Files
OpenRA/OpenRA.Mods.Common/Traits/Render/WithAcceptDeliveredCashAnimation.cs
2017-10-06 18:07:18 +02:00

65 lines
1.8 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits.Render
{
[Desc("Replaces the building animation when it accepts a cash delivery unit.")]
public class WithAcceptDeliveredCashAnimationInfo : ITraitInfo, Requires<WithSpriteBodyInfo>
{
[Desc("Sequence name to use")]
[SequenceReference] public readonly string Sequence = "active";
public object Create(ActorInitializer init) { return new WithAcceptDeliveredCashAnimation(init.Self, this); }
}
public class WithAcceptDeliveredCashAnimation : INotifyCashTransfer, INotifyBuildComplete, INotifySold
{
readonly WithAcceptDeliveredCashAnimationInfo info;
readonly WithSpriteBody[] wsbs;
bool buildComplete;
public WithAcceptDeliveredCashAnimation(Actor self, WithAcceptDeliveredCashAnimationInfo info)
{
this.info = info;
wsbs = self.TraitsImplementing<WithSpriteBody>().ToArray();
}
void INotifyBuildComplete.BuildingComplete(Actor self)
{
buildComplete = true;
}
void INotifySold.Selling(Actor self)
{
buildComplete = false;
}
void INotifySold.Sold(Actor self) { }
bool playing;
void INotifyCashTransfer.OnAcceptingCash(Actor self, Actor donor)
{
if (!buildComplete || playing)
return;
foreach (var wsb in wsbs)
{
playing = true;
wsb.PlayCustomAnimation(self, info.Sequence, () => playing = false);
}
}
void INotifyCashTransfer.OnDeliveringCash(Actor self, Actor acceptor) { }
}
}