tidy helicopter
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@@ -102,9 +102,8 @@ namespace OpenRA.Mods.RA.Air
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ReserveSpawnBuilding();
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}
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var aircraft = self.Trait<Aircraft>();
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if (aircraft.Altitude <= 0)
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return;
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/* repulsion only applies when we're flying */
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if (Altitude <= 0) return;
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var otherHelis = self.World.FindUnitsInCircle(self.CenterLocation, Info.IdealSeparation)
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.Where(a => a.HasTrait<Helicopter>());
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@@ -115,7 +114,7 @@ namespace OpenRA.Mods.RA.Air
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int RepulsionFacing = Util.GetFacing( f, -1 );
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if( RepulsionFacing != -1 )
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aircraft.TickMove( 1024 * aircraft.MovementSpeed, RepulsionFacing );
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TickMove( 1024 * MovementSpeed, RepulsionFacing );
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}
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// Returns an int2 in subPx units
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