CNC: added sequences for all ground vehicles, and dinos
This commit is contained in:
94
mods/cnc/sequences-funpark.xml
Normal file
94
mods/cnc/sequences-funpark.xml
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@@ -0,0 +1,94 @@
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<?xml version="1.0" encoding="utf-8"?>
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<sequences>
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<!-- Stegosaurus -->
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<unit name="steg">
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<sequence name="stand" start="0" length="8" />
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<sequence name="stand2" start="8" length="8" />
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<sequence name="run-0" start="16" length="8" />
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<sequence name="run-1" start="24" length="8" />
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<sequence name="run-2" start="32" length="8" />
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<sequence name="run-3" start="40" length="8" />
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<sequence name="run-4" start="48" length="8" />
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<sequence name="run-5" start="56" length="8" />
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<sequence name="run-6" start="64" length="8" />
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<sequence name="run-7" start="72" length="8" />
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<sequence name="shoot-0" start="80" length="12" />
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<sequence name="shoot-1" start="92" length="12" />
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<sequence name="shoot-2" start="104" length="12" />
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<sequence name="shoot-3" start="116" length="12" />
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<sequence name="shoot-4" start="128" length="12" />
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<sequence name="shoot-5" start="140" length="12" />
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<sequence name="shoot-6" start="152" length="12" />
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<sequence name="shoot-7" start="164" length="12" />
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<sequence name="die1" start="176" length="22" />
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</unit>
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<!-- T-Rex -->
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<unit name="trex">
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<sequence name="stand" start="0" length="8" />
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<sequence name="stand2" start="8" length="8" />
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<sequence name="run-0" start="16" length="8" />
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<sequence name="run-1" start="24" length="8" />
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<sequence name="run-2" start="32" length="8" />
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<sequence name="run-3" start="40" length="8" />
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<sequence name="run-4" start="48" length="8" />
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<sequence name="run-5" start="56" length="8" />
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<sequence name="run-6" start="64" length="8" />
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<sequence name="run-7" start="72" length="8" />
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<sequence name="shoot-0" start="80" length="8" />
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<sequence name="shoot-1" start="88" length="8" />
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<sequence name="shoot-2" start="96" length="8" />
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<sequence name="shoot-3" start="104" length="8" />
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<sequence name="shoot-4" start="112" length="8" />
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<sequence name="shoot-5" start="120" length="8" />
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<sequence name="shoot-6" start="128" length="8" />
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<sequence name="shoot-7" start="136" length="8" />
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<sequence name="die1" start="144" length="40" />
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</unit>
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<!-- Triceratops -->
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<unit name="tric">
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<sequence name="stand" start="0" length="8" />
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<sequence name="stand2" start="8" length="8" />
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<sequence name="run-0" start="16" length="8" />
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<sequence name="run-1" start="24" length="8" />
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<sequence name="run-2" start="32" length="8" />
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<sequence name="run-3" start="40" length="8" />
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<sequence name="run-4" start="48" length="8" />
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<sequence name="run-5" start="56" length="8" />
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<sequence name="run-6" start="64" length="8" />
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<sequence name="run-7" start="72" length="8" />
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<sequence name="shoot-0" start="80" length="12" />
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<sequence name="shoot-1" start="92" length="12" />
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<sequence name="shoot-2" start="104" length="12" />
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<sequence name="shoot-3" start="116" length="12" />
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<sequence name="shoot-4" start="128" length="12" />
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<sequence name="shoot-5" start="140" length="12" />
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<sequence name="shoot-6" start="152" length="12" />
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<sequence name="shoot-7" start="164" length="12" />
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<sequence name="die1" start="176" length="20" />
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</unit>
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<!-- Velociraptor -->
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<unit name="rapt">
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<sequence name="stand" start="0" length="8" />
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<sequence name="stand2" start="8" length="8" />
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<sequence name="run-0" start="16" length="8" />
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<sequence name="run-1" start="24" length="8" />
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<sequence name="run-2" start="32" length="8" />
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<sequence name="run-3" start="40" length="8" />
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<sequence name="run-4" start="48" length="8" />
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<sequence name="run-5" start="56" length="8" />
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<sequence name="run-6" start="64" length="8" />
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<sequence name="run-7" start="72" length="8" />
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<sequence name="shoot-0" start="80" length="8" />
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<sequence name="shoot-1" start="88" length="8" />
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<sequence name="shoot-2" start="96" length="8" />
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<sequence name="shoot-3" start="104" length="8" />
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<sequence name="shoot-4" start="112" length="8" />
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<sequence name="shoot-5" start="120" length="8" />
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<sequence name="shoot-6" start="128" length="8" />
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<sequence name="shoot-7" start="136" length="8" />
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<sequence name="die1" start="144" length="40" />
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</unit>
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</sequences>
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@@ -1,4 +1,7 @@
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<?xml version="1.0" encoding="utf-8"?>
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<sequences>
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<!-- Visceroid -->
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<unit name="vice">
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<sequence name="idle" start="0" length="20" />
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</unit>
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</sequences>
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@@ -55,4 +55,86 @@
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<sequence name="turret" start="32" length="32" />
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</unit>
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<!-- Light Tank -->
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<unit name="ltnk">
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<sequence name="idle" start="0" length="32" />
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<sequence name="turret" start="32" length="32" />
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</unit>
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<!-- Mammoth Tank -->
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<unit name="htnk">
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<sequence name="idle" start="0" length="32" />
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<sequence name="turret" start="32" length="32" />
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</unit>
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<!-- Humvee -->
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<unit name="jeep">
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<sequence name="idle" start="0" length="32" />
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<sequence name="turret" start="32" length="32" />
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</unit>
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<!-- Attack Bike -->
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<unit name="bike">
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<sequence name="idle" start="0" length="32" />
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</unit>
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<!-- Flame Tank -->
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<unit name="ftnk">
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<sequence name="idle" start="0" length="32" />
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</unit>
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<!-- Mobile HQ -->
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<unit name="mhq">
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<sequence name="idle" start="0" length="32" />
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<sequence name="spinner" start="32" length="32" />
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</unit>
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<!-- Rocket Launcher -->
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<unit name="msam">
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<sequence name="idle" start="0" length="32" />
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<sequence name="turret-1" start="32" length="16" />
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<sequence name="turret-2" start="48" length="16" />
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<sequence name="turret-3" start="64" length="32" />
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</unit>
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<!-- SSM Launcher -->
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<unit name="mlrs">
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<sequence name="idle" start="0" length="32" />
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<sequence name="turret-1" start="32" length="32" />
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<sequence name="turret-2" start="64" length="32" />
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<sequence name="turret-3" start="96" length="32" />
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</unit>
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<!-- Stealth Tank -->
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<unit name="stnk">
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<sequence name="idle" start="0" length="32" />
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</unit>
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<!-- artillery -->
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<unit name="arty">
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<sequence name="idle" start="0" length="32" />
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</unit>
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<!-- apc -->
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<unit name="apc">
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<sequence name="idle" start="0" length="32" />
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<sequence name="muzzle" start="0" length="48" src="minigun" />
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<sequence name="close" start="32" length="3" />
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<sequence name="unload" start="32" length="1" />
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</unit>
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<!-- Hovercraft -->
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<unit name="lst">
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<sequence name="idle" start="0" length="4" />
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</unit>
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<!-- Gunboat -->
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<unit name="boat">
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<sequence name="left" start="0" length="32" />
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<sequence name="left-damaged" start="32" length="32" />
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<sequence name="left-critical" start="64" length="32" />
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<sequence name="right" start="96" length="32" />
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<sequence name="right-damaged" start="128" length="32" />
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<sequence name="right-critical" start="160" length="32" />
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</unit>-->
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</sequences>
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@@ -32,48 +32,7 @@
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<sequence name="damaged-idle" start="1" />
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<sequence name="make" start="0" length="*" src="hboxmake" />
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</unit>
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<!-- truck -->
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<unit name="truk">
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<sequence name="idle" start="0" length="*" />
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</unit>
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<!-- light tank -->
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<unit name="1tnk">
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<sequence name="idle" start="0" length="32" />
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<sequence name="turret" start="32" length="32" />
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</unit>
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<!-- medium tank -->
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<unit name="2tnk">
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<sequence name="idle" start="0" length="32" />
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<sequence name="turret" start="32" length="32" />
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</unit>
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<!-- heavy tank -->
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<unit name="3tnk">
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<sequence name="idle" start="0" length="32" />
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<sequence name="turret" start="32" length="32" />
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</unit>
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<!-- mammoth tank -->
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<unit name="4tnk">
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<sequence name="idle" start="0" length="32" />
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<sequence name="turret" start="32" length="32" />
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</unit>
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<!-- v2 rocket launcher -->
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<unit name="v2rl">
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<sequence name="idle" start="0" length="32" />
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<sequence name="empty-idle" start="32" length="32" />
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<sequence name="aim" start="64" length="8" />
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<sequence name="empty-aim" start="72" length="8" />
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</unit>
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<!-- artillery -->
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<unit name="arty">
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<sequence name="idle" start="0" length="32" />
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</unit>
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<!-- apc -->
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<unit name="apc">
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<sequence name="idle" start="0" length="32" />
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<sequence name="muzzle" start="0" length="48" src="minigun" />
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<sequence name="close" start="32" length="3" />
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<sequence name="unload" start="32" length="1" />
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</unit>
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<!-- rifle infantry -->
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<unit name="e1">
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<sequence name="stand" start="0" length="8" />
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@@ -244,18 +203,6 @@
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<sequence name="crawl-6" start="106" length="4" />
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<sequence name="crawl-7" start="110" length="4" />
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</unit>
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<unit name="ca">
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<sequence name="idle" start="0" length="16" />
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<sequence name="turret" start="0" length="32" src="turr" />
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</unit>
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<unit name="dd">
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<sequence name="idle" start="0" length="16" />
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<sequence name="turret" start="0" length="32" src="ssam" />
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</unit>
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<unit name="pt">
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<sequence name="idle" start="0" length="16" />
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<sequence name="turret" start="0" length="32" src="mgun" />
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</unit>
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<unit name="explosion">
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<sequence name="1" start="0" length="4" src="piff" />
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<sequence name="2" start="0" length="8" src="piffpiff" />
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@@ -285,14 +232,6 @@
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<sequence name="tag-fake" start="18" length="1" />
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<sequence name="tag-primary" start="2" length="1" />
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</unit>
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<unit name="hind">
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<sequence name="idle" start="0" length="32" />
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<sequence name="rotor" start="0" length="4" src="lrotor" />
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<sequence name="slow-rotor" start="4" length="8" src="lrotor" />
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</unit>
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<unit name="v2">
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<sequence name="idle" start="0" length="32" />
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</unit>
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<unit name="flagfly">
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<sequence name="idle" start="0" length="14" />
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</unit>
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