re-wrote infantry.yaml
Unit values are now same as C&C Gold, including new unit dependencies. (vision range is approximate, due to rendering differences for sight range)
This commit is contained in:
committed by
Matthias Mailänder
parent
e0362f3c36
commit
1725fdcf8a
@@ -30,7 +30,7 @@ E2:
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Icon: e2icnh
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Icon: e2icnh
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Buildable:
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Buildable:
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BuildPaletteOrder: 40
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BuildPaletteOrder: 40
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Prerequisites: hq
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Prerequisites: pyle
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Owner: gdi
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Owner: gdi
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Selectable:
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Selectable:
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Bounds: 12,17,0,-6
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Bounds: 12,17,0,-6
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@@ -63,8 +63,20 @@ E3:
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Bounds: 12,17,0,-6
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Bounds: 12,17,0,-6
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Mobile:
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Mobile:
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Speed: 3
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Speed: 3
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TerrainSpeeds:
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Clear: 100
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Rough: 100
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Road: 100
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Tiberium: 100
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PathingCost: 1000
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BlueTiberium: 100
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PathingCost: 1000
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Beach: 100
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Health:
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Health:
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HP: 45
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HP: 25
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RevealsShroud:
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Range: 3
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# range value is 1 in C&C, but OpenRA renders vision slightly differently
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AttackFrontal:
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AttackFrontal:
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PrimaryWeapon: Rockets
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PrimaryWeapon: Rockets
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PrimaryOffset: 1,-6,0,-8
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PrimaryOffset: 1,-6,0,-8
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@@ -83,13 +95,13 @@ E4:
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Buildable:
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Buildable:
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BuildPaletteOrder: 40
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BuildPaletteOrder: 40
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Owner: nod
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Owner: nod
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Prerequisites: hq
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Prerequisites: hand
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Selectable:
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Selectable:
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Bounds: 12,17,0,-6
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Bounds: 12,17,0,-6
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Mobile:
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Mobile:
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Speed: 5
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Speed: 5
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Health:
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Health:
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HP: 90
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HP: 70
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AttackFrontal:
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AttackFrontal:
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PrimaryWeapon: Flamethrower
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PrimaryWeapon: Flamethrower
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PrimaryOffset: 0,-2,2,-4
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PrimaryOffset: 0,-2,2,-4
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@@ -97,6 +109,7 @@ E4:
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WithMuzzleFlash:
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WithMuzzleFlash:
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RenderInfantryProne:
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RenderInfantryProne:
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IdleAnimations: idle1,idle2
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IdleAnimations: idle1,idle2
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#explodes somehow
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E5:
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E5:
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Inherits: ^Infantry
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Inherits: ^Infantry
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@@ -115,12 +128,12 @@ E5:
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Mobile:
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Mobile:
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Speed: 4
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Speed: 4
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TerrainSpeeds:
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TerrainSpeeds:
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Tiberium: 80
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Tiberium: 100
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PathingCost: 80
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PathingCost: 100
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BlueTiberium: 80
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BlueTiberium: 100
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PathingCost: 80
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PathingCost: 100
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Health:
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Health:
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HP: 90
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HP: 70
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AttackFrontal:
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AttackFrontal:
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PrimaryWeapon: Chemspray
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PrimaryWeapon: Chemspray
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PrimaryOffset: 0,-2,2,-9
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PrimaryOffset: 0,-2,2,-9
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@@ -147,6 +160,9 @@ E6:
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Speed: 4
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Speed: 4
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Health:
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Health:
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HP: 25
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HP: 25
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RevealsShroud:
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Range: 4
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# range value is 2 in C&C, but OpenRA renders vision slightly differently
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Passenger:
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Passenger:
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PipType: Yellow
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PipType: Yellow
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EngineerRepair:
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EngineerRepair:
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@@ -157,6 +173,7 @@ E6:
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JustMove: true
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JustMove: true
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RenderInfantryProne:
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RenderInfantryProne:
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IdleAnimations: idle1,idle2
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IdleAnimations: idle1,idle2
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-GainsExperience:
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RMBO:
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RMBO:
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Inherits: ^Infantry
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Inherits: ^Infantry
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@@ -168,19 +185,20 @@ RMBO:
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Description: Elite sniper infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
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Description: Elite sniper infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
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Buildable:
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Buildable:
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BuildPaletteOrder: 50
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BuildPaletteOrder: 50
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Owner: gdi
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Owner: gdi, nod
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Prerequisites: eye
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Prerequisites: techbuilding
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Selectable:
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Selectable:
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Bounds: 12,17,0,-6
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Bounds: 12,17,0,-6
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Voice: CommandoVoice
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Voice: CommandoVoice
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Mobile:
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Mobile:
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Speed: 5
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Speed: 5
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Health:
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Health:
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HP: 200
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HP: 100
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Passenger:
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Passenger:
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PipType: Red
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PipType: Red
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RevealsShroud:
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RevealsShroud:
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Range: 6
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Range: 7
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# range value is 5 in C&C, but OpenRA renders vision slightly differently
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AutoTarget:
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AutoTarget:
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ScanRadius: 5
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ScanRadius: 5
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C4Demolition:
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C4Demolition:
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@@ -191,3 +209,22 @@ RMBO:
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IdleAnimations: idle1,idle2,idle3
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IdleAnimations: idle1,idle2,idle3
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AnnounceOnBuild:
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AnnounceOnBuild:
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AnnounceOnKill:
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AnnounceOnKill:
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PVICE:
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Inherits:VICE
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-AttackWander
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Mobile:
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Crushes: crate
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Buildable:
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Queue: Biolab
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BuildPaletteOrder: 40
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Owner: gdi, nod
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Prerequisites: bio
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Tooltip:
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Description: Mutated abomination that spits liquid tiberium.\n Strong vs Infantry, Buildings\n Weak vs Aircraft
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Icon: viceicnh
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DrawLineToTarget:
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Selectable:
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Voice: DinoVoice
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ActorLostNotification:
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Notification: unitlost.aud
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