Merge pull request #6334 from Mailaender/parachute-out-of-map
Fixed a crash when parachutes were spawned outside of the map
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@@ -154,13 +154,17 @@ namespace OpenRA.Traits
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public void AddInfluence(Actor self, IOccupySpace ios)
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{
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foreach (var c in ios.OccupiedCells())
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influence[c.First] = new InfluenceNode { Next = influence[c.First], SubCell = c.Second, Actor = self };
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if (map.Contains(c.First))
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influence[c.First] = new InfluenceNode { Next = influence[c.First], SubCell = c.Second, Actor = self };
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}
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public void RemoveInfluence(Actor self, IOccupySpace ios)
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{
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foreach (var c in ios.OccupiedCells())
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{
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if (!map.Contains(c.First))
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continue;
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var temp = influence[c.First];
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RemoveInfluenceInner(ref temp, self);
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influence[c.First] = temp;
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@@ -33,7 +33,7 @@ namespace OpenRA.Mods.RA
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{
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public void Killed(Actor self, AttackInfo e)
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{
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if (self.Owner.WinState == WinState.Lost)
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if (self.Owner.WinState == WinState.Lost || !self.World.Map.Contains(self.Location))
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return;
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var r = self.World.SharedRandom.Next(1, 100);
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@@ -77,6 +77,9 @@ namespace OpenRA.Mods.RA
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if (droppedAt.Contains(self.Location) || checkForSuitableCell && !IsSuitableCell(cargo.Peek(self), self.Location))
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return;
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if (!self.World.Map.Contains(self.Location))
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return;
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// unload a dude here
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droppedAt.Add(self.Location);
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