Add e6 and thf to Monster Tank Madness
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@@ -10,7 +10,7 @@ AlliedUnits =
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{
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{
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{ delay = 0, types = { "1tnk", "1tnk", "2tnk", "2tnk" } },
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{ delay = 0, types = { "1tnk", "1tnk", "2tnk", "2tnk" } },
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{ delay = DateTime.Seconds(3), types = { "e1", "e1", "e1", "e3", "e3" } },
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{ delay = DateTime.Seconds(3), types = { "e1", "e1", "e1", "e3", "e3" } },
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{ delay = DateTime.Seconds(7), types = { "e6" } }
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{ delay = DateTime.Seconds(7), types = { "e6", "e6", "thf" } }
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}
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}
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ReinforceBaseUnits = { "1tnk", "1tnk", "2tnk", "arty", "arty" }
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ReinforceBaseUnits = { "1tnk", "1tnk", "2tnk", "arty", "arty" }
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CivilianEvacuees = { "c1", "c2", "c5", "c7", "c8" }
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CivilianEvacuees = { "c1", "c2", "c5", "c7", "c8" }
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@@ -289,9 +289,6 @@ InitPlayers = function()
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ussr.Cash = 2000
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ussr.Cash = 2000
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Trigger.AfterDelay(0, function() badguy.Resources = badguy.ResourceCapacity * 0.75 end)
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Trigger.AfterDelay(0, function() badguy.Resources = badguy.ResourceCapacity * 0.75 end)
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Trigger.OnCapture(USSROutpostSilo, function() -- getting money through capturing doesn't work
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player.Cash = player.Cash + Utils.RandomInteger(1200, 1300)
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end)
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end
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end
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InitObjectives = function()
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InitObjectives = function()
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