Cleaned up TD yaml rules.

Streamlined defaults, removed duplications.
This commit is contained in:
reaperrr
2015-06-19 15:05:33 +02:00
parent 699822cd51
commit 1814c4c4cc
6 changed files with 155 additions and 353 deletions

View File

@@ -1,5 +1,5 @@
E1:
Inherits: ^Infantry
Inherits: ^Soldier
Valued:
Cost: 100
Tooltip:
@@ -15,14 +15,12 @@ E1:
Armament:
Weapon: M16
AttackFrontal:
TakeCover:
WithInfantryBody:
IdleSequences: idle1,idle2,idle3,idle4
StandSequences: stand, stand2
AttackSequence: shoot
E2:
Inherits: ^Infantry
Inherits: ^Soldier
Valued:
Cost: 160
Tooltip:
@@ -41,18 +39,15 @@ E2:
LocalOffset: 0,0,427
FireDelay: 15
AttackFrontal:
TakeCover:
WithInfantryBody:
AttackSequence: throw
IdleSequences: idle1,idle2
StandSequences: stand, stand2
Explodes:
Weapon: GrenadierExplode
EmptyWeapon: GrenadierExplode
Chance: 50
E3:
Inherits: ^Infantry
Inherits: ^Soldier
Valued:
Cost: 300
Tooltip:
@@ -72,14 +67,11 @@ E3:
LocalOffset: 256,43,341
FireDelay: 5
AttackFrontal:
TakeCover:
WithInfantryBody:
AttackSequence: shoot
IdleSequences: idle1,idle2
StandSequences: stand, stand2
E4:
Inherits: ^Infantry
Inherits: ^Soldier
Valued:
Cost: 200
Tooltip:
@@ -102,14 +94,11 @@ E4:
AttackFrontal:
WithMuzzleFlash:
SplitFacings: true
TakeCover:
WithInfantryBody:
AttackSequence: shoot
IdleSequences: idle1,idle2
StandSequences: stand, stand2
E5:
Inherits: ^Infantry
Inherits: ^Soldier
Valued:
Cost: 300
Tooltip:
@@ -138,14 +127,11 @@ E5:
WithMuzzleFlash:
SplitFacings: true
-PoisonedByTiberium:
TakeCover:
WithInfantryBody:
IdleSequences: idle1,idle2
StandSequences: stand, stand2
AttackSequence: shoot
E6:
Inherits: ^Infantry
Inherits: ^Soldier
Valued:
Cost: 500
Tooltip:
@@ -165,14 +151,10 @@ E6:
Captures:
CaptureTypes: building, husk
-AutoTarget:
TakeCover:
WithInfantryBody:
IdleSequences: idle1,idle2
StandSequences: stand, stand2
-GainsExperience:
RMBO:
Inherits: ^Infantry
Inherits: ^Soldier
Valued:
Cost: 1000
Tooltip:
@@ -205,19 +187,16 @@ RMBO:
Voice: Attack
AttackMove:
Voice: Attack
TakeCover:
WithInfantryBody:
AttackSequence: shoot
IdleSequences: idle1,idle2,idle3
StandSequences: stand, stand2
AnnounceOnBuild:
AnnounceOnKill:
Voiced:
VoiceSet: CommandoVoice
PVICE:
Inherits: VICE
-AttackWander:
Inherits: ^Viceroid
Mobile:
Crushes: crate
Buildable:
@@ -225,8 +204,6 @@ PVICE:
BuildPaletteOrder: 40
Tooltip:
Description: Mutated abomination that spits liquid tiberium.\n Strong vs Infantry, Buildings\n Weak vs Aircraft
DrawLineToTarget:
SelectionDecorations:
ActorLostNotification:
STEG: