Use TileSetRenderer in the editor.
This commit is contained in:
@@ -27,7 +27,7 @@ namespace OpenRA.Editor
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{
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// change the bits in the map
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var template = surface.TileSet.Templates[brushTemplate.N];
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var tile = template.Data;
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var tile = surface.TileSetRenderer.Data(brushTemplate.N);
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var pos = surface.GetBrushLocation();
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if (surface.GetModifiers() == Keys.Shift)
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@@ -42,7 +42,7 @@ namespace OpenRA.Editor
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if (surface.Map.IsInMap(new CVec(u, v) + pos))
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{
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var z = u + v * template.Size.X;
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if (tile.TileBitmapBytes[z] != null)
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if (tile[z] != null)
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surface.Map.MapTiles.Value[u + pos.X, v + pos.Y] =
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new TileReference<ushort, byte>
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{
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@@ -42,7 +42,7 @@ namespace OpenRA.Editor
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tilePalette.ResumeLayout();
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actorPalette.ResumeLayout();
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resourcePalette.ResumeLayout();
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surface1.Bind(null, null, null, null);
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surface1.Bind(null, null, null, null, null);
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miniMapBox.Image = null;
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currentMod = toolStripComboBox1.SelectedItem as string;
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@@ -101,6 +101,7 @@ namespace OpenRA.Editor
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string loadedMapName;
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string currentMod = "ra";
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TileSet tileset;
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TileSetRenderer tilesetRenderer;
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bool dirty = false;
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void LoadMap(string mapname)
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@@ -144,6 +145,7 @@ namespace OpenRA.Editor
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{
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Rules.LoadRules(manifest, map);
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tileset = Rules.TileSets[map.Tileset];
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tilesetRenderer = new TileSetRenderer(tileset, new Size(manifest.TileSize, manifest.TileSize));
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tileset.LoadTiles();
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var shadowIndex = new int[] { 3, 4 };
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var palette = new Palette(FileSystem.Open(tileset.Palette), shadowIndex);
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@@ -152,7 +154,7 @@ namespace OpenRA.Editor
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var playerPalette = tileset.PlayerPalette ?? tileset.Palette;
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var shadowedPalette = new Palette(FileSystem.Open(playerPalette), shadowIndex);
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surface1.Bind(map, tileset, palette, shadowedPalette);
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surface1.Bind(map, tileset, tilesetRenderer, palette, shadowedPalette);
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// construct the palette of tiles
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var palettes = new[] { tilePalette, actorPalette, resourcePalette };
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@@ -185,7 +187,7 @@ namespace OpenRA.Editor
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{
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try
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{
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var bitmap = tileset.RenderTemplate((ushort)t.Key, palette);
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var bitmap = tilesetRenderer.RenderTemplate((ushort)t.Key, palette);
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var ibox = new PictureBox
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{
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Image = bitmap,
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@@ -329,7 +331,7 @@ namespace OpenRA.Editor
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if ((int)rd.MapWidth.Value != surface1.Map.MapSize.X || (int)rd.MapHeight.Value != surface1.Map.MapSize.Y)
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{
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surface1.Map.Resize((int)rd.MapWidth.Value, (int)rd.MapHeight.Value);
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surface1.Bind(surface1.Map, surface1.TileSet, surface1.Palette, surface1.PlayerPalette); // rebind it to invalidate all caches
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surface1.Bind(surface1.Map, surface1.TileSet, surface1.TileSetRenderer, surface1.Palette, surface1.PlayerPalette); // rebind it to invalidate all caches
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}
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surface1.Invalidate();
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@@ -519,8 +521,7 @@ namespace OpenRA.Editor
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{
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var tr = surface1.Map.MapTiles.Value[i, j];
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if (tr.type == 0xff || tr.type == 0xffff || tr.type == 1 || tr.type == 2)
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tr.index = (byte)r.Next(0,
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Rules.TileSets[surface1.Map.Tileset].Templates[tr.type].Data.TileBitmapBytes.Count);
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tr.index = (byte)r.Next(0, surface1.TileSetRenderer.Data(tr.type).Count);
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surface1.Map.MapTiles.Value[i, j] = tr;
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}
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@@ -43,6 +43,7 @@ namespace OpenRA.Editor
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{
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public Map Map { get; private set; }
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public TileSet TileSet { get; private set; }
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public TileSetRenderer TileSetRenderer { get; private set; }
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public Palette Palette { get; private set; }
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public Palette PlayerPalette { get; private set; }
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public int2 Offset;
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@@ -79,10 +80,11 @@ namespace OpenRA.Editor
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public Keys GetModifiers() { return ModifierKeys; }
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public void Bind(Map m, TileSet ts, Palette p, Palette pp)
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public void Bind(Map m, TileSet ts, TileSetRenderer tsr, Palette p, Palette pp)
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{
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Map = m;
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TileSet = ts;
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TileSetRenderer = tsr;
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Palette = p;
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PlayerPalette = pp;
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playerPalettes = null;
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@@ -270,9 +272,9 @@ namespace OpenRA.Editor
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for (var j = 0; j < ChunkSize; j++)
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{
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var tr = Map.MapTiles.Value[u * ChunkSize + i, v * ChunkSize + j];
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var tile = TileSet.Templates[tr.type].Data;
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var index = (tr.index < tile.TileBitmapBytes.Count) ? tr.index : (byte)0;
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var rawImage = tile.TileBitmapBytes[index];
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var tile = TileSetRenderer.Data(tr.type);
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var index = (tr.index < tile.Count) ? tr.index : (byte)0;
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var rawImage = tile[index];
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for (var x = 0; x < TileSet.TileSize; x++)
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for (var y = 0; y < TileSet.TileSize; y++)
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p[(j * TileSet.TileSize + y) * stride + i * TileSet.TileSize + x] = Palette.GetColor(rawImage[x + TileSet.TileSize * y]).ToArgb();
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