimation.HasSequence(NormalizeInfantrySequence(self, "shoot")))
DefaultAnimation.PlayThen(NormalizeInfantrySequence(self, "shoot"), () => State = AnimationState.Idle);
else if (DefaultAnimation.HasSequence(NormalizeInfantrySequence(self, "heal")))
DefaultAnimation.PlayThen(NormalizeInfantrySequence(self, "heal"), () => State = AnimationState.Idle);
}
public void Attacking(Actor self, Target target, Armament a, Barrel barrel)
@@ -87,12 +87,12 @@ namespace OpenRA.Mods.RA.Render
if ((State == AnimationState.Moving || dirty) && !move.IsMoving)
{
State = AnimationState.Waiting;
anim.PlayFetchIndex(NormalizeInfantrySequence(self, info.StandAnimations.Random(Game.CosmeticRandom)), () => 0);
DefaultAnimation.PlayFetchIndex(NormalizeInfantrySequence(self, info.StandAnimations.Random(Game.CosmeticRandom)), () => 0);
}
else if ((State != AnimationState.Moving || dirty) && move.IsMoving)
{
State = AnimationState.Moving;
anim.PlayRepeating(NormalizeInfantrySequence(self, "run"));
DefaultAnimation.PlayRepeating(NormalizeInfantrySequence(self, "run"));
}
dirty = false;
@@ -102,7 +102,7 @@ namespace OpenRA.Mods.RA.Render
{
if (State != AnimationState.Idle && State != AnimationState.IdleAnimating)
{
anim.PlayFetchIndex(NormalizeInfantrySequence(self, info.StandAnimations.Random(Game.CosmeticRandom)), () => 0);
DefaultAnimation.PlayFetchIndex(NormalizeInfantrySequence(self, info.StandAnimations.Random(Game.CosmeticRandom)), () => 0);
State = AnimationState.Idle;
if (info.IdleAnimations.Length > 0)
@@ -113,12 +113,12 @@ namespace OpenRA.Mods.RA.Render
}
else if (AllowIdleAnimation(self) && idleDelay > 0 && --idleDelay == 0)
{
if (anim.HasSequence(idleSequence))
if (DefaultAnimation.HasSequence(idleSequence))
{
State = AnimationState.IdleAnimating;
anim.PlayThen(idleSequence, () =>
DefaultAnimation.PlayThen(idleSequence, () =>
{
anim.PlayRepeating(NormalizeInfantrySequence(self, info.StandAnimations.Random(Game.CosmeticRandom)));
DefaultAnimation.PlayRepeating(NormalizeInfantrySequence(self, info.StandAnimations.Random(Game.CosmeticRandom)));
State = AnimationState.Waiting;
});
}

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@@ -32,7 +32,7 @@ namespace OpenRA.Mods.RA.Render
{
var prefix = sc != null && sc.Panicking ? "panic-" : "";
if (anim.HasSequence(prefix + baseSequence))
if (DefaultAnimation.HasSequence(prefix + baseSequence))
return prefix + baseSequence;
else
return baseSequence;

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@@ -51,20 +51,20 @@ namespace OpenRA.Mods.RA.Render
void Open()
{
if (open || !anim.HasSequence(info.OpenAnim))
if (open || !DefaultAnimation.HasSequence(info.OpenAnim))
return;
open = true;
PlayCustomAnimation(self, info.OpenAnim, () =>
{
if (anim.HasSequence(info.UnloadAnim))
if (DefaultAnimation.HasSequence(info.UnloadAnim))
PlayCustomAnimRepeating(self, info.UnloadAnim);
});
}
void Close()
{
if (!open || !anim.HasSequence(info.OpenAnim))
if (!open || !DefaultAnimation.HasSequence(info.OpenAnim))
return;
open = false;

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@@ -25,19 +25,19 @@ namespace OpenRA.Mods.RA.Render
public void PlayCustomAnimation(Actor self, string newAnim, Action after)
{
anim.PlayThen(newAnim, () => { anim.Play("idle"); if (after != null) after(); });
DefaultAnimation.PlayThen(newAnim, () => { DefaultAnimation.Play("idle"); if (after != null) after(); });
}
public void PlayCustomAnimRepeating(Actor self, string name)
{
anim.PlayThen(name,
DefaultAnimation.PlayThen(name,
() => { PlayCustomAnimRepeating(self, name); });
}
public void PlayCustomAnimBackwards(Actor self, string name, Action after)
{
anim.PlayBackwardsThen(name,
() => { anim.PlayRepeating("idle"); if (after != null) after(); });
DefaultAnimation.PlayBackwardsThen(name,
() => { DefaultAnimation.PlayRepeating("idle"); if (after != null) after(); });
}
}
}

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@@ -38,8 +38,8 @@ namespace OpenRA.Mods.RA.Render
public override void Tick(Actor self)
{
var sequence = (armament.IsReloading ? "empty-" : "") + (attack.IsAttacking ? "aim" : "idle");
if (sequence != anim.CurrentSequence.Name)
anim.ReplaceAnim(sequence);
if (sequence != DefaultAnimation.CurrentSequence.Name)
DefaultAnimation.ReplaceAnim(sequence);
base.Tick(self);
}

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@@ -87,7 +87,7 @@ namespace OpenRA.Mods.RA
{
var prefix = tc != null && tc.IsProne ? "prone-" : "";
if (anim.HasSequence(prefix + baseSequence))
if (DefaultAnimation.HasSequence(prefix + baseSequence))
return prefix + baseSequence;
else
return baseSequence;