fix desync on destroying ore storage buildings
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@@ -44,13 +44,13 @@ namespace OpenRA.Mods.RA
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int Stored(Actor self)
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{
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return (int)(Player.GetSiloFullness() * Info.Capacity);
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return Info.Capacity * Player.Ore / Player.OreCapacity;
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}
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public void Damaged(Actor self, AttackInfo e)
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{
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if (self.IsDead() && Player.GetSiloFullness() > 0)
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Player.TakeOre(Stored(self)); // Lose the stored ore
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if (self.IsDead())
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Player.TakeOre(Stored(self)); // Lose the stored ore
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}
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public IEnumerable<PipType> GetPips(Actor self)
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@@ -60,6 +60,6 @@ namespace OpenRA.Mods.RA
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? Info.PipColor : PipType.Transparent );
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}
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public bool ShouldExplode(Actor self) { return Player.GetSiloFullness() > 0; }
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public bool ShouldExplode(Actor self) { return Stored(self) > 0; }
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}
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}
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