Some fixes to Cloak.IsVisible()
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@@ -123,14 +123,9 @@ namespace OpenRA.Mods.Common.Traits
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if (!Cloaked || self.Owner.IsAlliedWith(viewer))
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return true;
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return self.World.ActorsWithTrait<DetectCloaked>().Any(a =>
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{
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var dc = a.Actor.Info.Traits.Get<DetectCloakedInfo>();
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return a.Actor.Owner.IsAlliedWith(viewer)
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&& Info.CloakTypes.Intersect(dc.CloakTypes).Any()
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&& (self.CenterPosition - a.Actor.CenterPosition).Length <= WRange.FromCells(dc.Range).Range;
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});
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return self.World.ActorsWithTrait<DetectCloaked>().Any(a => a.Actor.Owner.IsAlliedWith(viewer)
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&& Info.CloakTypes.Intersect(a.Trait.Info.CloakTypes).Any()
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&& (self.CenterPosition - a.Actor.CenterPosition).Length <= WRange.FromCells(a.Trait.Info.Range).Range);
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}
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public Color RadarColorOverride(Actor self)
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