Merge pull request #4147 from Mailaender/cycle-hotkeys
Fixed and improved cycle hotkeys
This commit is contained in:
@@ -15,6 +15,8 @@ NEW:
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Added a setting to always display unit status bars (can also be toggled by hotkey).
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Added a setting for team health bar colors.
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Added a new hotkey to select all units on screen (default: CTRL + A).
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Added a new hotkey to jump to production buildings (default: TAB).
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Changed default hotkey (PageUp/Down) for build palette cycling and made reverse user configurable.
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Asset Browser:
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Fixed crashes when trying to load invalid filenames or sprites with just 1 frame.
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Added support for all sprite types.
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@@ -155,7 +155,9 @@ namespace OpenRA.GameRules
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public Hotkey PowerDownKey = new Hotkey(Keycode.F11, Modifiers.None);
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public Hotkey RepairKey = new Hotkey(Keycode.F12, Modifiers.None);
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public Hotkey CycleTabsKey = new Hotkey(Keycode.TAB, Modifiers.None);
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public Hotkey NextProductionTabKey = new Hotkey(Keycode.PAGEDOWN, Modifiers.None);
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public Hotkey PreviousProductionTabKey = new Hotkey(Keycode.PAGEUP, Modifiers.None);
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public Hotkey CycleProductionBuildingsKey = new Hotkey(Keycode.TAB, Modifiers.None);
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public Hotkey ToggleStatusBarsKey = new Hotkey(Keycode.INSERT, Modifiers.None);
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20
OpenRA.Mods.Cnc/Widgets/ProductionTabsWidget.cs
Executable file → Normal file
20
OpenRA.Mods.Cnc/Widgets/ProductionTabsWidget.cs
Executable file → Normal file
@@ -89,10 +89,12 @@ namespace OpenRA.Mods.Cnc.Widgets
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paletteWidget = Lazy.New(() => Ui.Root.Get<ProductionPaletteWidget>(PaletteWidget));
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}
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public void SelectNextTab(bool reverse)
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public bool SelectNextTab(bool reverse)
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{
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if (queueGroup == null)
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return;
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return true;
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Sound.PlayNotification(null, "Sounds", "ClickSound", null);
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// Prioritize alerted queues
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var queues = Groups[queueGroup].Tabs.Select(t => t.Queue)
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@@ -103,6 +105,8 @@ namespace OpenRA.Mods.Cnc.Widgets
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CurrentQueue = queues.SkipWhile(q => q != CurrentQueue)
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.Skip(1).FirstOrDefault() ?? queues.FirstOrDefault();
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return true;
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}
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public string QueueGroup
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@@ -277,12 +281,12 @@ namespace OpenRA.Mods.Cnc.Widgets
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if (e.Event != KeyInputEvent.Down)
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return false;
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if (Hotkey.FromKeyInput(e) == Game.Settings.Keys.CycleTabsKey)
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{
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Sound.PlayNotification(null, "Sounds", "ClickSound", null);
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SelectNextTab(e.Modifiers.HasModifier(Modifiers.Shift));
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return true;
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}
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var hotkey = Hotkey.FromKeyInput(e);
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if (hotkey == Game.Settings.Keys.NextProductionTabKey)
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return SelectNextTab(false);
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else if (hotkey == Game.Settings.Keys.PreviousProductionTabKey)
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return SelectNextTab(true);
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return false;
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}
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@@ -10,12 +10,21 @@
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.RA.Orders;
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using OpenRA.FileFormats;
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using OpenRA.Mods.RA.Orders;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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static class PrimaryExts
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{
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public static bool IsPrimaryBuilding(this Actor a)
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{
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var pb = a.TraitOrDefault<PrimaryBuilding>();
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return pb != null && pb.IsPrimary;
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}
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}
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[Desc("Used together with ClassicProductionQueue.")]
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class PrimaryBuildingInfo : TraitInfo<PrimaryBuilding> { }
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@@ -26,18 +35,18 @@ namespace OpenRA.Mods.RA
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public IEnumerable<TagType> GetTags()
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{
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yield return (isPrimary) ? TagType.Primary : TagType.None;
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yield return isPrimary ? TagType.Primary : TagType.None;
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}
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public IEnumerable<IOrderTargeter> Orders
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{
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get { yield return new DeployOrderTargeter( "PrimaryProducer", 1 ); }
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get { yield return new DeployOrderTargeter("PrimaryProducer", 1); }
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}
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public Order IssueOrder( Actor self, IOrderTargeter order, Target target, bool queued )
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public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
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{
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if( order.OrderID == "PrimaryProducer" )
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return new Order( order.OrderID, self, false );
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if (order.OrderID == "PrimaryProducer")
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return new Order(order.OrderID, self, false);
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return null;
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}
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@@ -63,7 +72,7 @@ namespace OpenRA.Mods.RA
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.ActorsWithTrait<PrimaryBuilding>()
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.Where(a => a.Actor.Owner == self.Owner)
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.Where(x => x.Trait.IsPrimary
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&& (x.Actor.Info.Traits.Get<ProductionInfo>().Produces.Contains(p))))
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&& x.Actor.Info.Traits.Get<ProductionInfo>().Produces.Contains(p)))
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b.Trait.SetPrimaryProducer(b.Actor, false);
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isPrimary = true;
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@@ -71,13 +80,4 @@ namespace OpenRA.Mods.RA
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Sound.PlayNotification(self.Owner, "Speech", "PrimaryBuildingSelected", self.Owner.Country.Race);
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}
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}
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static class PrimaryExts
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{
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public static bool IsPrimaryBuilding(this Actor a)
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{
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var pb = a.TraitOrDefault<PrimaryBuilding>();
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return pb != null && pb.IsPrimary;
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}
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}
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}
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@@ -149,11 +149,13 @@ namespace OpenRA.Mods.RA.Widgets
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if (e.Event == KeyInputEvent.Up)
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return false;
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if (Hotkey.FromKeyInput(e) == Game.Settings.Keys.CycleTabsKey)
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{
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TabChange(e.Modifiers.HasModifier(Modifiers.Shift));
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return true;
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}
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var hotkey = Hotkey.FromKeyInput(e);
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if (hotkey == Game.Settings.Keys.NextProductionTabKey)
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return ChangeTab(false);
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else if (hotkey == Game.Settings.Keys.PreviousProductionTabKey)
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return ChangeTab(true);
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return DoBuildingHotkey(e, world);
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}
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@@ -164,15 +166,10 @@ namespace OpenRA.Mods.RA.Widgets
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return true;
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if (mi.Button == MouseButton.WheelDown)
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{
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TabChange(false);
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return true;
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}
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return ChangeTab(false);
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if (mi.Button == MouseButton.WheelUp)
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{
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TabChange(true);
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return true;
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}
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return ChangeTab(true);
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var action = tabs.Where(a => a.First.Contains(mi.Location))
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.Select(a => a.Second).FirstOrDefault();
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@@ -515,14 +512,21 @@ namespace OpenRA.Mods.RA.Widgets
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return false;
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}
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void TabChange(bool shift)
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// NOTE: Always return true here to prevent mouse events from passing through the sidebar and interacting with the world behind it.
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bool ChangeTab(bool reverse)
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{
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Sound.PlayNotification(null, "Sounds", "TabClick", null);
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var queues = VisibleQueues.Concat(VisibleQueues);
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if (shift) queues = queues.Reverse();
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if (reverse)
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queues = queues.Reverse();
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var nextQueue = queues.SkipWhile(q => q != CurrentQueue)
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.ElementAtOrDefault(1);
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if (nextQueue != null)
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{
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SetCurrentTab(nextQueue);
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return true;
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}
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return true;
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}
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}
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}
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@@ -257,9 +257,11 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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{ "PowerDownKey", "Power-down mode" },
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{ "RepairKey", "Repair mode" },
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{ "CycleTabsKey", "Cycle production tabs" },
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{ "NextProductionTabKey", "Next production tab" },
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{ "PreviousProductionTabKey", "Previous production tab" },
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{ "CycleProductionBuildingsKey", "Cycle production facilities" },
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{ "ToggleStatusBarsKey", "Toggle status bars" }
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{ "ToggleStatusBarsKey", "Toggle status bars" },
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};
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var unitHotkeys = new Dictionary<string, string>()
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@@ -47,9 +47,13 @@ namespace OpenRA.Mods.RA.Widgets
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{
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var key = Hotkey.FromKeyInput(e);
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var ks = Game.Settings.Keys;
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if (key == ks.CycleBaseKey)
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return CycleBases();
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if (key == ks.CycleProductionBuildingsKey)
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return CycleProductionBuildings();
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if (key == ks.ToLastEventKey)
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return ToLastEvent();
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@@ -199,6 +203,30 @@ namespace OpenRA.Mods.RA.Widgets
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return ToSelection();
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}
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bool CycleProductionBuildings()
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{
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var facilities = world.ActorsWithTrait<Production>()
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.Where(a => a.Actor.Owner == world.LocalPlayer && !a.Actor.HasTrait<BaseBuilding>())
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.OrderBy(f => f.Actor.Info.Traits.Get<ProductionInfo>().Produces.First())
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.ToArray();
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if (!facilities.Any())
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return true;
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var next = facilities
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.Select(b => b.Actor)
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.SkipWhile(b => !world.Selection.Actors.Contains(b))
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.Skip(1)
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.FirstOrDefault();
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if (next == null)
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next = facilities.Select(b => b.Actor).First();
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world.Selection.Combine(world, new Actor[] { next }, false, true);
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return ToSelection();
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}
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bool ToLastEvent()
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{
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if (world.LocalPlayer == null)
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