sort file lists in projectfiles, fix newlines
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@@ -60,16 +60,39 @@
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="ColorRamp.cs" />
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<Compile Include="Evaluator.cs" />
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<Compile Include="Exts.cs" />
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<Compile Include="FieldLoader.cs" />
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<Compile Include="FileFormats\AudLoader.cs" />
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<Compile Include="FileFormats\Blast.cs" />
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<Compile Include="FileFormats\Blowfish.cs" />
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<Compile Include="FileFormats\BlowfishKeyProvider.cs" />
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<Compile Include="FileFormats\Format2.cs" />
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<Compile Include="FileFormats\Format40.cs" />
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<Compile Include="FileFormats\Format80.cs" />
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<Compile Include="FileFormats\IniFile.cs" />
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<Compile Include="Filesystem\FileSystem.cs" />
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<Compile Include="Filesystem\Folder.cs" />
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<Compile Include="Filesystem\InstallShieldPackage.cs" />
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<Compile Include="Filesystem\MixFile.cs" />
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<Compile Include="Filesystem\ZipFile.cs" />
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<Compile Include="Graphics\Dune2ShpReader.cs" />
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<Compile Include="Graphics\IGraphicsDevice.cs" />
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<Compile Include="Graphics\IInputHandler.cs" />
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<Compile Include="Graphics\PngLoader.cs" />
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<Compile Include="Graphics\ShpReader.cs" />
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<Compile Include="Graphics\ShpWriter.cs" />
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<Compile Include="Graphics\Vertex.cs" />
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<Compile Include="Graphics\VqaReader.cs" />
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<Compile Include="HttpUtil.cs" />
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<Compile Include="InstallUtils.cs" />
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<Compile Include="Manifest.cs" />
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<Compile Include="Map\PlayerReference.cs" />
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<Compile Include="Map\SmudgeReference.cs" />
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<Compile Include="Map\Terrain.cs" />
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<Compile Include="Map\TileReference.cs" />
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<Compile Include="Map\TileSet.cs" />
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<Compile Include="MiniYaml.cs" />
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<Compile Include="Mod.cs" />
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<Compile Include="PackageEntry.cs" />
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@@ -77,45 +100,22 @@
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<Compile Include="Platform.cs" />
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<Compile Include="PlayerColorRemap.cs" />
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<Compile Include="Primitives\ActionQueue.cs" />
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<Compile Include="Primitives\Bits.cs" />
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<Compile Include="Primitives\Cache.cs" />
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<Compile Include="Primitives\Cached.cs" />
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<Compile Include="Primitives\DisposableAction.cs" />
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<Compile Include="Primitives\Lazy.cs" />
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<Compile Include="Primitives\Pair.cs" />
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<Compile Include="Primitives\PriorityQueue.cs" />
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<Compile Include="Primitives\Set.cs" />
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<Compile Include="Primitives\float2.cs" />
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<Compile Include="Primitives\int2.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Thirdparty\Random.cs" />
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<Compile Include="Support\Log.cs" />
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<Compile Include="Support\Stopwatch.cs" />
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<Compile Include="Support\Timer.cs" />
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<Compile Include="Thirdparty\Random.cs" />
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<Compile Include="TypeDictionary.cs" />
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<Compile Include="Map\TileReference.cs" />
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<Compile Include="Map\Terrain.cs" />
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<Compile Include="Primitives\Cache.cs" />
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<Compile Include="Primitives\float2.cs" />
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<Compile Include="Primitives\Pair.cs" />
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<Compile Include="Map\TileSet.cs" />
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<Compile Include="Primitives\PriorityQueue.cs" />
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<Compile Include="Primitives\Lazy.cs" />
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<Compile Include="FileFormats\AudLoader.cs" />
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<Compile Include="FileFormats\Blowfish.cs" />
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<Compile Include="FileFormats\BlowfishKeyProvider.cs" />
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<Compile Include="Primitives\Set.cs" />
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<Compile Include="Graphics\Dune2ShpReader.cs" />
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<Compile Include="FileFormats\Format2.cs" />
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<Compile Include="FileFormats\Format40.cs" />
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<Compile Include="FileFormats\Format80.cs" />
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<Compile Include="FileFormats\IniFile.cs" />
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<Compile Include="Graphics\ShpReader.cs" />
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<Compile Include="Primitives\int2.cs" />
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<Compile Include="Map\SmudgeReference.cs" />
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<Compile Include="Map\PlayerReference.cs" />
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<Compile Include="Graphics\VqaReader.cs" />
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<Compile Include="Filesystem\MixFile.cs" />
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<Compile Include="Filesystem\FileSystem.cs" />
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<Compile Include="Filesystem\Folder.cs" />
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<Compile Include="Filesystem\InstallShieldPackage.cs" />
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<Compile Include="FileFormats\Blast.cs" />
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<Compile Include="Filesystem\ZipFile.cs" />
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<Compile Include="InstallUtils.cs" />
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<Compile Include="Primitives\Cached.cs" />
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<Compile Include="ColorRamp.cs" />
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<Compile Include="Primitives\Bits.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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