Merge pull request #10162 from teees/hovers-fix2

fix hovers trait to use heightmap
This commit is contained in:
Pavel Penev
2016-01-01 22:51:27 +02:00

View File

@@ -23,19 +23,19 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Amount of Z axis changes in world units.")]
public readonly int OffsetModifier = -43;
public readonly int MinHoveringAltitude = 0;
public override object Create(ActorInitializer init) { return new Hovers(this, init.Self); }
}
public class Hovers : UpgradableTrait<HoversInfo>, IRenderModifier
{
readonly HoversInfo info;
readonly bool aircraft;
public Hovers(HoversInfo info, Actor self)
: base(info)
{
this.info = info;
aircraft = self.Info.HasTraitInfo<AircraftInfo>();
}
public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
@@ -43,7 +43,9 @@ namespace OpenRA.Mods.Common.Traits
if (self.World.Paused || IsTraitDisabled)
return r;
var visualOffset = !aircraft || self.CenterPosition.Z > 0 ? (int)Math.Abs((self.ActorID + Game.LocalTick) / 5 % 4 - 1) - 1 : 0;
var visualOffset = self.World.Map.DistanceAboveTerrain(self.CenterPosition).Length >= info.MinHoveringAltitude
? (int)Math.Abs((self.ActorID + Game.LocalTick) / 5 % 4 - 1) - 1
: 0;
var worldVisualOffset = new WVec(0, 0, info.OffsetModifier * visualOffset);
return r.Select(a => a.OffsetBy(worldVisualOffset));