re-wrote infantry.yaml

Unit values are now same as C&C Gold, including new unit dependencies.
(vision range is approximate, due to rendering differences for sight range)
This commit is contained in:
psydev
2013-01-26 16:17:43 -08:00
committed by Matthias Mailänder
parent e0362f3c36
commit 1725fdcf8a

View File

@@ -30,7 +30,7 @@ E2:
Icon: e2icnh Icon: e2icnh
Buildable: Buildable:
BuildPaletteOrder: 40 BuildPaletteOrder: 40
Prerequisites: hq Prerequisites: pyle
Owner: gdi Owner: gdi
Selectable: Selectable:
Bounds: 12,17,0,-6 Bounds: 12,17,0,-6
@@ -63,8 +63,20 @@ E3:
Bounds: 12,17,0,-6 Bounds: 12,17,0,-6
Mobile: Mobile:
Speed: 3 Speed: 3
TerrainSpeeds:
Clear: 100
Rough: 100
Road: 100
Tiberium: 100
PathingCost: 1000
BlueTiberium: 100
PathingCost: 1000
Beach: 100
Health: Health:
HP: 45 HP: 25
RevealsShroud:
Range: 3
# range value is 1 in C&C, but OpenRA renders vision slightly differently
AttackFrontal: AttackFrontal:
PrimaryWeapon: Rockets PrimaryWeapon: Rockets
PrimaryOffset: 1,-6,0,-8 PrimaryOffset: 1,-6,0,-8
@@ -83,13 +95,13 @@ E4:
Buildable: Buildable:
BuildPaletteOrder: 40 BuildPaletteOrder: 40
Owner: nod Owner: nod
Prerequisites: hq Prerequisites: hand
Selectable: Selectable:
Bounds: 12,17,0,-6 Bounds: 12,17,0,-6
Mobile: Mobile:
Speed: 5 Speed: 5
Health: Health:
HP: 90 HP: 70
AttackFrontal: AttackFrontal:
PrimaryWeapon: Flamethrower PrimaryWeapon: Flamethrower
PrimaryOffset: 0,-2,2,-4 PrimaryOffset: 0,-2,2,-4
@@ -97,6 +109,7 @@ E4:
WithMuzzleFlash: WithMuzzleFlash:
RenderInfantryProne: RenderInfantryProne:
IdleAnimations: idle1,idle2 IdleAnimations: idle1,idle2
#explodes somehow
E5: E5:
Inherits: ^Infantry Inherits: ^Infantry
@@ -115,12 +128,12 @@ E5:
Mobile: Mobile:
Speed: 4 Speed: 4
TerrainSpeeds: TerrainSpeeds:
Tiberium: 80 Tiberium: 100
PathingCost: 80 PathingCost: 100
BlueTiberium: 80 BlueTiberium: 100
PathingCost: 80 PathingCost: 100
Health: Health:
HP: 90 HP: 70
AttackFrontal: AttackFrontal:
PrimaryWeapon: Chemspray PrimaryWeapon: Chemspray
PrimaryOffset: 0,-2,2,-9 PrimaryOffset: 0,-2,2,-9
@@ -147,6 +160,9 @@ E6:
Speed: 4 Speed: 4
Health: Health:
HP: 25 HP: 25
RevealsShroud:
Range: 4
# range value is 2 in C&C, but OpenRA renders vision slightly differently
Passenger: Passenger:
PipType: Yellow PipType: Yellow
EngineerRepair: EngineerRepair:
@@ -157,6 +173,7 @@ E6:
JustMove: true JustMove: true
RenderInfantryProne: RenderInfantryProne:
IdleAnimations: idle1,idle2 IdleAnimations: idle1,idle2
-GainsExperience:
RMBO: RMBO:
Inherits: ^Infantry Inherits: ^Infantry
@@ -168,19 +185,20 @@ RMBO:
Description: Elite sniper infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles Description: Elite sniper infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
Buildable: Buildable:
BuildPaletteOrder: 50 BuildPaletteOrder: 50
Owner: gdi Owner: gdi, nod
Prerequisites: eye Prerequisites: techbuilding
Selectable: Selectable:
Bounds: 12,17,0,-6 Bounds: 12,17,0,-6
Voice: CommandoVoice Voice: CommandoVoice
Mobile: Mobile:
Speed: 5 Speed: 5
Health: Health:
HP: 200 HP: 100
Passenger: Passenger:
PipType: Red PipType: Red
RevealsShroud: RevealsShroud:
Range: 6 Range: 7
# range value is 5 in C&C, but OpenRA renders vision slightly differently
AutoTarget: AutoTarget:
ScanRadius: 5 ScanRadius: 5
C4Demolition: C4Demolition:
@@ -190,4 +208,23 @@ RMBO:
RenderInfantryProne: RenderInfantryProne:
IdleAnimations: idle1,idle2,idle3 IdleAnimations: idle1,idle2,idle3
AnnounceOnBuild: AnnounceOnBuild:
AnnounceOnKill: AnnounceOnKill:
PVICE:
Inherits:VICE
-AttackWander
Mobile:
Crushes: crate
Buildable:
Queue: Biolab
BuildPaletteOrder: 40
Owner: gdi, nod
Prerequisites: bio
Tooltip:
Description: Mutated abomination that spits liquid tiberium.\n Strong vs Infantry, Buildings\n Weak vs Aircraft
Icon: viceicnh
DrawLineToTarget:
Selectable:
Voice: DinoVoice
ActorLostNotification:
Notification: unitlost.aud