sort file lists in projectfiles, fix newlines

This commit is contained in:
Chris Forbes
2011-09-16 08:57:11 +12:00
parent 7458deab81
commit 16fa2f2c1e
12 changed files with 1229 additions and 1229 deletions

View File

@@ -60,16 +60,39 @@
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="ColorRamp.cs" />
<Compile Include="Evaluator.cs" />
<Compile Include="Exts.cs" />
<Compile Include="FieldLoader.cs" />
<Compile Include="FileFormats\AudLoader.cs" />
<Compile Include="FileFormats\Blast.cs" />
<Compile Include="FileFormats\Blowfish.cs" />
<Compile Include="FileFormats\BlowfishKeyProvider.cs" />
<Compile Include="FileFormats\Format2.cs" />
<Compile Include="FileFormats\Format40.cs" />
<Compile Include="FileFormats\Format80.cs" />
<Compile Include="FileFormats\IniFile.cs" />
<Compile Include="Filesystem\FileSystem.cs" />
<Compile Include="Filesystem\Folder.cs" />
<Compile Include="Filesystem\InstallShieldPackage.cs" />
<Compile Include="Filesystem\MixFile.cs" />
<Compile Include="Filesystem\ZipFile.cs" />
<Compile Include="Graphics\Dune2ShpReader.cs" />
<Compile Include="Graphics\IGraphicsDevice.cs" />
<Compile Include="Graphics\IInputHandler.cs" />
<Compile Include="Graphics\PngLoader.cs" />
<Compile Include="Graphics\ShpReader.cs" />
<Compile Include="Graphics\ShpWriter.cs" />
<Compile Include="Graphics\Vertex.cs" />
<Compile Include="Graphics\VqaReader.cs" />
<Compile Include="HttpUtil.cs" />
<Compile Include="InstallUtils.cs" />
<Compile Include="Manifest.cs" />
<Compile Include="Map\PlayerReference.cs" />
<Compile Include="Map\SmudgeReference.cs" />
<Compile Include="Map\Terrain.cs" />
<Compile Include="Map\TileReference.cs" />
<Compile Include="Map\TileSet.cs" />
<Compile Include="MiniYaml.cs" />
<Compile Include="Mod.cs" />
<Compile Include="PackageEntry.cs" />
@@ -77,45 +100,22 @@
<Compile Include="Platform.cs" />
<Compile Include="PlayerColorRemap.cs" />
<Compile Include="Primitives\ActionQueue.cs" />
<Compile Include="Primitives\Bits.cs" />
<Compile Include="Primitives\Cache.cs" />
<Compile Include="Primitives\Cached.cs" />
<Compile Include="Primitives\DisposableAction.cs" />
<Compile Include="Primitives\Lazy.cs" />
<Compile Include="Primitives\Pair.cs" />
<Compile Include="Primitives\PriorityQueue.cs" />
<Compile Include="Primitives\Set.cs" />
<Compile Include="Primitives\float2.cs" />
<Compile Include="Primitives\int2.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Thirdparty\Random.cs" />
<Compile Include="Support\Log.cs" />
<Compile Include="Support\Stopwatch.cs" />
<Compile Include="Support\Timer.cs" />
<Compile Include="Thirdparty\Random.cs" />
<Compile Include="TypeDictionary.cs" />
<Compile Include="Map\TileReference.cs" />
<Compile Include="Map\Terrain.cs" />
<Compile Include="Primitives\Cache.cs" />
<Compile Include="Primitives\float2.cs" />
<Compile Include="Primitives\Pair.cs" />
<Compile Include="Map\TileSet.cs" />
<Compile Include="Primitives\PriorityQueue.cs" />
<Compile Include="Primitives\Lazy.cs" />
<Compile Include="FileFormats\AudLoader.cs" />
<Compile Include="FileFormats\Blowfish.cs" />
<Compile Include="FileFormats\BlowfishKeyProvider.cs" />
<Compile Include="Primitives\Set.cs" />
<Compile Include="Graphics\Dune2ShpReader.cs" />
<Compile Include="FileFormats\Format2.cs" />
<Compile Include="FileFormats\Format40.cs" />
<Compile Include="FileFormats\Format80.cs" />
<Compile Include="FileFormats\IniFile.cs" />
<Compile Include="Graphics\ShpReader.cs" />
<Compile Include="Primitives\int2.cs" />
<Compile Include="Map\SmudgeReference.cs" />
<Compile Include="Map\PlayerReference.cs" />
<Compile Include="Graphics\VqaReader.cs" />
<Compile Include="Filesystem\MixFile.cs" />
<Compile Include="Filesystem\FileSystem.cs" />
<Compile Include="Filesystem\Folder.cs" />
<Compile Include="Filesystem\InstallShieldPackage.cs" />
<Compile Include="FileFormats\Blast.cs" />
<Compile Include="Filesystem\ZipFile.cs" />
<Compile Include="InstallUtils.cs" />
<Compile Include="Primitives\Cached.cs" />
<Compile Include="ColorRamp.cs" />
<Compile Include="Primitives\Bits.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.