git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1341 993157c7-ee19-0410-b2c4-bb4e9862e678
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@@ -16,6 +16,7 @@ namespace OpenRa.Game
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animation = new Animation( name );
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animation.PlayThen( "make", delegate { animation.Play( "idle" ); } );
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owner.TechTree.Build( name, true );
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}
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public override void Tick( Game game, int t )
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@@ -16,7 +16,8 @@ namespace OpenRa.Game
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public readonly Viewport viewport;
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public readonly PathFinder pathFinder;
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public readonly Network network;
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public readonly TechTree.TechTree techTree = new TechTree.TechTree();
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public int localPlayerIndex = 1;
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public readonly Dictionary<int, Player> players = new Dictionary<int, Player>();
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@@ -26,7 +27,7 @@ namespace OpenRa.Game
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public Game(string mapName, Renderer renderer, int2 clientSize)
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{
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for( int i = 0 ; i < 8 ; i++ )
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players.Add( i, new Player( i, string.Format( "Multi{0}", i ) ) );
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players.Add( i, new Player( i, string.Format( "Multi{0}", i ), OpenRa.TechTree.Race.Soviet ) );
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map = new Map(new IniFile(FileSystem.Open(mapName)));
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FileSystem.Mount(new Package("../../../" + map.Theater + ".mix"));
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@@ -8,11 +8,13 @@ namespace OpenRa.Game
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{
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public int Palette;
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public string PlayerName;
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public TechTree.TechTree TechTree = new OpenRa.TechTree.TechTree();
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public Player( int palette, string playerName )
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public Player( int palette, string playerName, OpenRa.TechTree.Race race )
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{
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this.Palette = palette;
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this.PlayerName = playerName;
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TechTree.CurrentRace = race;
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}
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}
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}
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@@ -31,12 +31,10 @@ namespace OpenRa.Game
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public Sidebar( Race race, Renderer renderer, Game game )
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{
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this.techTree = game.techTree;
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this.techTree = game.players[ game.localPlayerIndex ].TechTree;
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this.game = game;
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region = Region.Create(game.viewport, DockStyle.Right, 128, Paint, MouseHandler);
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game.viewport.AddRegion( region );
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techTree.CurrentRace = race;
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techTree.Build("FACT", true);
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spriteRenderer = new SpriteRenderer(renderer, false);
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clockRenderer = new SpriteRenderer(renderer, true);
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@@ -163,7 +161,6 @@ namespace OpenRa.Game
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{
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Log.Write( "Player \"{0}\" builds {1}", building.owner.PlayerName, building.buildingName );
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game.world.Add( newBuilding( xy, building.owner ) );
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game.techTree.Build( building.buildingName );
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}
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game.world.orderGenerator = null;
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} );
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