sort file lists in projectfiles, fix newlines
This commit is contained in:
@@ -60,16 +60,39 @@
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="ColorRamp.cs" />
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<Compile Include="Evaluator.cs" />
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<Compile Include="Exts.cs" />
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<Compile Include="FieldLoader.cs" />
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<Compile Include="FileFormats\AudLoader.cs" />
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<Compile Include="FileFormats\Blast.cs" />
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<Compile Include="FileFormats\Blowfish.cs" />
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<Compile Include="FileFormats\BlowfishKeyProvider.cs" />
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<Compile Include="FileFormats\Format2.cs" />
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<Compile Include="FileFormats\Format40.cs" />
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<Compile Include="FileFormats\Format80.cs" />
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<Compile Include="FileFormats\IniFile.cs" />
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<Compile Include="Filesystem\FileSystem.cs" />
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<Compile Include="Filesystem\Folder.cs" />
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<Compile Include="Filesystem\InstallShieldPackage.cs" />
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<Compile Include="Filesystem\MixFile.cs" />
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<Compile Include="Filesystem\ZipFile.cs" />
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<Compile Include="Graphics\Dune2ShpReader.cs" />
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<Compile Include="Graphics\IGraphicsDevice.cs" />
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<Compile Include="Graphics\IInputHandler.cs" />
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<Compile Include="Graphics\PngLoader.cs" />
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<Compile Include="Graphics\ShpReader.cs" />
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<Compile Include="Graphics\ShpWriter.cs" />
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<Compile Include="Graphics\Vertex.cs" />
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<Compile Include="Graphics\VqaReader.cs" />
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<Compile Include="HttpUtil.cs" />
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<Compile Include="InstallUtils.cs" />
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<Compile Include="Manifest.cs" />
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<Compile Include="Map\PlayerReference.cs" />
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<Compile Include="Map\SmudgeReference.cs" />
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<Compile Include="Map\Terrain.cs" />
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<Compile Include="Map\TileReference.cs" />
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<Compile Include="Map\TileSet.cs" />
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<Compile Include="MiniYaml.cs" />
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<Compile Include="Mod.cs" />
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<Compile Include="PackageEntry.cs" />
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@@ -77,45 +100,22 @@
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<Compile Include="Platform.cs" />
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<Compile Include="PlayerColorRemap.cs" />
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<Compile Include="Primitives\ActionQueue.cs" />
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<Compile Include="Primitives\Bits.cs" />
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<Compile Include="Primitives\Cache.cs" />
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<Compile Include="Primitives\Cached.cs" />
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<Compile Include="Primitives\DisposableAction.cs" />
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<Compile Include="Primitives\Lazy.cs" />
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<Compile Include="Primitives\Pair.cs" />
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<Compile Include="Primitives\PriorityQueue.cs" />
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<Compile Include="Primitives\Set.cs" />
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<Compile Include="Primitives\float2.cs" />
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<Compile Include="Primitives\int2.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Thirdparty\Random.cs" />
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<Compile Include="Support\Log.cs" />
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<Compile Include="Support\Stopwatch.cs" />
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<Compile Include="Support\Timer.cs" />
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<Compile Include="Thirdparty\Random.cs" />
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<Compile Include="TypeDictionary.cs" />
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<Compile Include="Map\TileReference.cs" />
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<Compile Include="Map\Terrain.cs" />
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<Compile Include="Primitives\Cache.cs" />
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<Compile Include="Primitives\float2.cs" />
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<Compile Include="Primitives\Pair.cs" />
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<Compile Include="Map\TileSet.cs" />
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<Compile Include="Primitives\PriorityQueue.cs" />
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<Compile Include="Primitives\Lazy.cs" />
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<Compile Include="FileFormats\AudLoader.cs" />
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<Compile Include="FileFormats\Blowfish.cs" />
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<Compile Include="FileFormats\BlowfishKeyProvider.cs" />
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<Compile Include="Primitives\Set.cs" />
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<Compile Include="Graphics\Dune2ShpReader.cs" />
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<Compile Include="FileFormats\Format2.cs" />
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<Compile Include="FileFormats\Format40.cs" />
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<Compile Include="FileFormats\Format80.cs" />
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<Compile Include="FileFormats\IniFile.cs" />
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<Compile Include="Graphics\ShpReader.cs" />
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<Compile Include="Primitives\int2.cs" />
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<Compile Include="Map\SmudgeReference.cs" />
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<Compile Include="Map\PlayerReference.cs" />
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<Compile Include="Graphics\VqaReader.cs" />
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<Compile Include="Filesystem\MixFile.cs" />
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<Compile Include="Filesystem\FileSystem.cs" />
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<Compile Include="Filesystem\Folder.cs" />
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<Compile Include="Filesystem\InstallShieldPackage.cs" />
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<Compile Include="FileFormats\Blast.cs" />
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<Compile Include="Filesystem\ZipFile.cs" />
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<Compile Include="InstallUtils.cs" />
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<Compile Include="Primitives\Cached.cs" />
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<Compile Include="ColorRamp.cs" />
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<Compile Include="Primitives\Bits.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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@@ -75,139 +75,139 @@
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="GameRules\WeaponInfo.cs" />
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<Compile Include="Group.cs" />
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<Compile Include="Orders\GenericSelectTarget.cs" />
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<Compile Include="Server\ProtocolVersion.cs" />
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<Compile Include="Traits\LintAttributes.cs" />
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<Compile Include="Traits\Player\PlayerResources.cs" />
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<Compile Include="Traits\World\Shroud.cs" />
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<Compile Include="Widgets\ChatEntryWidget.cs" />
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<Compile Include="Widgets\MapPreviewWidget.cs" />
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<Compile Include="Widgets\WidgetUtils.cs" />
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<Compile Include="Actor.cs" />
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<Compile Include="ActorInitializer.cs" />
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<Compile Include="ActorMap.cs" />
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<Compile Include="ActorReference.cs" />
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<Compile Include="Download.cs" />
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<Compile Include="Effects\DelayedAction.cs" />
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<Compile Include="Effects\FlashTarget.cs" />
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<Compile Include="GameRules\ActorInfo.cs" />
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<Compile Include="GameRules\VoiceInfo.cs" />
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<Compile Include="Effects\IEffect.cs" />
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<Compile Include="Game.cs" />
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<Compile Include="GameRules\ActorInfo.cs" />
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<Compile Include="GameRules\MusicInfo.cs" />
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<Compile Include="GameRules\Rules.cs" />
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<Compile Include="GameRules\Settings.cs" />
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<Compile Include="GameRules\VoiceInfo.cs" />
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<Compile Include="GameRules\WeaponInfo.cs" />
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<Compile Include="Graphics\Animation.cs" />
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<Compile Include="Graphics\AnimationWithOffset.cs" />
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<Compile Include="Graphics\ChromeProvider.cs" />
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<Compile Include="Graphics\CursorProvider.cs" />
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<Compile Include="Graphics\CursorSequence.cs" />
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<Compile Include="Graphics\HardwarePalette.cs" />
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<Compile Include="Graphics\LineRenderer.cs" />
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<Compile Include="Graphics\MappedImage.cs" />
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<Compile Include="Graphics\Minimap.cs" />
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<Compile Include="Graphics\Renderer.cs" />
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<Compile Include="Graphics\Sequence.cs" />
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<Compile Include="Graphics\SequenceProvider.cs" />
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<Compile Include="Graphics\Sheet.cs" />
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<Compile Include="Graphics\SheetBuilder.cs" />
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<Compile Include="Graphics\ShroudRenderer.cs" />
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<Compile Include="Graphics\Sprite.cs" />
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<Compile Include="Graphics\SpriteFont.cs" />
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<Compile Include="Graphics\SpriteLoader.cs" />
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<Compile Include="Graphics\SpriteRenderer.cs" />
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<Compile Include="Graphics\TerrainRenderer.cs" />
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<Compile Include="Graphics\Util.cs" />
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<Compile Include="Graphics\Viewport.cs" />
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<Compile Include="Graphics\WorldRenderer.cs" />
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<Compile Include="Group.cs" />
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<Compile Include="InputHandler.cs" />
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||||
<Compile Include="Map.cs" />
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||||
<Compile Include="ModData.cs" />
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||||
<Compile Include="Network\Connection.cs" />
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||||
<Compile Include="Network\FrameData.cs" />
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||||
<Compile Include="Network\GameServer.cs" />
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||||
<Compile Include="Network\Handshake.cs" />
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||||
<Compile Include="Network\Order.cs" />
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||||
<Compile Include="Network\OrderIO.cs" />
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<Compile Include="Network\OrderManager.cs" />
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<Compile Include="Network\ReplayConnection.cs" />
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||||
<Compile Include="Network\ServerList.cs" />
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<Compile Include="Network\Session.cs" />
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<Compile Include="Network\SyncReport.cs" />
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<Compile Include="Network\UnitOrders.cs" />
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<Compile Include="ObjectCreator.cs" />
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<Compile Include="Orders\GenericSelectTarget.cs" />
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||||
<Compile Include="Orders\IOrderGenerator.cs" />
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||||
<Compile Include="Orders\UnitOrderGenerator.cs" />
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||||
<Compile Include="Player.cs" />
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||||
<Compile Include="Properties\AssemblyInfo.cs" />
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||||
<Compile Include="Selection.cs" />
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||||
<Compile Include="Server\Connection.cs" />
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||||
<Compile Include="Server\Exts.cs" />
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||||
<Compile Include="Server\ProtocolVersion.cs" />
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||||
<Compile Include="Server\Server.cs" />
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<Compile Include="Server\ServerOrder.cs" />
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||||
<Compile Include="Server\TraitInterfaces.cs" />
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<Compile Include="Sound.cs" />
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<Compile Include="Support\Arguments.cs" />
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<Compile Include="Support\PerfHistory.cs" />
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<Compile Include="Sync.cs" />
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<Compile Include="Traits\World\SpatialBins.cs" />
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||||
<Compile Include="Traits\World\Country.cs" />
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<Compile Include="Actor.cs" />
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||||
<Compile Include="GameRules\Rules.cs" />
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||||
<Compile Include="Graphics\Animation.cs" />
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<Compile Include="Game.cs" />
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<Compile Include="Graphics\CursorSequence.cs" />
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<Compile Include="Graphics\LineRenderer.cs" />
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||||
<Compile Include="Graphics\WorldRenderer.cs" />
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||||
<Compile Include="Orders\IOrderGenerator.cs" />
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||||
<Compile Include="Player.cs" />
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<Compile Include="Graphics\Sheet.cs" />
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||||
<Compile Include="Graphics\Sequence.cs" />
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<Compile Include="Network\Order.cs" />
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<Compile Include="Graphics\SequenceProvider.cs" />
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<Compile Include="Graphics\SheetBuilder.cs" />
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||||
<Compile Include="Graphics\HardwarePalette.cs" />
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||||
<Compile Include="Support\Program.cs" />
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||||
<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Graphics\Renderer.cs" />
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||||
<Compile Include="Graphics\Sprite.cs" />
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||||
<Compile Include="Graphics\SpriteRenderer.cs" />
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<Compile Include="Graphics\SpriteLoader.cs" />
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<Compile Include="Graphics\TerrainRenderer.cs" />
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||||
<Compile Include="Sync.cs" />
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<Compile Include="TraitDictionary.cs" />
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||||
<Compile Include="Traits\Activities\Activity.cs" />
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||||
<Compile Include="Traits\Armor.cs" />
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||||
<Compile Include="Traits\DrawLineToTarget.cs" />
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||||
<Compile Include="Traits\EditorAppearance.cs" />
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||||
<Compile Include="Traits\EditorTilesetFilter.cs" />
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||||
<Compile Include="Traits\Health.cs" />
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||||
<Compile Include="Traits\LintAttributes.cs" />
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||||
<Compile Include="Traits\Player\DeveloperMode.cs" />
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||||
<Compile Include="Traits\Player\EvaAlerts.cs" />
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||||
<Compile Include="Traits\Player\PlayerResources.cs" />
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||||
<Compile Include="Traits\Render\RenderSimple.cs" />
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||||
<Compile Include="Traits\RevealsShroud.cs" />
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||||
<Compile Include="Traits\Selectable.cs" />
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||||
<Compile Include="Traits\SubcellInit.cs" />
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||||
<Compile Include="Traits\Target.cs" />
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||||
<Compile Include="Traits\TraitsInterfaces.cs" />
|
||||
<Compile Include="Traits\Util.cs" />
|
||||
<Compile Include="Traits\ValidateOrder.cs" />
|
||||
<Compile Include="Traits\Waypoint.cs" />
|
||||
<Compile Include="Traits\World\Country.cs" />
|
||||
<Compile Include="Traits\World\PlayerColorPalette.cs" />
|
||||
<Compile Include="Traits\World\ResourceLayer.cs" />
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||||
<Compile Include="Traits\World\ResourceType.cs" />
|
||||
<Compile Include="Traits\Selectable.cs" />
|
||||
<Compile Include="Traits\Render\RenderSimple.cs" />
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||||
<Compile Include="Traits\TraitsInterfaces.cs" />
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||||
<Compile Include="Network\UnitOrders.cs" />
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||||
<Compile Include="Traits\Util.cs" />
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||||
<Compile Include="Graphics\Util.cs" />
|
||||
<Compile Include="Graphics\Viewport.cs" />
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||||
<Compile Include="Orders\UnitOrderGenerator.cs" />
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||||
<Compile Include="Traits\World\ScreenShaker.cs" />
|
||||
<Compile Include="Traits\World\Shroud.cs" />
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||||
<Compile Include="Traits\World\SpatialBins.cs" />
|
||||
<Compile Include="Widgets\BackgroundWidget.cs" />
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||||
<Compile Include="Widgets\ButtonWidget.cs" />
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||||
<Compile Include="Widgets\ChatDisplayWidget.cs" />
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||||
<Compile Include="Widgets\ChatEntryWidget.cs" />
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||||
<Compile Include="Widgets\CheckboxWidget.cs" />
|
||||
<Compile Include="Widgets\ChromeMetrics.cs" />
|
||||
<Compile Include="Widgets\ColorBlockWidget.cs" />
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||||
<Compile Include="Widgets\DropDownButtonWidget.cs" />
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||||
<Compile Include="Widgets\ImageWidget.cs" />
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||||
<Compile Include="Widgets\LabelWidget.cs" />
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||||
<Compile Include="Widgets\MapPreviewWidget.cs" />
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||||
<Compile Include="Widgets\PasswordFieldWidget.cs" />
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||||
<Compile Include="Widgets\PerfGraphWidget.cs" />
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||||
<Compile Include="Widgets\ProgressBarWidget.cs" />
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||||
<Compile Include="Widgets\ScrollItem.cs" />
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||||
<Compile Include="Widgets\ScrollPanelWidget.cs" />
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||||
<Compile Include="Widgets\ShpImageWidget.cs" />
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||||
<Compile Include="Widgets\SliderWidget.cs" />
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||||
<Compile Include="Widgets\TextFieldWidget.cs" />
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||||
<Compile Include="Widgets\TimerWidget.cs" />
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||||
<Compile Include="Widgets\ViewportScrollControllerWidget.cs" />
|
||||
<Compile Include="Widgets\VqaPlayerWidget.cs" />
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||||
<Compile Include="Widgets\Widget.cs" />
|
||||
<Compile Include="Widgets\WidgetLoader.cs" />
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||||
<Compile Include="Widgets\WidgetUtils.cs" />
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||||
<Compile Include="Widgets\WorldInteractionControllerWidget.cs" />
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||||
<Compile Include="World.cs" />
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||||
<Compile Include="WorldUtils.cs" />
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||||
<Compile Include="Traits\Player\EvaAlerts.cs" />
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||||
<Compile Include="Traits\World\ScreenShaker.cs" />
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||||
<Compile Include="Widgets\WidgetLoader.cs" />
|
||||
<Compile Include="Widgets\ButtonWidget.cs" />
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||||
<Compile Include="Widgets\Widget.cs" />
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||||
<Compile Include="Widgets\BackgroundWidget.cs" />
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||||
<Compile Include="Widgets\LabelWidget.cs" />
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||||
<Compile Include="Widgets\CheckboxWidget.cs" />
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||||
<Compile Include="Widgets\PerfGraphWidget.cs" />
|
||||
<Compile Include="Widgets\ColorBlockWidget.cs" />
|
||||
<Compile Include="GameRules\MusicInfo.cs" />
|
||||
<Compile Include="Widgets\ImageWidget.cs" />
|
||||
<Compile Include="Widgets\TextFieldWidget.cs" />
|
||||
<Compile Include="Widgets\ChatDisplayWidget.cs" />
|
||||
<Compile Include="Widgets\SliderWidget.cs" />
|
||||
<Compile Include="Widgets\TimerWidget.cs" />
|
||||
<Compile Include="Widgets\ShpImageWidget.cs" />
|
||||
<Compile Include="Traits\DrawLineToTarget.cs" />
|
||||
<Compile Include="Widgets\WorldInteractionControllerWidget.cs" />
|
||||
<Compile Include="Widgets\ViewportScrollControllerWidget.cs" />
|
||||
<Compile Include="Traits\Player\DeveloperMode.cs" />
|
||||
<Compile Include="Traits\RevealsShroud.cs" />
|
||||
<Compile Include="Traits\Health.cs" />
|
||||
<Compile Include="Widgets\VqaPlayerWidget.cs" />
|
||||
<Compile Include="GameRules\Settings.cs" />
|
||||
<Compile Include="Support\Arguments.cs" />
|
||||
<Compile Include="Traits\Armor.cs" />
|
||||
<Compile Include="Graphics\CursorProvider.cs" />
|
||||
<Compile Include="Server\TraitInterfaces.cs" />
|
||||
<Compile Include="Widgets\ScrollPanelWidget.cs" />
|
||||
<Compile Include="Graphics\ShroudRenderer.cs" />
|
||||
<Compile Include="Network\Handshake.cs" />
|
||||
<Compile Include="Widgets\ProgressBarWidget.cs" />
|
||||
<Compile Include="Traits\Waypoint.cs" />
|
||||
<Compile Include="Traits\Activities\Activity.cs" />
|
||||
<Compile Include="Widgets\ScrollItem.cs" />
|
||||
<Compile Include="Widgets\DropDownButtonWidget.cs" />
|
||||
<Compile Include="Download.cs" />
|
||||
<Compile Include="ActorMap.cs" />
|
||||
<Compile Include="Graphics\AnimationWithOffset.cs" />
|
||||
<Compile Include="Traits\EditorTilesetFilter.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
|
||||
<Project>{BDAEAB25-991E-46A7-AF1E-4F0E03358DAA}</Project>
|
||||
<Name>OpenRA.FileFormats</Name>
|
||||
</ProjectReference>
|
||||
<Compile Include="ActorInitializer.cs" />
|
||||
<Compile Include="ActorReference.cs" />
|
||||
<Compile Include="InputHandler.cs" />
|
||||
<Compile Include="ModData.cs" />
|
||||
<Compile Include="Map.cs" />
|
||||
<Compile Include="Network\FrameData.cs" />
|
||||
<Compile Include="Network\GameServer.cs" />
|
||||
<Compile Include="Network\ReplayConnection.cs" />
|
||||
<Compile Include="Network\Session.cs" />
|
||||
<Compile Include="ObjectCreator.cs" />
|
||||
<Compile Include="Network\SyncReport.cs" />
|
||||
<Compile Include="Network\ServerList.cs" />
|
||||
<Compile Include="Traits\EditorAppearance.cs" />
|
||||
<Compile Include="Traits\SubcellInit.cs" />
|
||||
<Compile Include="Traits\Target.cs" />
|
||||
<Compile Include="Traits\ValidateOrder.cs" />
|
||||
<Compile Include="TraitDictionary.cs" />
|
||||
<Compile Include="Widgets\ChromeMetrics.cs" />
|
||||
<Compile Include="Widgets\PasswordFieldWidget.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<BootstrapperPackage Include="Microsoft.Net.Framework.2.0">
|
||||
@@ -237,4 +237,4 @@
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
</Project>
|
||||
|
||||
@@ -1,141 +1,141 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>9.0.30729</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{2881135D-4D62-493E-8F83-5EEE92CCC6BE}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>OpenRA.Mods.Cnc</RootNamespace>
|
||||
<AssemblyName>OpenRA.Mods.Cnc</AssemblyName>
|
||||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<CustomCommands>
|
||||
<CustomCommands>
|
||||
<Command type="AfterBuild" command="cp ${TargetFile} ../mods/cnc" workingdir="${ProjectDir}" />
|
||||
<Command type="AfterBuild" command="mono RALint.exe cnc" workingdir="${ProjectDir}/../" />
|
||||
</CustomCommands>
|
||||
</CustomCommands>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Command type="AfterBuild" command="cp ${TargetFile} ../mods/cnc" workingdir="${ProjectDir}" />
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Compile Include="CncMenuPaletteEffect.cs" />
|
||||
<Compile Include="CncWaterPaletteRotation.cs" />
|
||||
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|
||||
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|
||||
<Compile Include="IonCannonPower.cs" />
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
@@ -59,298 +59,57 @@
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Compile Include="Activities\Heal.cs" />
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Compile Include="Activities\Transform.cs" />
|
||||
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|
||||
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|
||||
<Compile Include="Activities\Wait.cs" />
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Compile Include="Air\FlyTimed.cs" />
|
||||
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|
||||
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|
||||
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|
||||
<Compile Include="Air\HeliLand.cs" />
|
||||
<Compile Include="Air\HeliReturn.cs" />
|
||||
<Compile Include="Activities\Infiltrate.cs" />
|
||||
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|
||||
<Compile Include="Activities\LayMines.cs" />
|
||||
<Compile Include="Activities\Leap.cs" />
|
||||
<Compile Include="Activities\MoveAdjacentTo.cs" />
|
||||
<Compile Include="Activities\Rearm.cs" />
|
||||
<Compile Include="Activities\RemoveSelf.cs" />
|
||||
<Compile Include="Activities\Repair.cs" />
|
||||
<Compile Include="Air\ReturnToBase.cs" />
|
||||
<Compile Include="Activities\Teleport.cs" />
|
||||
<Compile Include="Activities\Turn.cs" />
|
||||
<Compile Include="Activities\UnloadCargo.cs" />
|
||||
<Compile Include="Activities\Wait.cs" />
|
||||
<Compile Include="AttackMove.cs" />
|
||||
<Compile Include="BaseBuilding.cs" />
|
||||
<Compile Include="Buildable.cs" />
|
||||
<Compile Include="Buildings\BibLayer.cs" />
|
||||
<Compile Include="Buildings\Building.cs" />
|
||||
<Compile Include="Buildings\BuildingInfluence.cs" />
|
||||
<Compile Include="Buildings\CustomSellValue.cs" />
|
||||
<Compile Include="Buildings\FootprintUtils.cs" />
|
||||
<Compile Include="Buildings\LineBuild.cs" />
|
||||
<Compile Include="Buildings\PowerManager.cs" />
|
||||
<Compile Include="Buildings\TechTree.cs" />
|
||||
<Compile Include="Buildings\Util.cs" />
|
||||
<Compile Include="ProximityCaptor.cs" />
|
||||
<Compile Include="SupplyTruck.cs" />
|
||||
<Compile Include="SupportPowers\SupportPowerChargeBar.cs" />
|
||||
<Compile Include="Valued.cs" />
|
||||
<Compile Include="Combat.cs" />
|
||||
<Compile Include="Player\SurrenderOnDisconnect.cs" />
|
||||
<Compile Include="Crates\CloakCrateAction.cs" />
|
||||
<Compile Include="Crates\GiveMcvCrateAction.cs" />
|
||||
<Compile Include="Crates\GiveUnitCrateAction.cs" />
|
||||
<Compile Include="DetectCloaked.cs" />
|
||||
<Compile Include="Effects\Bullet.cs" />
|
||||
<Compile Include="Effects\Contrail.cs" />
|
||||
<Compile Include="Effects\Explosion.cs" />
|
||||
<Compile Include="Effects\GravityBomb.cs" />
|
||||
<Compile Include="Effects\LaserZap.cs" />
|
||||
<Compile Include="Effects\Missile.cs" />
|
||||
<Compile Include="Effects\RepairIndicator.cs" />
|
||||
<Compile Include="Effects\Smoke.cs" />
|
||||
<Compile Include="Effects\TeslaZap.cs" />
|
||||
<Compile Include="Air\FallsToEarth.cs" />
|
||||
<Compile Include="CashTrickler.cs" />
|
||||
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|
||||
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|
||||
<Compile Include="Move\Mobile.cs" />
|
||||
<Compile Include="Move\Move.cs" />
|
||||
<Compile Include="Move\PathFinder.cs" />
|
||||
<Compile Include="Move\PathSearch.cs" />
|
||||
<Compile Include="MPStartLocations.cs" />
|
||||
<Compile Include="Orders\DeployOrderTargeter.cs" />
|
||||
<Compile Include="Orders\EnterBuildingOrderTargeter.cs" />
|
||||
<Compile Include="Orders\PlaceBuildingOrderGenerator.cs" />
|
||||
<Compile Include="Orders\UnitOrderTargeter.cs" />
|
||||
<Compile Include="Player\ActorGroupProxy.cs" />
|
||||
<Compile Include="Air\Aircraft.cs" />
|
||||
<Compile Include="Player\ClassicProductionQueue.cs" />
|
||||
<Compile Include="Player\PlaceBuilding.cs" />
|
||||
<Compile Include="Player\ProductionQueue.cs" />
|
||||
<Compile Include="PrimaryBuilding.cs" />
|
||||
<Compile Include="Production.cs" />
|
||||
<Compile Include="ProvidesRadar.cs" />
|
||||
<Compile Include="RallyPoint.cs" />
|
||||
<Compile Include="RenderDetectionCircle.cs" />
|
||||
<Compile Include="RenderRangeCircle.cs" />
|
||||
<Compile Include="Render\RenderBuilding.cs" />
|
||||
<Compile Include="Render\RenderBuildingTurreted.cs" />
|
||||
<Compile Include="Render\RenderUnit.cs" />
|
||||
<Compile Include="Render\RenderUnitTurreted.cs" />
|
||||
<Compile Include="Buildings\RepairableBuilding.cs" />
|
||||
<Compile Include="SupportPowers\AirstrikePower.cs" />
|
||||
<Compile Include="Air\AttackHeli.cs" />
|
||||
<Compile Include="Air\AttackPlane.cs" />
|
||||
<Compile Include="AutoHeal.cs" />
|
||||
<Compile Include="AutoTarget.cs" />
|
||||
<Compile Include="BelowUnits.cs" />
|
||||
<Compile Include="Bridge.cs" />
|
||||
<Compile Include="BridgeLayer.cs" />
|
||||
<Compile Include="Burns.cs" />
|
||||
<Compile Include="C4Demolition.cs" />
|
||||
<Compile Include="Buildings\CanPowerDown.cs" />
|
||||
<Compile Include="Cargo.cs" />
|
||||
<Compile Include="CarpetBomb.cs" />
|
||||
<Compile Include="Crates\LevelUpCrateAction.cs" />
|
||||
<Compile Include="Orders\PowerDownOrderGenerator.cs" />
|
||||
<Compile Include="Orders\RepairOrderGenerator.cs" />
|
||||
<Compile Include="Orders\SellOrderGenerator.cs" />
|
||||
<Compile Include="Chronoshiftable.cs" />
|
||||
<Compile Include="ConquestVictoryConditions.cs" />
|
||||
<Compile Include="Crate.cs" />
|
||||
<Compile Include="CrateAction.cs" />
|
||||
<Compile Include="CrateDrop.cs" />
|
||||
<Compile Include="CrateSpawner.cs" />
|
||||
<Compile Include="Crates\SupportPowerCrateAction.cs" />
|
||||
<Compile Include="Effects\Corpse.cs" />
|
||||
<Compile Include="Effects\CrateEffect.cs" />
|
||||
<Compile Include="Effects\NukeLaunch.cs" />
|
||||
<Compile Include="EmitInfantryOnSell.cs" />
|
||||
<Compile Include="Explodes.cs" />
|
||||
<Compile Include="Fake.cs" />
|
||||
<Compile Include="Harvester.cs" />
|
||||
<Compile Include="FreeActor.cs" />
|
||||
<Compile Include="Air\Helicopter.cs" />
|
||||
<Compile Include="Husk.cs" />
|
||||
<Compile Include="LeavesHusk.cs" />
|
||||
<Compile Include="LightPaletteRotator.cs" />
|
||||
<Compile Include="OreRefinery.cs" />
|
||||
<Compile Include="ChronoshiftPaletteEffect.cs" />
|
||||
<Compile Include="SupportPowers\ChronoshiftPower.cs" />
|
||||
<Compile Include="Crates\ExplodeCrateAction.cs" />
|
||||
<Compile Include="Crates\GiveCashCrateAction.cs" />
|
||||
<Compile Include="Effects\GpsSatellite.cs" />
|
||||
<Compile Include="Effects\InvulnEffect.cs" />
|
||||
<Compile Include="Effects\Parachute.cs" />
|
||||
<Compile Include="Effects\SatelliteLaunch.cs" />
|
||||
<Compile Include="SupportPowers\GpsPower.cs" />
|
||||
<Compile Include="InfiltrateForSupportPower.cs" />
|
||||
<Compile Include="IronCurtainable.cs" />
|
||||
<Compile Include="SupportPowers\IronCurtainPower.cs" />
|
||||
<Compile Include="PaletteFromFile.cs" />
|
||||
<Compile Include="PaletteFromRGBA.cs" />
|
||||
<Compile Include="ParaDrop.cs" />
|
||||
<Compile Include="SupportPowers\ParatroopersPower.cs" />
|
||||
<Compile Include="Passenger.cs" />
|
||||
<Compile Include="Air\Land.cs" />
|
||||
<Compile Include="Air\Plane.cs" />
|
||||
<Compile Include="Render\RenderBuildingCharge.cs" />
|
||||
<Compile Include="Render\RenderBuildingWall.cs" />
|
||||
<Compile Include="Render\RenderBuildingWarFactory.cs" />
|
||||
<Compile Include="Render\RenderFlare.cs" />
|
||||
<Compile Include="Render\RenderInfantry.cs" />
|
||||
<Compile Include="Render\RenderUnitReload.cs" />
|
||||
<Compile Include="Render\RenderUnitSpinner.cs" />
|
||||
<Compile Include="Repairable.cs" />
|
||||
<Compile Include="RepairsUnits.cs" />
|
||||
<Compile Include="Buildings\RequiresPower.cs" />
|
||||
<Compile Include="Mine.cs" />
|
||||
<Compile Include="Minelayer.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Render\RenderSpy.cs" />
|
||||
<Compile Include="RepairableNear.cs" />
|
||||
<Compile Include="Reservable.cs" />
|
||||
<Compile Include="Air\ReturnOnIdle.cs" />
|
||||
<Compile Include="SeedsResource.cs" />
|
||||
<Compile Include="SelfHealing.cs" />
|
||||
<Compile Include="ShroudPalette.cs" />
|
||||
<Compile Include="SupportPowers\SonarPulsePower.cs" />
|
||||
<Compile Include="SpawnMapActors.cs" />
|
||||
<Compile Include="Spy.cs" />
|
||||
<Compile Include="SupportPowers\SpyPlanePower.cs" />
|
||||
<Compile Include="SupportPowers\NukePower.cs" />
|
||||
<Compile Include="SupportPowers\SupportPower.cs" />
|
||||
<Compile Include="TakeCover.cs" />
|
||||
<Compile Include="Air\ReturnToBase.cs" />
|
||||
<Compile Include="Air\TargetableAircraft.cs" />
|
||||
<Compile Include="TargetableBuilding.cs" />
|
||||
<Compile Include="TargetableUnit.cs" />
|
||||
<Compile Include="TeslaInstantKills.cs" />
|
||||
<Compile Include="TraitsInterfaces.cs" />
|
||||
<Compile Include="Missions\DefaultShellmapScript.cs" />
|
||||
<Compile Include="Turreted.cs" />
|
||||
<Compile Include="Buildings\Wall.cs" />
|
||||
<Compile Include="WaterPaletteRotation.cs" />
|
||||
<Compile Include="Weapon.cs" />
|
||||
<Compile Include="Widgets\BuildPaletteWidget.cs" />
|
||||
<Compile Include="Widgets\Logic\IngameObserverChromeLogic.cs" />
|
||||
<Compile Include="Widgets\Logic\IngameChromeLogic.cs" />
|
||||
<Compile Include="Widgets\Logic\ReplayBrowserLogic.cs" />
|
||||
<Compile Include="Widgets\MoneyBinWidget.cs" />
|
||||
<Compile Include="Widgets\OrderButtonWidget.cs" />
|
||||
<Compile Include="Widgets\PowerBinWidget.cs" />
|
||||
<Compile Include="Widgets\RadarBinWidget.cs" />
|
||||
<Compile Include="Widgets\SpecialPowerBinWidget.cs" />
|
||||
<Compile Include="Widgets\StrategicProgressWidget.cs" />
|
||||
<Compile Include="Widgets\WorldCommandWidget.cs" />
|
||||
<Compile Include="Widgets\WorldTooltipWidget.cs" />
|
||||
<Compile Include="NukePaletteEffect.cs" />
|
||||
<Compile Include="GainsExperience.cs" />
|
||||
<Compile Include="GivesExperience.cs" />
|
||||
<Compile Include="Invulnerable.cs" />
|
||||
<Compile Include="ReplaceWithActor.cs" />
|
||||
<Compile Include="StoresOre.cs" />
|
||||
<Compile Include="Widgets\Logic\OrderButtonsChromeLogic.cs" />
|
||||
<Compile Include="RadarColorFromTerrain.cs" />
|
||||
<Compile Include="EngineerRepair.cs" />
|
||||
<Compile Include="Activities\RepairBuilding.cs" />
|
||||
<Compile Include="BuildingCaptureNotification.cs" />
|
||||
<Compile Include="ChronoshiftDeploy.cs" />
|
||||
<Compile Include="DemoTruck.cs" />
|
||||
<Compile Include="Orders\SetChronoTankDestination.cs" />
|
||||
<Compile Include="Cloak.cs" />
|
||||
<Compile Include="Modifiers\FrozenUnderFog.cs" />
|
||||
<Compile Include="Modifiers\HiddenUnderFog.cs" />
|
||||
<Compile Include="World\ChooseBuildTabOnSelect.cs" />
|
||||
<Compile Include="Transforms.cs" />
|
||||
<Compile Include="Activities\Transform.cs" />
|
||||
<Compile Include="ActorLostNotification.cs" />
|
||||
<Compile Include="AppearsOnRadar.cs" />
|
||||
<Compile Include="ColorPickerPaletteModifier.cs" />
|
||||
<Compile Include="Crates\RevealMapCrateAction.cs" />
|
||||
<Compile Include="SpawnMPUnits.cs" />
|
||||
<Compile Include="CreateMPPlayers.cs" />
|
||||
<Compile Include="HackyAI.cs" />
|
||||
<Compile Include="RALoadScreen.cs" />
|
||||
<Compile Include="NullLoadScreen.cs" />
|
||||
<Compile Include="World\SmudgeLayer.cs" />
|
||||
<Compile Include="Scripting\Media.cs" />
|
||||
<Compile Include="OpenWidgetAtGameStart.cs" />
|
||||
<Compile Include="ServerTraits\MasterServerPinger.cs" />
|
||||
<Compile Include="ServerTraits\LobbyCommands.cs" />
|
||||
<Compile Include="Scripting\RASpecialPowers.cs" />
|
||||
<Compile Include="PaletteFromCurrentTileset.cs" />
|
||||
<Compile Include="Widgets\Logic\ConnectionDialogsLogic.cs" />
|
||||
<Compile Include="Widgets\Logic\CreateServerMenuLogic.cs" />
|
||||
<Compile Include="Widgets\Logic\DeveloperModeLogic.cs" />
|
||||
<Compile Include="Widgets\Logic\LobbyLogic.cs" />
|
||||
<Compile Include="Widgets\Logic\MainMenuButtonsLogic.cs" />
|
||||
<Compile Include="Widgets\Logic\MapChooserLogic.cs" />
|
||||
<Compile Include="Widgets\Logic\MusicPlayerLogic.cs" />
|
||||
<Compile Include="Widgets\Logic\PerfDebugLogic.cs" />
|
||||
<Compile Include="Widgets\Logic\ServerBrowserLogic.cs" />
|
||||
<Compile Include="Widgets\Logic\SettingsMenuLogic.cs" />
|
||||
<Compile Include="TargetableSubmarine.cs" />
|
||||
<Compile Include="Effects\RallyPoint.cs" />
|
||||
<Compile Include="Activities\Heal.cs" />
|
||||
<Compile Include="SupportPowers\SupportPowerManager.cs" />
|
||||
<Compile Include="Buildings\ShakeOnDeath.cs" />
|
||||
<Compile Include="Buildings\SoundOnDamageTransition.cs" />
|
||||
<Compile Include="Activities\RAHarvesterDockSequence.cs" />
|
||||
<Compile Include="ScaredyCat.cs" />
|
||||
<Compile Include="Widgets\RadarWidget.cs" />
|
||||
<Compile Include="ActorExts.cs" />
|
||||
<Compile Include="Render\WithRotor.cs" />
|
||||
<Compile Include="Render\WithMuzzleFlash.cs" />
|
||||
<Compile Include="Render\WithShadow.cs" />
|
||||
<Compile Include="AnnounceOnBuild.cs" />
|
||||
<Compile Include="Capturable.cs" />
|
||||
<Compile Include="TransformOnCapture.cs" />
|
||||
<Compile Include="Activities\MakeAnimation.cs" />
|
||||
<Compile Include="Activities\Sell.cs" />
|
||||
<Compile Include="Sellable.cs" />
|
||||
<Compile Include="Captures.cs" />
|
||||
<Compile Include="Activities\CaptureActor.cs" />
|
||||
<Compile Include="InvisibleToEnemy.cs" />
|
||||
<Compile Include="ParachuteAttachment.cs" />
|
||||
<Compile Include="Render\WithBuildingExplosion.cs" />
|
||||
<Compile Include="Reloads.cs" />
|
||||
<Compile Include="AnnounceOnKill.cs" />
|
||||
<Compile Include="CrushableInfantry.cs" />
|
||||
<Compile Include="Render\WithSmoke.cs" />
|
||||
<Compile Include="Render\RenderHarvester.cs" />
|
||||
<Compile Include="Lint\CheckActorReferences.cs" />
|
||||
<Compile Include="StrategicVictoryConditions.cs" />
|
||||
<Compile Include="Lint\CheckTraitPrerequisites.cs" />
|
||||
<Compile Include="Widgets\Logic\RAInstallFromCDLogic.cs" />
|
||||
<Compile Include="Widgets\Logic\RADownloadPackagesLogic.cs" />
|
||||
<Compile Include="Widgets\Logic\RAInstallLogic.cs" />
|
||||
<Compile Include="Activities\FindResources.cs" />
|
||||
<Compile Include="Activities\HarvestResource.cs" />
|
||||
<Compile Include="Activities\DeliverResources.cs" />
|
||||
<Compile Include="Render\RenderBuildingSilo.cs" />
|
||||
<Compile Include="HarvesterHuskModifier.cs" />
|
||||
<Compile Include="ThrowsParticle.cs" />
|
||||
<Compile Include="Crates\HideMapCrateAction.cs" />
|
||||
<Compile Include="World\PlayMusicOnMapLoad.cs" />
|
||||
<Compile Include="AppearsOnRadar.cs" />
|
||||
<Compile Include="AttackMove.cs" />
|
||||
<Compile Include="Attack\AttackBase.cs" />
|
||||
<Compile Include="Attack\AttackFrontal.cs" />
|
||||
<Compile Include="Attack\AttackLeap.cs" />
|
||||
@@ -360,6 +119,247 @@
|
||||
<Compile Include="Attack\AttackTesla.cs" />
|
||||
<Compile Include="Attack\AttackTurreted.cs" />
|
||||
<Compile Include="Attack\AttackWander.cs" />
|
||||
<Compile Include="AutoHeal.cs" />
|
||||
<Compile Include="AutoTarget.cs" />
|
||||
<Compile Include="BaseBuilding.cs" />
|
||||
<Compile Include="BelowUnits.cs" />
|
||||
<Compile Include="Bridge.cs" />
|
||||
<Compile Include="BridgeLayer.cs" />
|
||||
<Compile Include="Buildable.cs" />
|
||||
<Compile Include="BuildingCaptureNotification.cs" />
|
||||
<Compile Include="Buildings\BibLayer.cs" />
|
||||
<Compile Include="Buildings\Building.cs" />
|
||||
<Compile Include="Buildings\BuildingInfluence.cs" />
|
||||
<Compile Include="Buildings\CanPowerDown.cs" />
|
||||
<Compile Include="Buildings\CustomSellValue.cs" />
|
||||
<Compile Include="Buildings\FootprintUtils.cs" />
|
||||
<Compile Include="Buildings\LineBuild.cs" />
|
||||
<Compile Include="Buildings\PowerManager.cs" />
|
||||
<Compile Include="Buildings\RepairableBuilding.cs" />
|
||||
<Compile Include="Buildings\RequiresPower.cs" />
|
||||
<Compile Include="Buildings\ShakeOnDeath.cs" />
|
||||
<Compile Include="Buildings\SoundOnDamageTransition.cs" />
|
||||
<Compile Include="Buildings\TechTree.cs" />
|
||||
<Compile Include="Buildings\Util.cs" />
|
||||
<Compile Include="Buildings\Wall.cs" />
|
||||
<Compile Include="Burns.cs" />
|
||||
<Compile Include="C4Demolition.cs" />
|
||||
<Compile Include="Capturable.cs" />
|
||||
<Compile Include="Captures.cs" />
|
||||
<Compile Include="Cargo.cs" />
|
||||
<Compile Include="CarpetBomb.cs" />
|
||||
<Compile Include="CashTrickler.cs" />
|
||||
<Compile Include="ChronoshiftDeploy.cs" />
|
||||
<Compile Include="ChronoshiftPaletteEffect.cs" />
|
||||
<Compile Include="Chronoshiftable.cs" />
|
||||
<Compile Include="Cloak.cs" />
|
||||
<Compile Include="ColorPickerPaletteModifier.cs" />
|
||||
<Compile Include="Combat.cs" />
|
||||
<Compile Include="ConquestVictoryConditions.cs" />
|
||||
<Compile Include="Crate.cs" />
|
||||
<Compile Include="CrateAction.cs" />
|
||||
<Compile Include="CrateDrop.cs" />
|
||||
<Compile Include="CrateSpawner.cs" />
|
||||
<Compile Include="Crates\CloakCrateAction.cs" />
|
||||
<Compile Include="Crates\ExplodeCrateAction.cs" />
|
||||
<Compile Include="Crates\GiveCashCrateAction.cs" />
|
||||
<Compile Include="Crates\GiveMcvCrateAction.cs" />
|
||||
<Compile Include="Crates\GiveUnitCrateAction.cs" />
|
||||
<Compile Include="Crates\HideMapCrateAction.cs" />
|
||||
<Compile Include="Crates\LevelUpCrateAction.cs" />
|
||||
<Compile Include="Crates\RevealMapCrateAction.cs" />
|
||||
<Compile Include="Crates\SupportPowerCrateAction.cs" />
|
||||
<Compile Include="CreateMPPlayers.cs" />
|
||||
<Compile Include="CrushableInfantry.cs" />
|
||||
<Compile Include="DemoTruck.cs" />
|
||||
<Compile Include="DetectCloaked.cs" />
|
||||
<Compile Include="Effects\Bullet.cs" />
|
||||
<Compile Include="Effects\CashTick.cs" />
|
||||
<Compile Include="Effects\Contrail.cs" />
|
||||
<Compile Include="Effects\Corpse.cs" />
|
||||
<Compile Include="Effects\CrateEffect.cs" />
|
||||
<Compile Include="Effects\Explosion.cs" />
|
||||
<Compile Include="Effects\GpsDot.cs" />
|
||||
<Compile Include="Effects\GpsSatellite.cs" />
|
||||
<Compile Include="Effects\GravityBomb.cs" />
|
||||
<Compile Include="Effects\InvulnEffect.cs" />
|
||||
<Compile Include="Effects\LaserZap.cs" />
|
||||
<Compile Include="Effects\Missile.cs" />
|
||||
<Compile Include="Effects\NukeLaunch.cs" />
|
||||
<Compile Include="Effects\Parachute.cs" />
|
||||
<Compile Include="Effects\PowerdownIndicator.cs" />
|
||||
<Compile Include="Effects\RallyPoint.cs" />
|
||||
<Compile Include="Effects\RepairIndicator.cs" />
|
||||
<Compile Include="Effects\SatelliteLaunch.cs" />
|
||||
<Compile Include="Effects\Smoke.cs" />
|
||||
<Compile Include="Effects\TeslaZap.cs" />
|
||||
<Compile Include="EmitInfantryOnSell.cs" />
|
||||
<Compile Include="EngineerRepair.cs" />
|
||||
<Compile Include="Explodes.cs" />
|
||||
<Compile Include="Fake.cs" />
|
||||
<Compile Include="FreeActor.cs" />
|
||||
<Compile Include="GainsExperience.cs" />
|
||||
<Compile Include="GivesBounty.cs" />
|
||||
<Compile Include="GivesExperience.cs" />
|
||||
<Compile Include="HackyAI.cs" />
|
||||
<Compile Include="Harvester.cs" />
|
||||
<Compile Include="HarvesterHuskModifier.cs" />
|
||||
<Compile Include="Husk.cs" />
|
||||
<Compile Include="InfiltrateForSupportPower.cs" />
|
||||
<Compile Include="InvisibleToEnemy.cs" />
|
||||
<Compile Include="Invulnerable.cs" />
|
||||
<Compile Include="IronCurtainable.cs" />
|
||||
<Compile Include="LeavesHusk.cs" />
|
||||
<Compile Include="LightPaletteRotator.cs" />
|
||||
<Compile Include="LimitedAmmo.cs" />
|
||||
<Compile Include="Lint\CheckActorReferences.cs" />
|
||||
<Compile Include="Lint\CheckAutotargetWiring.cs" />
|
||||
<Compile Include="Lint\CheckSyncAnnotations.cs" />
|
||||
<Compile Include="Lint\CheckTraitPrerequisites.cs" />
|
||||
<Compile Include="Lint\LintBuildablePrerequisites.cs" />
|
||||
<Compile Include="MPStartLocations.cs" />
|
||||
<Compile Include="Mine.cs" />
|
||||
<Compile Include="Minelayer.cs" />
|
||||
<Compile Include="Missions\DefaultShellmapScript.cs" />
|
||||
<Compile Include="Modifiers\FrozenUnderFog.cs" />
|
||||
<Compile Include="Modifiers\HiddenUnderFog.cs" />
|
||||
<Compile Include="Move\Drag.cs" />
|
||||
<Compile Include="Move\Mobile.cs" />
|
||||
<Compile Include="Move\Move.cs" />
|
||||
<Compile Include="Move\PathFinder.cs" />
|
||||
<Compile Include="Move\PathSearch.cs" />
|
||||
<Compile Include="NukePaletteEffect.cs" />
|
||||
<Compile Include="NullLoadScreen.cs" />
|
||||
<Compile Include="OpenWidgetAtGameStart.cs" />
|
||||
<Compile Include="Orders\DeployOrderTargeter.cs" />
|
||||
<Compile Include="Orders\EnterBuildingOrderTargeter.cs" />
|
||||
<Compile Include="Orders\PlaceBuildingOrderGenerator.cs" />
|
||||
<Compile Include="Orders\PowerDownOrderGenerator.cs" />
|
||||
<Compile Include="Orders\RepairOrderGenerator.cs" />
|
||||
<Compile Include="Orders\SellOrderGenerator.cs" />
|
||||
<Compile Include="Orders\SetChronoTankDestination.cs" />
|
||||
<Compile Include="Orders\UnitOrderTargeter.cs" />
|
||||
<Compile Include="OreRefinery.cs" />
|
||||
<Compile Include="PaletteFromCurrentTileset.cs" />
|
||||
<Compile Include="PaletteFromFile.cs" />
|
||||
<Compile Include="PaletteFromRGBA.cs" />
|
||||
<Compile Include="ParaDrop.cs" />
|
||||
<Compile Include="ParachuteAttachment.cs" />
|
||||
<Compile Include="Passenger.cs" />
|
||||
<Compile Include="Player\ActorGroupProxy.cs" />
|
||||
<Compile Include="Player\AllyRepair.cs" />
|
||||
<Compile Include="Player\ClassicProductionQueue.cs" />
|
||||
<Compile Include="Player\PlaceBuilding.cs" />
|
||||
<Compile Include="Player\ProductionQueue.cs" />
|
||||
<Compile Include="Player\SurrenderOnDisconnect.cs" />
|
||||
<Compile Include="PrimaryBuilding.cs" />
|
||||
<Compile Include="Production.cs" />
|
||||
<Compile Include="ProductionBar.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="ProvidesRadar.cs" />
|
||||
<Compile Include="ProximityCaptor.cs" />
|
||||
<Compile Include="ProximityCapturable.cs" />
|
||||
<Compile Include="RALoadScreen.cs" />
|
||||
<Compile Include="RadarColorFromTerrain.cs" />
|
||||
<Compile Include="RallyPoint.cs" />
|
||||
<Compile Include="Reloads.cs" />
|
||||
<Compile Include="RenderDetectionCircle.cs" />
|
||||
<Compile Include="RenderRangeCircle.cs" />
|
||||
<Compile Include="Render\RenderBuilding.cs" />
|
||||
<Compile Include="Render\RenderBuildingCharge.cs" />
|
||||
<Compile Include="Render\RenderBuildingSilo.cs" />
|
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Other similar extension points exist, see Microsoft.Common.targets.
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Reference in New Issue
Block a user