Add e6 and thf to Monster Tank Madness

This commit is contained in:
Smittytron
2019-01-27 13:58:44 -06:00
committed by reaperrr
parent 2194f17dc2
commit 1830b3ee80

View File

@@ -10,7 +10,7 @@ AlliedUnits =
{
{ delay = 0, types = { "1tnk", "1tnk", "2tnk", "2tnk" } },
{ delay = DateTime.Seconds(3), types = { "e1", "e1", "e1", "e3", "e3" } },
{ delay = DateTime.Seconds(7), types = { "e6" } }
{ delay = DateTime.Seconds(7), types = { "e6", "e6", "thf" } }
}
ReinforceBaseUnits = { "1tnk", "1tnk", "2tnk", "arty", "arty" }
CivilianEvacuees = { "c1", "c2", "c5", "c7", "c8" }
@@ -289,9 +289,6 @@ InitPlayers = function()
ussr.Cash = 2000
Trigger.AfterDelay(0, function() badguy.Resources = badguy.ResourceCapacity * 0.75 end)
Trigger.OnCapture(USSROutpostSilo, function() -- getting money through capturing doesn't work
player.Cash = player.Cash + Utils.RandomInteger(1200, 1300)
end)
end
InitObjectives = function()