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@@ -1,5 +1,40 @@
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^Vehicle:
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^ExistsInWorld:
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AppearsOnRadar:
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UpdatesPlayerStatistics:
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CombatDebugOverlay:
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DrawLineToTarget:
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GivesExperience:
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BodyOrientation:
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ScriptTriggers:
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UpgradeManager:
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Huntable:
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^GainsExperience:
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GainsExperience:
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GainsStatUpgrades:
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SelfHealing@ELITE:
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Step: 2
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Ticks: 100
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HealIfBelow: 1
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DamageCooldown: 125
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UpgradeTypes: selfheal
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UpgradeMinEnabledLevel: 1
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^IronCurtainable:
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UpgradeOverlay@IRONCURTAIN:
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UpgradeTypes: invulnerability
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UpgradeMinEnabledLevel: 1
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InvulnerabilityUpgrade@IRONCURTAIN:
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UpgradeTypes: invulnerability
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UpgradeMinEnabledLevel: 1
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UpgradeMaxAcceptedLevel: 2
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TimedUpgradeBar:
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Upgrade: invulnerability
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^Vehicle:
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^GainsExperience
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Inherits@3: ^IronCurtainable
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Mobile:
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Crushes: mine, crate
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TerrainSpeeds:
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@@ -22,9 +57,6 @@
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CargoType: Vehicle
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AttackMove:
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HiddenUnderFog:
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GainsExperience:
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification:
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ProximityCaptor:
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Types: Vehicle
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@@ -32,11 +64,8 @@
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GpsDot:
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String: Vehicle
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WithSmoke:
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UpdatesPlayerStatistics:
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CombatDebugOverlay:
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Guard:
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Guardable:
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BodyOrientation:
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Tooltip:
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GenericName: Vehicle
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EjectOnDeath:
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@@ -45,36 +74,18 @@
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EjectOnGround: true
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EjectInAir: false
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AllowUnsuitableCell: false
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Huntable:
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Capturable:
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Type: vehicle
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CaptureThreshold: 1
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CancelActivity: True
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CaptureNotification:
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Notification: UnitStolen
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ScriptTriggers:
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GainsStatUpgrades:
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SelfHealing@ELITE:
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Step: 2
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Ticks: 100
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HealIfBelow: 1
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DamageCooldown: 125
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UpgradeTypes: selfheal
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UpgradeMinEnabledLevel: 1
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UpgradeManager:
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UpgradeOverlay@IRONCURTAIN:
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UpgradeTypes: invulnerability
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UpgradeMinEnabledLevel: 1
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InvulnerabilityUpgrade@IRONCURTAIN:
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UpgradeTypes: invulnerability
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UpgradeMinEnabledLevel: 1
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UpgradeMaxAcceptedLevel: 2
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TimedUpgradeBar:
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Upgrade: invulnerability
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MustBeDestroyed:
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^Tank:
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AppearsOnRadar:
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^GainsExperience
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Inherits@3: ^IronCurtainable
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Mobile:
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Crushes: wall, mine, crate
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TerrainSpeeds:
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@@ -97,9 +108,6 @@
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CargoType: Vehicle
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AttackMove:
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HiddenUnderFog:
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GainsExperience:
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification:
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ProximityCaptor:
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Types: Tank
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@@ -107,11 +115,8 @@
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GpsDot:
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String: Vehicle
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WithSmoke:
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UpdatesPlayerStatistics:
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CombatDebugOverlay:
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Guard:
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Guardable:
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BodyOrientation:
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Tooltip:
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GenericName: Tank
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EjectOnDeath:
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@@ -120,32 +125,12 @@
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EjectOnGround: true
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EjectInAir: false
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AllowUnsuitableCell: false
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Huntable:
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Capturable:
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Type: vehicle
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CaptureThreshold: 1
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CancelActivity: True
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CaptureNotification:
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Notification: UnitStolen
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ScriptTriggers:
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GainsStatUpgrades:
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SelfHealing@ELITE:
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Step: 2
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Ticks: 100
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HealIfBelow: 1
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DamageCooldown: 125
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UpgradeTypes: selfheal
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UpgradeMinEnabledLevel: 1
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UpgradeManager:
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UpgradeOverlay@IRONCURTAIN:
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UpgradeTypes: invulnerability
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UpgradeMinEnabledLevel: 1
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InvulnerabilityUpgrade@IRONCURTAIN:
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UpgradeTypes: invulnerability
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UpgradeMinEnabledLevel: 1
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UpgradeMaxAcceptedLevel: 2
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TimedUpgradeBar:
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Upgrade: invulnerability
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MustBeDestroyed:
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Parachutable:
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ParachuteOffset: 0,0,200
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@@ -158,7 +143,8 @@
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WaterCorpsePalette:
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^Infantry:
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AppearsOnRadar:
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^GainsExperience
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Health:
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Radius: 128
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Armor:
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@@ -189,9 +175,6 @@
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Passenger:
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CargoType: Infantry
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HiddenUnderFog:
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GainsExperience:
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification:
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ProximityCaptor:
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Types: Infantry
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@@ -200,11 +183,8 @@
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String: Infantry
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Crushable:
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CrushSound: squishy2.aud
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UpdatesPlayerStatistics:
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CombatDebugOverlay:
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Guard:
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Guardable:
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BodyOrientation:
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Tooltip:
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GenericName: Soldier
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SelfHealing@HOSPITAL:
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@@ -217,8 +197,6 @@
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GlobalUpgradable:
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Upgrades: hospitalheal
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Prerequisites: hosp
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Huntable:
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ScriptTriggers:
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DeathSounds@NORMAL:
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DeathTypes: 1, 2, 3, 4
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DeathSounds@BURNED:
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@@ -236,19 +214,12 @@
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WaterImpactSound: splash9.aud
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Cloneable:
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Types: Infantry
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GainsStatUpgrades:
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SelfHealing@ELITE:
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Step: 2
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Ticks: 100
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HealIfBelow: 1
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DamageCooldown: 125
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UpgradeTypes: selfheal
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UpgradeMinEnabledLevel: 1
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UpgradeManager:
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MustBeDestroyed:
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^Ship:
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AppearsOnRadar:
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^GainsExperience
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Inherits@3: ^IronCurtainable
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Mobile:
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Crushes: crate
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TerrainSpeeds:
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@@ -260,9 +231,6 @@
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TargetTypes: Ground, Water, Repair
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HiddenUnderFog:
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AttackMove:
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GainsExperience:
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification:
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Notification: NavalUnitLost
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ProximityCaptor:
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@@ -271,37 +239,16 @@
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GpsDot:
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String: Ship
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WithSmoke:
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UpdatesPlayerStatistics:
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CombatDebugOverlay:
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Guard:
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Guardable:
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BodyOrientation:
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Tooltip:
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GenericName: Ship
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Huntable:
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ScriptTriggers:
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GainsStatUpgrades:
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SelfHealing@ELITE:
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Step: 2
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Ticks: 100
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HealIfBelow: 1
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DamageCooldown: 125
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UpgradeTypes: selfheal
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UpgradeMinEnabledLevel: 1
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UpgradeManager:
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UpgradeOverlay@IRONCURTAIN:
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UpgradeTypes: invulnerability
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UpgradeMinEnabledLevel: 1
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InvulnerabilityUpgrade@IRONCURTAIN:
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UpgradeTypes: invulnerability
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UpgradeMinEnabledLevel: 1
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UpgradeMaxAcceptedLevel: 2
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TimedUpgradeBar:
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Upgrade: invulnerability
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UpgradeMinEnabledLevel: 1
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MustBeDestroyed:
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^Plane:
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^GainsExperience
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Inherits@3: ^IronCurtainable
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AppearsOnRadar:
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UseLocation: true
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SelectionDecorations:
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@@ -314,9 +261,6 @@
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AttackMove:
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Guard:
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Guardable:
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GainsExperience:
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification:
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Notification: AirUnitLost
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ProximityCaptor:
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@@ -330,31 +274,8 @@
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GivesBounty:
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GpsDot:
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String: Plane
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UpdatesPlayerStatistics:
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CombatDebugOverlay:
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BodyOrientation:
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Tooltip:
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GenericName: Plane
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Huntable:
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ScriptTriggers:
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GainsStatUpgrades:
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SelfHealing@ELITE:
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Step: 2
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Ticks: 100
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HealIfBelow: 1
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DamageCooldown: 125
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UpgradeTypes: selfheal
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UpgradeMinEnabledLevel: 1
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UpgradeManager:
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UpgradeOverlay@IRONCURTAIN:
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UpgradeTypes: invulnerability
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UpgradeMinEnabledLevel: 1
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InvulnerabilityUpgrade@IRONCURTAIN:
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UpgradeTypes: invulnerability
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UpgradeMinEnabledLevel: 1
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UpgradeMaxAcceptedLevel: 2
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TimedUpgradeBar:
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Upgrade: invulnerability
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WithShadow:
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MustBeDestroyed:
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@@ -367,7 +288,8 @@
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Hovers:
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^Building:
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AppearsOnRadar:
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^IronCurtainable
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SelectionDecorations:
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Selectable:
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Priority: 3
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@@ -393,7 +315,6 @@
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ActorTypes: e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,c1,c2,c3,c4,c5,c6,c7,c8,c9,c10,e6,e6,e6,e6,e6
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MustBeDestroyed:
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RequiredForShortGame: true
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GivesExperience:
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CaptureNotification:
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EditorAppearance:
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RelativeToTopLeft: true
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@@ -404,29 +325,14 @@
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SellSounds: cashturn.aud
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AcceptsSupplies:
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GivesBounty:
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UpdatesPlayerStatistics:
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CombatDebugOverlay:
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Guardable:
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Range: 3
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BodyOrientation:
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FrozenUnderFog:
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Tooltip:
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GenericName: Structure
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GpsDot:
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String: Structure
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Huntable:
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Demolishable:
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ScriptTriggers:
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UpgradeManager:
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UpgradeOverlay@IRONCURTAIN:
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UpgradeTypes: invulnerability
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UpgradeMinEnabledLevel: 1
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InvulnerabilityUpgrade@IRONCURTAIN:
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UpgradeTypes: invulnerability
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UpgradeMinEnabledLevel: 1
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UpgradeMaxAcceptedLevel: 2
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TimedUpgradeBar:
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Upgrade: invulnerability
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^Defense:
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Inherits: ^Building
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