Sound and Animation support for DonateCash

This commit is contained in:
Forcecore
2017-07-24 10:38:37 -05:00
committed by reaperrr
parent d170262e09
commit 18c6fe09db
6 changed files with 110 additions and 3 deletions

View File

@@ -9,6 +9,7 @@
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using OpenRA.Mods.Common.Activities;
@@ -29,12 +30,15 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Identifier checked against AcceptsDeliveredCash.ValidTypes. Only needed if the latter is not empty.")]
public readonly string Type = null;
[Desc("Sound to play when delivering cash")]
public readonly string[] Sounds = { };
[VoiceReference] public readonly string Voice = "Action";
public object Create(ActorInitializer init) { return new DeliversCash(this); }
}
class DeliversCash : IIssueOrder, IResolveOrder, IOrderVoice
class DeliversCash : IIssueOrder, IResolveOrder, IOrderVoice, INotifyCashTransfer
{
readonly DeliversCashInfo info;
@@ -80,6 +84,14 @@ namespace OpenRA.Mods.Common.Traits
self.QueueActivity(new DonateCash(self, target.Actor, info.Payload, info.PlayerExperience));
}
void INotifyCashTransfer.OnAcceptingCash(Actor self, Actor donor) { }
void INotifyCashTransfer.OnDeliveringCash(Actor self, Actor acceptor)
{
if (info.Sounds.Length > 0)
Game.Sound.Play(SoundType.World, info.Sounds.Random(self.World.SharedRandom), self.CenterPosition);
}
public class DeliversCashOrderTargeter : UnitOrderTargeter
{
public DeliversCashOrderTargeter()