Sound and Animation support for DonateCash
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@@ -42,6 +42,12 @@ namespace OpenRA.Mods.Common.Activities
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if (self.Owner.IsAlliedWith(self.World.RenderPlayer))
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self.World.AddFrameEndTask(w => w.Add(new FloatingText(target.CenterPosition, target.Owner.Color.RGB, FloatingText.FormatCashTick(payload), 30)));
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foreach (var nct in target.TraitsImplementing<INotifyCashTransfer>())
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nct.OnAcceptingCash(target, self);
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foreach (var nct in self.TraitsImplementing<INotifyCashTransfer>())
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nct.OnDeliveringCash(self, target);
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}
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}
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}
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@@ -418,6 +418,7 @@
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<Compile Include="Traits\Render\LeavesTrails.cs" />
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<Compile Include="Traits\Render\RenderSpritesEditorOnly.cs" />
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<Compile Include="Traits\Render\WithTurretAttackAnimation.cs" />
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<Compile Include="Traits\Render\WithAcceptDeliveredCashAnimation.cs" />
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<Compile Include="Traits\Render\RenderUtils.cs" />
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<Compile Include="Traits\Render\RenderDebugState.cs" />
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<Compile Include="Traits\Render\RenderNameTag.cs" />
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@@ -10,6 +10,7 @@
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#endregion
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using System.Collections.Generic;
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using OpenRA.Mods.Common.Traits.Sound;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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@@ -23,11 +24,27 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Stance the delivering actor needs to enter.")]
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public readonly Stance ValidStances = Stance.Ally;
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[Desc("Play a randomly selected sound from this list when accepting cash.")]
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public readonly string[] Sounds = { };
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public object Create(ActorInitializer init) { return new AcceptsDeliveredCash(init.Self, this); }
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}
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public class AcceptsDeliveredCash
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public class AcceptsDeliveredCash : INotifyCashTransfer
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{
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public AcceptsDeliveredCash(Actor self, AcceptsDeliveredCashInfo info) { }
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AcceptsDeliveredCashInfo info;
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public AcceptsDeliveredCash(Actor self, AcceptsDeliveredCashInfo info)
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{
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this.info = info;
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}
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void INotifyCashTransfer.OnAcceptingCash(Actor self, Actor donor)
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{
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if (info.Sounds.Length > 0)
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Game.Sound.Play(SoundType.World, info.Sounds.Random(self.World.SharedRandom), self.CenterPosition);
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}
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void INotifyCashTransfer.OnDeliveringCash(Actor self, Actor acceptor) { }
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}
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}
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@@ -9,6 +9,7 @@
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using OpenRA.Mods.Common.Activities;
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@@ -29,12 +30,15 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Identifier checked against AcceptsDeliveredCash.ValidTypes. Only needed if the latter is not empty.")]
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public readonly string Type = null;
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[Desc("Sound to play when delivering cash")]
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public readonly string[] Sounds = { };
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[VoiceReference] public readonly string Voice = "Action";
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public object Create(ActorInitializer init) { return new DeliversCash(this); }
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}
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class DeliversCash : IIssueOrder, IResolveOrder, IOrderVoice
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class DeliversCash : IIssueOrder, IResolveOrder, IOrderVoice, INotifyCashTransfer
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{
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readonly DeliversCashInfo info;
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@@ -80,6 +84,14 @@ namespace OpenRA.Mods.Common.Traits
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self.QueueActivity(new DonateCash(self, target.Actor, info.Payload, info.PlayerExperience));
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}
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void INotifyCashTransfer.OnAcceptingCash(Actor self, Actor donor) { }
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void INotifyCashTransfer.OnDeliveringCash(Actor self, Actor acceptor)
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{
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if (info.Sounds.Length > 0)
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Game.Sound.Play(SoundType.World, info.Sounds.Random(self.World.SharedRandom), self.CenterPosition);
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}
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public class DeliversCashOrderTargeter : UnitOrderTargeter
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{
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public DeliversCashOrderTargeter()
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@@ -0,0 +1,65 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits.Render
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{
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[Desc("Replaces the building animation when it accepts a cash delivery unit.")]
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public class WithAcceptDeliveredCashAnimationInfo : ITraitInfo, Requires<WithSpriteBodyInfo>
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{
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[Desc("Sequence name to use")]
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[SequenceReference] public readonly string Sequence = "active";
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public object Create(ActorInitializer init) { return new WithAcceptDeliveredCashAnimation(init.Self, this); }
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}
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public class WithAcceptDeliveredCashAnimation : INotifyCashTransfer, INotifyBuildComplete, INotifySold
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{
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readonly WithAcceptDeliveredCashAnimationInfo info;
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readonly WithSpriteBody[] wsbs;
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bool buildComplete;
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public WithAcceptDeliveredCashAnimation(Actor self, WithAcceptDeliveredCashAnimationInfo info)
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{
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this.info = info;
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wsbs = self.TraitsImplementing<WithSpriteBody>().ToArray();
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}
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void INotifyBuildComplete.BuildingComplete(Actor self)
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{
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buildComplete = true;
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}
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void INotifySold.Selling(Actor self)
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{
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buildComplete = false;
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}
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void INotifySold.Sold(Actor self) { }
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bool playing;
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void INotifyCashTransfer.OnAcceptingCash(Actor self, Actor donor)
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{
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if (!buildComplete || playing)
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return;
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foreach (var wsb in wsbs)
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{
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playing = true;
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wsb.PlayCustomAnimation(self, info.Sequence, () => playing = false);
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}
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}
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void INotifyCashTransfer.OnDeliveringCash(Actor self, Actor acceptor) { }
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}
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}
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@@ -370,4 +370,10 @@ namespace OpenRA.Mods.Common.Traits
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void OnObjectiveCompleted(Player player, int objectiveID);
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void OnObjectiveFailed(Player player, int objectiveID);
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}
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public interface INotifyCashTransfer
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{
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void OnAcceptingCash(Actor self, Actor donor);
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void OnDeliveringCash(Actor self, Actor acceptor);
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}
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}
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