Sound and Animation support for DonateCash

This commit is contained in:
Forcecore
2017-07-24 10:38:37 -05:00
committed by reaperrr
parent d170262e09
commit 18c6fe09db
6 changed files with 110 additions and 3 deletions

View File

@@ -42,6 +42,12 @@ namespace OpenRA.Mods.Common.Activities
if (self.Owner.IsAlliedWith(self.World.RenderPlayer))
self.World.AddFrameEndTask(w => w.Add(new FloatingText(target.CenterPosition, target.Owner.Color.RGB, FloatingText.FormatCashTick(payload), 30)));
foreach (var nct in target.TraitsImplementing<INotifyCashTransfer>())
nct.OnAcceptingCash(target, self);
foreach (var nct in self.TraitsImplementing<INotifyCashTransfer>())
nct.OnDeliveringCash(self, target);
}
}
}

View File

@@ -418,6 +418,7 @@
<Compile Include="Traits\Render\LeavesTrails.cs" />
<Compile Include="Traits\Render\RenderSpritesEditorOnly.cs" />
<Compile Include="Traits\Render\WithTurretAttackAnimation.cs" />
<Compile Include="Traits\Render\WithAcceptDeliveredCashAnimation.cs" />
<Compile Include="Traits\Render\RenderUtils.cs" />
<Compile Include="Traits\Render\RenderDebugState.cs" />
<Compile Include="Traits\Render\RenderNameTag.cs" />

View File

@@ -10,6 +10,7 @@
#endregion
using System.Collections.Generic;
using OpenRA.Mods.Common.Traits.Sound;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
@@ -23,11 +24,27 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Stance the delivering actor needs to enter.")]
public readonly Stance ValidStances = Stance.Ally;
[Desc("Play a randomly selected sound from this list when accepting cash.")]
public readonly string[] Sounds = { };
public object Create(ActorInitializer init) { return new AcceptsDeliveredCash(init.Self, this); }
}
public class AcceptsDeliveredCash
public class AcceptsDeliveredCash : INotifyCashTransfer
{
public AcceptsDeliveredCash(Actor self, AcceptsDeliveredCashInfo info) { }
AcceptsDeliveredCashInfo info;
public AcceptsDeliveredCash(Actor self, AcceptsDeliveredCashInfo info)
{
this.info = info;
}
void INotifyCashTransfer.OnAcceptingCash(Actor self, Actor donor)
{
if (info.Sounds.Length > 0)
Game.Sound.Play(SoundType.World, info.Sounds.Random(self.World.SharedRandom), self.CenterPosition);
}
void INotifyCashTransfer.OnDeliveringCash(Actor self, Actor acceptor) { }
}
}

View File

@@ -9,6 +9,7 @@
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using OpenRA.Mods.Common.Activities;
@@ -29,12 +30,15 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Identifier checked against AcceptsDeliveredCash.ValidTypes. Only needed if the latter is not empty.")]
public readonly string Type = null;
[Desc("Sound to play when delivering cash")]
public readonly string[] Sounds = { };
[VoiceReference] public readonly string Voice = "Action";
public object Create(ActorInitializer init) { return new DeliversCash(this); }
}
class DeliversCash : IIssueOrder, IResolveOrder, IOrderVoice
class DeliversCash : IIssueOrder, IResolveOrder, IOrderVoice, INotifyCashTransfer
{
readonly DeliversCashInfo info;
@@ -80,6 +84,14 @@ namespace OpenRA.Mods.Common.Traits
self.QueueActivity(new DonateCash(self, target.Actor, info.Payload, info.PlayerExperience));
}
void INotifyCashTransfer.OnAcceptingCash(Actor self, Actor donor) { }
void INotifyCashTransfer.OnDeliveringCash(Actor self, Actor acceptor)
{
if (info.Sounds.Length > 0)
Game.Sound.Play(SoundType.World, info.Sounds.Random(self.World.SharedRandom), self.CenterPosition);
}
public class DeliversCashOrderTargeter : UnitOrderTargeter
{
public DeliversCashOrderTargeter()

View File

@@ -0,0 +1,65 @@
#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits.Render
{
[Desc("Replaces the building animation when it accepts a cash delivery unit.")]
public class WithAcceptDeliveredCashAnimationInfo : ITraitInfo, Requires<WithSpriteBodyInfo>
{
[Desc("Sequence name to use")]
[SequenceReference] public readonly string Sequence = "active";
public object Create(ActorInitializer init) { return new WithAcceptDeliveredCashAnimation(init.Self, this); }
}
public class WithAcceptDeliveredCashAnimation : INotifyCashTransfer, INotifyBuildComplete, INotifySold
{
readonly WithAcceptDeliveredCashAnimationInfo info;
readonly WithSpriteBody[] wsbs;
bool buildComplete;
public WithAcceptDeliveredCashAnimation(Actor self, WithAcceptDeliveredCashAnimationInfo info)
{
this.info = info;
wsbs = self.TraitsImplementing<WithSpriteBody>().ToArray();
}
void INotifyBuildComplete.BuildingComplete(Actor self)
{
buildComplete = true;
}
void INotifySold.Selling(Actor self)
{
buildComplete = false;
}
void INotifySold.Sold(Actor self) { }
bool playing;
void INotifyCashTransfer.OnAcceptingCash(Actor self, Actor donor)
{
if (!buildComplete || playing)
return;
foreach (var wsb in wsbs)
{
playing = true;
wsb.PlayCustomAnimation(self, info.Sequence, () => playing = false);
}
}
void INotifyCashTransfer.OnDeliveringCash(Actor self, Actor acceptor) { }
}
}

View File

@@ -370,4 +370,10 @@ namespace OpenRA.Mods.Common.Traits
void OnObjectiveCompleted(Player player, int objectiveID);
void OnObjectiveFailed(Player player, int objectiveID);
}
public interface INotifyCashTransfer
{
void OnAcceptingCash(Actor self, Actor donor);
void OnDeliveringCash(Actor self, Actor acceptor);
}
}