Merge pull request #7271 from reaperrr/ra-common27

Moved more traits & activities to Mods.Common
This commit is contained in:
Matthias Mailänder
2015-01-05 20:35:21 +01:00
33 changed files with 84 additions and 90 deletions

View File

@@ -11,13 +11,10 @@
using System.Collections.Generic;
using System.Linq;
using OpenRA.Activities;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Activities
namespace OpenRA.Mods.Common.Activities
{
public class Hunt : Activity
{

View File

@@ -11,10 +11,9 @@
using OpenRA.Activities;
using OpenRA.Mods.Common.Effects;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Activities
namespace OpenRA.Mods.Common.Activities
{
class Sell : Activity
{

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@@ -75,6 +75,7 @@
<Compile Include="Activities\Enter.cs" />
<Compile Include="Activities\EnterTransport.cs" />
<Compile Include="Activities\Heal.cs" />
<Compile Include="Activities\Hunt.cs" />
<Compile Include="Activities\Move\AttackMoveActivity.cs" />
<Compile Include="Activities\Move\Drag.cs" />
<Compile Include="Activities\Move\Follow.cs" />
@@ -85,6 +86,7 @@
<Compile Include="Activities\RemoveSelf.cs" />
<Compile Include="Activities\Repair.cs" />
<Compile Include="Activities\RepairBuilding.cs" />
<Compile Include="Activities\Sell.cs" />
<Compile Include="Activities\SimpleTeleport.cs" />
<Compile Include="Activities\Turn.cs" />
<Compile Include="Activities\UnloadCargo.cs" />
@@ -156,6 +158,7 @@
<Compile Include="Traits\Air\Helicopter.cs" />
<Compile Include="Traits\Air\Plane.cs" />
<Compile Include="Traits\Air\ReturnOnIdle.cs" />
<Compile Include="Traits\Air\TargetableAircraft.cs" />
<Compile Include="Traits\AppearsOnRadar.cs" />
<Compile Include="Traits\Armament.cs" />
<Compile Include="Traits\AttackMove.cs" />
@@ -179,19 +182,25 @@
<Compile Include="Traits\Buildings\BuildingUtils.cs" />
<Compile Include="Traits\Buildings\DeadBuildingState.cs" />
<Compile Include="Traits\Buildings\Exit.cs" />
<Compile Include="Traits\Buildings\FootprintUtils.cs" />
<Compile Include="Traits\Buildings\FreeActor.cs" />
<Compile Include="Traits\Buildings\LineBuild.cs" />
<Compile Include="Traits\Buildings\LineBuildNode.cs" />
<Compile Include="Traits\Buildings\RallyPoint.cs" />
<Compile Include="Traits\Buildings\RepairsUnits.cs" />
<Compile Include="Traits\Buildings\Reservable.cs" />
<Compile Include="Traits\Buildings\FootprintUtils.cs" />
<Compile Include="Traits\Buildings\TargetableBuilding.cs" />
<Compile Include="Traits\Burns.cs" />
<Compile Include="Traits\Cargo.cs" />
<Compile Include="Traits\CashTrickler.cs" />
<Compile Include="Traits\Cloak.cs" />
<Compile Include="Traits\Crushable.cs" />
<Compile Include="Traits\IgnoresDisguise.cs" />
<Compile Include="Traits\DetectCloaked.cs" />
<Compile Include="Traits\EngineerRepair.cs" />
<Compile Include="Traits\Explodes.cs" />
<Compile Include="Traits\Guard.cs" />
<Compile Include="Traits\Guardable.cs" />
<Compile Include="Traits\GainsExperience.cs" />
<Compile Include="Traits\GivesBounty.cs" />
<Compile Include="Traits\GivesExperience.cs" />
@@ -202,6 +211,8 @@
<Compile Include="Traits\GlobalUpgradable.cs" />
<Compile Include="Traits\Husk.cs" />
<Compile Include="Traits\Immobile.cs" />
<Compile Include="Traits\Infantry\ScaredyCat.cs" />
<Compile Include="Traits\Infantry\TakeCover.cs" />
<Compile Include="Traits\JamsMissiles.cs" />
<Compile Include="Traits\KillsSelf.cs" />
<Compile Include="Traits\LimitedAmmo.cs" />
@@ -242,23 +253,34 @@
<Compile Include="Traits\Render\RenderBuildingTurreted.cs" />
<Compile Include="Traits\Render\RenderEditorOnly.cs" />
<Compile Include="Traits\Render\RenderFlare.cs" />
<Compile Include="Traits\Render\RenderInfantry.cs" />
<Compile Include="Traits\Render\RenderNameTag.cs" />
<Compile Include="Traits\Render\RenderSimple.cs" />
<Compile Include="Traits\Render\RenderSprites.cs" />
<Compile Include="Traits\Render\RenderUnit.cs" />
<Compile Include="Traits\Render\TimedUpgradeBar.cs" />
<Compile Include="Traits\Render\WithBarrel.cs" />
<Compile Include="Traits\Render\WithBuildingExplosion.cs" />
<Compile Include="Traits\Render\RenderBuildingSilo.cs" />
<Compile Include="Traits\Render\RenderBuildingWall.cs" />
<Compile Include="Traits\Render\RenderDetectionCircle.cs" />
<Compile Include="Traits\Render\RenderRangeCircle.cs" />
<Compile Include="Traits\Render\WithBuildingPlacedAnimation.cs" />
<Compile Include="Traits\Render\WithMakeAnimation.cs" />
<Compile Include="Traits\Render\WithCrateBody.cs" />
<Compile Include="Traits\Render\WithDeathAnimation.cs" />
<Compile Include="Traits\Render\WithHarvestAnimation.cs" />
<Compile Include="Traits\Render\WithMuzzleFlash.cs" />
<Compile Include="Traits\Render\WithRangeCircle.cs" />
<Compile Include="Traits\Render\WithResources.cs" />
<Compile Include="Traits\Render\WithRotor.cs" />
<Compile Include="Traits\Render\WithShadow.cs" />
<Compile Include="Traits\Render\WithSmoke.cs" />
<Compile Include="Traits\Render\WithTurret.cs" />
<Compile Include="Traits\SeedsResource.cs" />
<Compile Include="Traits\StoresResources.cs" />
<Compile Include="Traits\SelfHealing.cs" />
<Compile Include="Traits\Sellable.cs" />
<Compile Include="Traits\ShakeOnDeath.cs" />
<Compile Include="Traits\SmokeTrailWhenDamaged.cs" />
<Compile Include="Traits\Sound\ActorLostNotification.cs" />
@@ -266,6 +288,8 @@
<Compile Include="Traits\Sound\AnnounceOnKill.cs" />
<Compile Include="Traits\Sound\DeathSounds.cs" />
<Compile Include="Traits\Sound\SoundOnDamageTransition.cs" />
<Compile Include="Traits\TargetableUnit.cs" />
<Compile Include="Traits\ThrowsParticle.cs" />
<Compile Include="Traits\Tooltip.cs" />
<Compile Include="Traits\Turreted.cs" />
<Compile Include="Traits\Upgrades\UpgradableTrait.cs" />
@@ -293,6 +317,7 @@
<Compile Include="Traits\World\ShroudRenderer.cs" />
<Compile Include="Traits\World\SmudgeLayer.cs" />
<Compile Include="Traits\World\SpawnMapActors.cs" />
<Compile Include="Traits\World\SpawnMPUnits.cs" />
<Compile Include="Traits\World\StartGameNotification.cs" />
<Compile Include="Traits\World\TerrainGeometryOverlay.cs" />
<Compile Include="UtilityCommands\ConvertPngToShpCommand.cs" />

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@@ -9,10 +9,9 @@
#endregion
using System.Collections.Generic;
using OpenRA.Mods.RA;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Common.Traits
{
public class TargetableAircraftInfo : TargetableUnitInfo
{

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@@ -10,10 +10,9 @@
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Common.Traits
{
public class TargetableBuildingInfo : ITraitInfo, ITargetableInfo, Requires<BuildingInfo>
{

View File

@@ -11,7 +11,7 @@
using OpenRA.Mods.Common.Effects;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.Common.Traits
{
[Desc("Lets the actor generate cash in a set periodic time.")]
class CashTricklerInfo : ITraitInfo

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@@ -9,10 +9,9 @@
#endregion
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Common.Traits
{
[Desc("This actor is crushable.")]
class CrushableInfo : ITraitInfo

View File

@@ -12,9 +12,9 @@ using System.Linq;
using OpenRA.GameRules;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.Common.Traits
{
class ExplodesInfo : ITraitInfo
public class ExplodesInfo : ITraitInfo
{
[WeaponReference]
public readonly string Weapon = "UnitExplode";
@@ -27,7 +27,7 @@ namespace OpenRA.Mods.RA
public object Create(ActorInitializer init) { return new Explodes(this); }
}
class Explodes : INotifyKilled
public class Explodes : INotifyKilled
{
readonly ExplodesInfo explodesInfo;

View File

@@ -14,15 +14,14 @@ using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.RA.Activities;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Common.Traits
{
[Desc("The player can give this unit the order to follow and protect friendly units with the Guardable trait.")]
class GuardInfo : TraitInfo<Guard> { }
public class GuardInfo : TraitInfo<Guard> { }
class Guard : IResolveOrder, IOrderVoice
public class Guard : IResolveOrder, IOrderVoice
{
public void ResolveOrder(Actor self, Order order)
{
@@ -48,7 +47,7 @@ namespace OpenRA.Mods.RA.Traits
}
}
class GuardOrderGenerator : IOrderGenerator
public class GuardOrderGenerator : IOrderGenerator
{
readonly IEnumerable<Actor> subjects;
@@ -104,12 +103,4 @@ namespace OpenRA.Mods.RA.Traits
a.HasTrait<Guardable>());
}
}
[Desc("This unit can be guarded (followed and protected) by a Guard unit.")]
class GuardableInfo : TraitInfo<Guardable>
{
public readonly int Range = 2;
}
class Guardable { }
}

View File

@@ -0,0 +1,22 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("This unit can be guarded (followed and protected) by a Guard unit.")]
public class GuardableInfo : TraitInfo<Guardable>
{
public readonly int Range = 2;
}
public class Guardable { }
}

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@@ -8,10 +8,9 @@
*/
#endregion
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Common.Traits
{
[Desc("Makes the unit automatically run around when taking damage.")]
class ScaredyCatInfo : ITraitInfo

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@@ -9,10 +9,9 @@
#endregion
using OpenRA.GameRules;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Common.Traits
{
[Desc("Make the unit go prone when under attack, in an attempt to reduce damage.")]
public class TakeCoverInfo : TurretedInfo

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@@ -11,10 +11,9 @@
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Common.Traits
{
class RenderBuildingSiloInfo : RenderBuildingInfo
{

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@@ -12,10 +12,9 @@ using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Common.Traits
{
class RenderBuildingWallInfo : RenderBuildingInfo
{

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@@ -12,10 +12,9 @@ using System.Collections.Generic;
using System.Drawing;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Common.Traits
{
class RenderDetectionCircleInfo : ITraitInfo
{

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@@ -12,10 +12,9 @@ using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Common.Traits
{
public class RenderInfantryInfo : RenderSimpleInfo, Requires<IMoveInfo>
{

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@@ -13,10 +13,9 @@ using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Common.Traits
{
[Desc("Draw a circle indicating my weapon's range.")]
class RenderRangeCircleInfo : ITraitInfo, IPlaceBuildingDecoration, Requires<AttackBaseInfo>

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@@ -9,10 +9,9 @@
#endregion
using OpenRA.Mods.Common.Effects;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Common.Traits
{
[Desc("Display explosions over the building footprint when it is destroyed.")]
class WithBuildingExplosionInfo : ITraitInfo, Requires<BuildingInfo>

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@@ -12,10 +12,9 @@ using System.Collections.Generic;
using System.Drawing;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Common.Traits
{
[Desc("Renders an arbitrary circle when selected or placing a structure")]
class WithRangeCircleInfo : ITraitInfo, IPlaceBuildingDecoration

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@@ -11,11 +11,10 @@
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Support;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Common.Traits
{
[Desc("Lets the actor spread resources around it in a circle.")]
class SeedsResourceInfo : ITraitInfo

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@@ -10,10 +10,9 @@
using System;
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.Common.Traits
{
[Desc("Attach this to actors which should be able to regenerate their health points.")]
class SelfHealingInfo : UpgradableTraitInfo, ITraitInfo, Requires<HealthInfo>

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@@ -9,11 +9,10 @@
#endregion
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.Common.Activities;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Common.Traits
{
[Desc("Actor can be sold")]
public class SellableInfo : UpgradableTraitInfo, ITraitInfo

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@@ -12,7 +12,7 @@ using System.Collections.Generic;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.Common.Traits
{
[Desc("Used for silos.")]
class StoresResourcesInfo : ITraitInfo

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@@ -9,10 +9,9 @@
#endregion
using System.Collections.Generic;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Common.Traits
{
[Desc("Actor can be targeted.")]
public class TargetableUnitInfo : ITraitInfo, ITargetableInfo

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@@ -9,10 +9,9 @@
#endregion
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Common.Traits
{
class ThrowsParticleInfo : ITraitInfo, Requires<RenderSimpleInfo>, Requires<IBodyOrientationInfo>
{

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@@ -11,11 +11,10 @@
using System;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Common.Traits
{
[Desc("Spawn base actor at the spawnpoint and support units in an annulus around the base actor. Both are defined at MPStartUnits. Attach this to the world actor.")]
public class SpawnMPUnitsInfo : TraitInfo<SpawnMPUnits>, Requires<MPStartLocationsInfo>, Requires<MPStartUnitsInfo> { }

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@@ -79,7 +79,6 @@
</ItemGroup>
<ItemGroup>
<Compile Include="Activities\CaptureActor.cs" />
<Compile Include="Activities\Hunt.cs" />
<Compile Include="AI\AttackOrFleeFuzzy.cs" />
<Compile Include="AI\BaseBuilder.cs" />
<Compile Include="AI\HackyAI.cs" />
@@ -95,11 +94,9 @@
<Compile Include="Activities\LayMines.cs" />
<Compile Include="Activities\Leap.cs" />
<Compile Include="Activities\RAHarvesterDockSequence.cs" />
<Compile Include="Activities\Sell.cs" />
<Compile Include="Activities\Teleport.cs" />
<Compile Include="Activities\Transform.cs" />
<Compile Include="AI\SupportPowerDecision.cs" />
<Compile Include="Crushable.cs" />
<Compile Include="Effects\GpsSatellite.cs" />
<Compile Include="Effects\SatelliteLaunch.cs" />
<Compile Include="Effects\TeslaZap.cs" />
@@ -116,7 +113,6 @@
<Compile Include="ExternalCapturableBar.cs" />
<Compile Include="Capturable.cs" />
<Compile Include="ExternalCaptures.cs" />
<Compile Include="CashTrickler.cs" />
<Compile Include="Traits\PaletteEffects\ChronoshiftPaletteEffect.cs" />
<Compile Include="Traits\Chronoshiftable.cs" />
<Compile Include="CrateSpawner.cs" />
@@ -138,8 +134,6 @@
<Compile Include="Effects\Parachute.cs" />
<Compile Include="Effects\RepairIndicator.cs" />
<Compile Include="EmitInfantryOnSell.cs" />
<Compile Include="Explodes.cs" />
<Compile Include="Guard.cs" />
<Compile Include="Invulnerable.cs" />
<Compile Include="Captures.cs" />
<Compile Include="Lint\CheckActorReferences.cs" />
@@ -149,7 +143,6 @@
<Compile Include="Traits\MadTank.cs" />
<Compile Include="Traits\Mine.cs" />
<Compile Include="Traits\Minelayer.cs" />
<Compile Include="Traits\SeedsResource.cs" />
<Compile Include="Orders\PlaceBuildingOrderGenerator.cs" />
<Compile Include="Orders\GlobalButtonOrderGenerator.cs" />
<Compile Include="Orders\RepairOrderGenerator.cs" />
@@ -164,51 +157,35 @@
<Compile Include="ProductionBar.cs" />
<Compile Include="ProximityCaptor.cs" />
<Compile Include="ProximityCapturable.cs" />
<Compile Include="RenderDetectionCircle.cs" />
<Compile Include="RenderJammerCircle.cs" />
<Compile Include="RenderRangeCircle.cs" />
<Compile Include="Render\RenderBuildingSilo.cs" />
<Compile Include="Render\RenderBuildingWall.cs" />
<Compile Include="Traits\Render\RenderJammerCircle.cs" />
<Compile Include="Render\RenderBuildingWarFactory.cs" />
<Compile Include="Render\RenderHarvester.cs" />
<Compile Include="Render\RenderInfantry.cs" />
<Compile Include="Render\RenderDisguise.cs" />
<Compile Include="Render\RenderLandingCraft.cs" />
<Compile Include="Render\WithBuildingExplosion.cs" />
<Compile Include="Repairable.cs" />
<Compile Include="RepairableNear.cs" />
<Compile Include="ScaredyCat.cs" />
<Compile Include="SelfHealing.cs" />
<Compile Include="Sellable.cs" />
<Compile Include="SpawnMPUnits.cs" />
<Compile Include="Disguise.cs" />
<Compile Include="StoresResources.cs" />
<Compile Include="Traits\SupplyTruck.cs" />
<Compile Include="SupportPowers\AirstrikePower.cs" />
<Compile Include="Traits\SupportPowers\ChronoshiftPower.cs" />
<Compile Include="Traits\SupportPowers\GpsPower.cs" />
<Compile Include="Traits\SupportPowers\ParatroopersPower.cs" />
<Compile Include="SupportPowers\NukePower.cs" />
<Compile Include="SupportPowers\ParatroopersPower.cs" />
<Compile Include="SupportPowers\SupportPower.cs" />
<Compile Include="SupportPowers\SupportPowerChargeBar.cs" />
<Compile Include="SupportPowers\SupportPowerManager.cs" />
<Compile Include="TakeCover.cs" />
<Compile Include="ThrowsParticle.cs" />
<Compile Include="TraitsInterfaces.cs" />
<Compile Include="Traits\Air\TargetableAircraft.cs" />
<Compile Include="Traits\Buildings\Bridge.cs" />
<Compile Include="Traits\Buildings\BridgeHut.cs" />
<Compile Include="Traits\Buildings\Fake.cs" />
<Compile Include="Traits\Buildings\OreRefinery.cs" />
<Compile Include="Traits\Buildings\PrimaryBuilding.cs" />
<Compile Include="Traits\Buildings\RepairableBuilding.cs" />
<Compile Include="Traits\Buildings\TargetableBuilding.cs" />
<Compile Include="Traits\Harvester.cs" />
<Compile Include="Traits\HarvesterHuskModifier.cs" />
<Compile Include="Traits\LeavesHusk.cs" />
<Compile Include="Traits\RepairsBridges.cs" />
<Compile Include="Traits\TargetableSubmarine.cs" />
<Compile Include="Traits\TargetableUnit.cs" />
<Compile Include="Traits\World\BridgeLayer.cs" />
<Compile Include="TransformOnCapture.cs" />
<Compile Include="TransformOnPassenger.cs" />
@@ -244,7 +221,7 @@
<Compile Include="Widgets\WorldCommandWidget.cs" />
<Compile Include="Player\BaseAttackNotifier.cs" />
<Compile Include="Player\HarvesterAttackNotifier.cs" />
<Compile Include="RenderShroudCircle.cs" />
<Compile Include="Traits\Render\RenderShroudCircle.cs" />
<Compile Include="Traits\Infiltration\InfiltrateForCash.cs" />
<Compile Include="Traits\Infiltration\InfiltrateForExploration.cs" />
<Compile Include="Traits\Infiltration\InfiltrateForPowerOutage.cs" />
@@ -317,7 +294,6 @@
<Compile Include="DisableUpgrade.cs" />
<Compile Include="Warheads\GrantUpgradeWarhead.cs" />
<Compile Include="UpgradeActorsNear.cs" />
<Compile Include="WithRangeCircle.cs" />
<Compile Include="Scripting\Properties\TransformProperties.cs" />
<Compile Include="UtilityCommands\ActorStatsExport.cs" />
<Compile Include="UtilityCommands\ExportCharacterSeparatedRules.cs" />

View File

@@ -8,6 +8,7 @@
*/
#endregion
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits

View File

@@ -8,7 +8,7 @@
*/
#endregion
using OpenRA.Mods.RA.Traits;
using OpenRA.Mods.Common.Traits;
using OpenRA.Scripting;
using OpenRA.Traits;

View File

@@ -14,6 +14,7 @@ using OpenRA.Activities;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Orders;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits