Cleaned up TD yaml rules.
Streamlined defaults, removed duplications.
This commit is contained in:
@@ -26,7 +26,6 @@ MCV:
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Facing: 108
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TransformSounds: constru2.aud, hvydoor1.aud
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NoTransformNotification: BuildingCannotPlaceAudio
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WithFacingSpriteBody:
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MustBeDestroyed:
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RequiredForShortGame: true
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BaseBuilding:
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@@ -34,11 +33,6 @@ MCV:
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HuskActor: MCV.Husk
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-GainsExperience:
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-Cloak:
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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AutoSelectionSize:
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RenderSprites:
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SelectionDecorations:
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VisualBounds: 36,36
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@@ -76,6 +70,9 @@ HARV:
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LeavesHusk:
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HuskActor: HARV.Husk
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-GainsExperience:
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-RenderSprites:
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-WithFacingSpriteBody:
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-AutoSelectionSize:
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RenderHarvester:
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Explodes:
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Weapon: TiberiumExplosion
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@@ -119,7 +116,6 @@ APC:
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MuzzleSequence: muzzle
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AttackTurreted:
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WithMuzzleFlash:
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WithFacingSpriteBody:
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WithTurret:
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AutoTarget:
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Cargo:
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@@ -128,8 +124,6 @@ APC:
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PipCount: 5
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LeavesHusk:
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HuskActor: APC.Husk
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AutoSelectionSize:
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RenderSprites:
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ARTY:
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Inherits: ^Tank
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@@ -157,13 +151,10 @@ ARTY:
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MuzzleSequence: muzzle
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AttackFrontal:
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WithMuzzleFlash:
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WithFacingSpriteBody:
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AutoTarget:
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InitialStance: Defend
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LeavesHusk:
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HuskActor: ARTY.Husk
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AutoSelectionSize:
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RenderSprites:
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FTNK:
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Inherits: ^Tank
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@@ -191,7 +182,6 @@ FTNK:
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MuzzleSequence: muzzle
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MuzzleSplitFacings: 8
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AttackFrontal:
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WithFacingSpriteBody:
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AutoTarget:
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WithMuzzleFlash:
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SplitFacings: true
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@@ -200,8 +190,6 @@ FTNK:
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EmptyWeapon: FlametankExplode
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LeavesHusk:
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HuskActor: FTNK.Husk
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AutoSelectionSize:
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RenderSprites:
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BGGY:
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Inherits: ^Vehicle
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@@ -232,13 +220,10 @@ BGGY:
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MuzzleSequence: muzzle
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AttackTurreted:
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WithMuzzleFlash:
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WithFacingSpriteBody:
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WithTurret:
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AutoTarget:
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LeavesHusk:
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HuskActor: BGGY.Husk
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AutoSelectionSize:
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RenderSprites:
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BIKE:
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Inherits: ^Vehicle
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@@ -272,12 +257,9 @@ BIKE:
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LocalOffset: -128, -170, 170, -128, 170, 170
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LocalYaw: 100, -100
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AttackFrontal:
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WithFacingSpriteBody:
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AutoTarget:
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LeavesHusk:
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HuskActor: BIKE.Husk
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AutoSelectionSize:
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RenderSprites:
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JEEP:
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Inherits: ^Vehicle
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@@ -308,13 +290,10 @@ JEEP:
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MuzzleSequence: muzzle
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AttackTurreted:
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WithMuzzleFlash:
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WithFacingSpriteBody:
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WithTurret:
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AutoTarget:
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LeavesHusk:
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HuskActor: JEEP.Husk
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AutoSelectionSize:
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RenderSprites:
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LTNK:
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Inherits: ^Tank
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@@ -346,16 +325,10 @@ LTNK:
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MuzzleSequence: muzzle
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AttackTurreted:
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WithMuzzleFlash:
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WithFacingSpriteBody:
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WithTurret:
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AutoTarget:
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LeavesHusk:
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HuskActor: LTNK.Husk
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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AutoSelectionSize:
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RenderSprites:
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MTNK:
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Inherits: ^Tank
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@@ -386,16 +359,10 @@ MTNK:
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MuzzleSequence: muzzle
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AttackTurreted:
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WithMuzzleFlash:
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WithFacingSpriteBody:
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WithTurret:
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AutoTarget:
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LeavesHusk:
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HuskActor: MTNK.Husk
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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AutoSelectionSize:
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RenderSprites:
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SelectionDecorations:
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VisualBounds: 28,28
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@@ -437,7 +404,6 @@ HTNK:
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MuzzleSequence: muzzle
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AttackTurreted:
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WithMuzzleFlash:
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WithFacingSpriteBody:
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WithTurret:
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AutoTarget:
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SelfHealing:
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@@ -446,11 +412,6 @@ HTNK:
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DamageCooldown: 200
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LeavesHusk:
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HuskActor: HTNK.Husk
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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AutoSelectionSize:
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RenderSprites:
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SelectionDecorations:
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VisualBounds: 34,34,0,-3
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@@ -484,14 +445,11 @@ MSAM:
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Weapon: 227mm
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LocalOffset: 213,-128,0, 213,128,0
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AttackFrontal:
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WithFacingSpriteBody:
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WithTurret:
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AimSequence: aim
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AutoTarget:
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LeavesHusk:
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HuskActor: MSAM.Husk
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AutoSelectionSize:
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RenderSprites:
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MLRS:
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Inherits: ^Tank
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@@ -521,19 +479,13 @@ MLRS:
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Weapon: Patriot
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LocalOffset: 0,-171,0, 0,171,0
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AttackTurreted:
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WithFacingSpriteBody:
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WithTurret:
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AimSequence: aim
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AutoTarget:
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InitialStance: Defend
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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RenderRangeCircle:
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LeavesHusk:
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HuskActor: MLRS.Husk
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AutoSelectionSize:
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RenderSprites:
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STNK:
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Inherits: ^Vehicle
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@@ -566,15 +518,12 @@ STNK:
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Weapon: 227mm.stnk
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LocalOffset: 213,43,128, 213,-43,128
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AttackFrontal:
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WithFacingSpriteBody:
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AutoTarget:
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InitialStance: HoldFire
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TargetableUnit:
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LeavesHusk:
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HuskActor: STNK.Husk
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-MustBeDestroyed:
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AutoSelectionSize:
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RenderSprites:
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MHQ:
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Inherits: ^Vehicle
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@@ -582,7 +531,7 @@ MHQ:
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Cost: 1000
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Tooltip:
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Name: Mobile HQ
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Description: Base of operations
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Description: Mobile base of operations
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Health:
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HP: 200
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Armor:
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@@ -591,13 +540,7 @@ MHQ:
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Speed: 85
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RevealsShroud:
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Range: 6c0
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WithFacingSpriteBody:
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WithIdleOverlay@SPINNER:
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Sequence: spinner
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Offset: -256,0,256
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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AutoSelectionSize:
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RenderSprites:
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