fix weap door never closing
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@@ -43,7 +43,7 @@ namespace OpenRA.Mods.RA.Render
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{
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base.Tick(self);
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if (isOpen && !self.World.WorldActor.Trait<UnitInfluence>()
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.GetUnitsAt(openExit).Any())
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.GetUnitsAt(openExit).Any( a => a != self ))
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{
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isOpen = false;
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roof.PlayBackwardsThen(NormalizeSequence(self, "build-top"), () => roof.Play(NormalizeSequence(self, "idle-top")));
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