Merge pull request #4147 from Mailaender/cycle-hotkeys

Fixed and improved cycle hotkeys
This commit is contained in:
Paul Chote
2013-12-08 11:15:10 -08:00
7 changed files with 84 additions and 42 deletions

View File

@@ -15,6 +15,8 @@ NEW:
Added a setting to always display unit status bars (can also be toggled by hotkey).
Added a setting for team health bar colors.
Added a new hotkey to select all units on screen (default: CTRL + A).
Added a new hotkey to jump to production buildings (default: TAB).
Changed default hotkey (PageUp/Down) for build palette cycling and made reverse user configurable.
Asset Browser:
Fixed crashes when trying to load invalid filenames or sprites with just 1 frame.
Added support for all sprite types.

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@@ -155,7 +155,9 @@ namespace OpenRA.GameRules
public Hotkey PowerDownKey = new Hotkey(Keycode.F11, Modifiers.None);
public Hotkey RepairKey = new Hotkey(Keycode.F12, Modifiers.None);
public Hotkey CycleTabsKey = new Hotkey(Keycode.TAB, Modifiers.None);
public Hotkey NextProductionTabKey = new Hotkey(Keycode.PAGEDOWN, Modifiers.None);
public Hotkey PreviousProductionTabKey = new Hotkey(Keycode.PAGEUP, Modifiers.None);
public Hotkey CycleProductionBuildingsKey = new Hotkey(Keycode.TAB, Modifiers.None);
public Hotkey ToggleStatusBarsKey = new Hotkey(Keycode.INSERT, Modifiers.None);

20
OpenRA.Mods.Cnc/Widgets/ProductionTabsWidget.cs Executable file → Normal file
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@@ -89,10 +89,12 @@ namespace OpenRA.Mods.Cnc.Widgets
paletteWidget = Lazy.New(() => Ui.Root.Get<ProductionPaletteWidget>(PaletteWidget));
}
public void SelectNextTab(bool reverse)
public bool SelectNextTab(bool reverse)
{
if (queueGroup == null)
return;
return true;
Sound.PlayNotification(null, "Sounds", "ClickSound", null);
// Prioritize alerted queues
var queues = Groups[queueGroup].Tabs.Select(t => t.Queue)
@@ -103,6 +105,8 @@ namespace OpenRA.Mods.Cnc.Widgets
CurrentQueue = queues.SkipWhile(q => q != CurrentQueue)
.Skip(1).FirstOrDefault() ?? queues.FirstOrDefault();
return true;
}
public string QueueGroup
@@ -277,12 +281,12 @@ namespace OpenRA.Mods.Cnc.Widgets
if (e.Event != KeyInputEvent.Down)
return false;
if (Hotkey.FromKeyInput(e) == Game.Settings.Keys.CycleTabsKey)
{
Sound.PlayNotification(null, "Sounds", "ClickSound", null);
SelectNextTab(e.Modifiers.HasModifier(Modifiers.Shift));
return true;
}
var hotkey = Hotkey.FromKeyInput(e);
if (hotkey == Game.Settings.Keys.NextProductionTabKey)
return SelectNextTab(false);
else if (hotkey == Game.Settings.Keys.PreviousProductionTabKey)
return SelectNextTab(true);
return false;
}

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@@ -10,12 +10,21 @@
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.RA.Orders;
using OpenRA.FileFormats;
using OpenRA.Mods.RA.Orders;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
static class PrimaryExts
{
public static bool IsPrimaryBuilding(this Actor a)
{
var pb = a.TraitOrDefault<PrimaryBuilding>();
return pb != null && pb.IsPrimary;
}
}
[Desc("Used together with ClassicProductionQueue.")]
class PrimaryBuildingInfo : TraitInfo<PrimaryBuilding> { }
@@ -26,18 +35,18 @@ namespace OpenRA.Mods.RA
public IEnumerable<TagType> GetTags()
{
yield return (isPrimary) ? TagType.Primary : TagType.None;
yield return isPrimary ? TagType.Primary : TagType.None;
}
public IEnumerable<IOrderTargeter> Orders
{
get { yield return new DeployOrderTargeter( "PrimaryProducer", 1 ); }
get { yield return new DeployOrderTargeter("PrimaryProducer", 1); }
}
public Order IssueOrder( Actor self, IOrderTargeter order, Target target, bool queued )
public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
{
if( order.OrderID == "PrimaryProducer" )
return new Order( order.OrderID, self, false );
if (order.OrderID == "PrimaryProducer")
return new Order(order.OrderID, self, false);
return null;
}
@@ -63,7 +72,7 @@ namespace OpenRA.Mods.RA
.ActorsWithTrait<PrimaryBuilding>()
.Where(a => a.Actor.Owner == self.Owner)
.Where(x => x.Trait.IsPrimary
&& (x.Actor.Info.Traits.Get<ProductionInfo>().Produces.Contains(p))))
&& x.Actor.Info.Traits.Get<ProductionInfo>().Produces.Contains(p)))
b.Trait.SetPrimaryProducer(b.Actor, false);
isPrimary = true;
@@ -71,13 +80,4 @@ namespace OpenRA.Mods.RA
Sound.PlayNotification(self.Owner, "Speech", "PrimaryBuildingSelected", self.Owner.Country.Race);
}
}
static class PrimaryExts
{
public static bool IsPrimaryBuilding(this Actor a)
{
var pb = a.TraitOrDefault<PrimaryBuilding>();
return pb != null && pb.IsPrimary;
}
}
}

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@@ -149,11 +149,13 @@ namespace OpenRA.Mods.RA.Widgets
if (e.Event == KeyInputEvent.Up)
return false;
if (Hotkey.FromKeyInput(e) == Game.Settings.Keys.CycleTabsKey)
{
TabChange(e.Modifiers.HasModifier(Modifiers.Shift));
return true;
}
var hotkey = Hotkey.FromKeyInput(e);
if (hotkey == Game.Settings.Keys.NextProductionTabKey)
return ChangeTab(false);
else if (hotkey == Game.Settings.Keys.PreviousProductionTabKey)
return ChangeTab(true);
return DoBuildingHotkey(e, world);
}
@@ -164,15 +166,10 @@ namespace OpenRA.Mods.RA.Widgets
return true;
if (mi.Button == MouseButton.WheelDown)
{
TabChange(false);
return true;
}
return ChangeTab(false);
if (mi.Button == MouseButton.WheelUp)
{
TabChange(true);
return true;
}
return ChangeTab(true);
var action = tabs.Where(a => a.First.Contains(mi.Location))
.Select(a => a.Second).FirstOrDefault();
@@ -515,14 +512,21 @@ namespace OpenRA.Mods.RA.Widgets
return false;
}
void TabChange(bool shift)
// NOTE: Always return true here to prevent mouse events from passing through the sidebar and interacting with the world behind it.
bool ChangeTab(bool reverse)
{
Sound.PlayNotification(null, "Sounds", "TabClick", null);
var queues = VisibleQueues.Concat(VisibleQueues);
if (shift) queues = queues.Reverse();
if (reverse)
queues = queues.Reverse();
var nextQueue = queues.SkipWhile(q => q != CurrentQueue)
.ElementAtOrDefault(1);
if (nextQueue != null)
{
SetCurrentTab(nextQueue);
return true;
}
return true;
}
}
}

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@@ -257,9 +257,11 @@ namespace OpenRA.Mods.RA.Widgets.Logic
{ "PowerDownKey", "Power-down mode" },
{ "RepairKey", "Repair mode" },
{ "CycleTabsKey", "Cycle production tabs" },
{ "NextProductionTabKey", "Next production tab" },
{ "PreviousProductionTabKey", "Previous production tab" },
{ "CycleProductionBuildingsKey", "Cycle production facilities" },
{ "ToggleStatusBarsKey", "Toggle status bars" }
{ "ToggleStatusBarsKey", "Toggle status bars" },
};
var unitHotkeys = new Dictionary<string, string>()

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@@ -47,9 +47,13 @@ namespace OpenRA.Mods.RA.Widgets
{
var key = Hotkey.FromKeyInput(e);
var ks = Game.Settings.Keys;
if (key == ks.CycleBaseKey)
return CycleBases();
if (key == ks.CycleProductionBuildingsKey)
return CycleProductionBuildings();
if (key == ks.ToLastEventKey)
return ToLastEvent();
@@ -199,6 +203,30 @@ namespace OpenRA.Mods.RA.Widgets
return ToSelection();
}
bool CycleProductionBuildings()
{
var facilities = world.ActorsWithTrait<Production>()
.Where(a => a.Actor.Owner == world.LocalPlayer && !a.Actor.HasTrait<BaseBuilding>())
.OrderBy(f => f.Actor.Info.Traits.Get<ProductionInfo>().Produces.First())
.ToArray();
if (!facilities.Any())
return true;
var next = facilities
.Select(b => b.Actor)
.SkipWhile(b => !world.Selection.Actors.Contains(b))
.Skip(1)
.FirstOrDefault();
if (next == null)
next = facilities.Select(b => b.Actor).First();
world.Selection.Combine(world, new Actor[] { next }, false, true);
return ToSelection();
}
bool ToLastEvent()
{
if (world.LocalPlayer == null)