Merge pull request #8072 from reaperrr/clean-selectable
Cleaned up infantry rules (part 1)
This commit is contained in:
@@ -380,13 +380,11 @@ BRIDGEHUT:
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C1:
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Inherits: ^CivInfantry
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Selectable:
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Voiced:
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VoiceSet: CivilianMaleVoice
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C2:
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Inherits: ^CivInfantry
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Selectable:
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Voiced:
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VoiceSet: CivilianFemaleVoice
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@@ -395,7 +393,6 @@ C3:
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C4:
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Inherits: ^CivInfantry
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Selectable:
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Voiced:
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VoiceSet: CivilianFemaleVoice
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@@ -404,7 +401,6 @@ C5:
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C6:
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Inherits: ^CivInfantry
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Selectable:
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Voiced:
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VoiceSet: CivilianFemaleVoice
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@@ -413,7 +409,6 @@ C7:
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C8:
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Inherits: ^CivInfantry
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Selectable:
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Voiced:
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VoiceSet: CivilianFemaleVoice
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@@ -422,7 +417,6 @@ C9:
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C10:
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Inherits: ^CivInfantry
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Selectable:
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Voiced:
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VoiceSet: CivilianFemaleVoice
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@@ -180,6 +180,7 @@
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Beach: 80
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SelectionDecorations:
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Selectable:
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Bounds: 12,17,0,-6
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TargetableUnit:
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TargetTypes: Ground, Infantry
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TakeCover:
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@@ -259,8 +260,6 @@
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-TakeCover:
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AppearsOnRadar:
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SelectionDecorations:
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Selectable:
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Bounds: 12,17,0,-9
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Valued:
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Cost: 70
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Tooltip:
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@@ -8,8 +8,6 @@ E1:
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Buildable:
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BuildPaletteOrder: 10
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Queue: Infantry.GDI, Infantry.Nod
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Selectable:
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Bounds: 12,17,0,-6
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Mobile:
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Speed: 56
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Health:
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@@ -17,6 +15,7 @@ E1:
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Armament:
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Weapon: M16
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AttackFrontal:
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TakeCover:
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WithInfantryBody:
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IdleSequences: idle1,idle2,idle3,idle4
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StandSequences: stand, stand2
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@@ -32,8 +31,6 @@ E2:
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BuildPaletteOrder: 40
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Prerequisites: anyhq, ~techlevel.medium
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Queue: Infantry.GDI
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Selectable:
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Bounds: 12,17,0,-6
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Mobile:
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Speed: 71
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Health:
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@@ -43,6 +40,7 @@ E2:
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LocalOffset: 0,0,427
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FireDelay: 15
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AttackFrontal:
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TakeCover:
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WithInfantryBody:
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IdleSequences: idle1,idle2
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StandSequences: stand, stand2
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@@ -61,8 +59,6 @@ E3:
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Buildable:
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BuildPaletteOrder: 20
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Queue: Infantry.GDI, Infantry.Nod
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Selectable:
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Bounds: 12,17,0,-6
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Mobile:
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Speed: 42
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Health:
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@@ -74,6 +70,7 @@ E3:
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LocalOffset: 256,43,341
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FireDelay: 5
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AttackFrontal:
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TakeCover:
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WithInfantryBody:
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IdleSequences: idle1,idle2
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StandSequences: stand, stand2
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@@ -89,8 +86,6 @@ E4:
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BuildPaletteOrder: 40
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Prerequisites: anyhq, ~techlevel.medium
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Queue: Infantry.Nod
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Selectable:
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Bounds: 12,17,0,-6
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Mobile:
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Speed: 56
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Health:
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@@ -104,6 +99,7 @@ E4:
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AttackFrontal:
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WithMuzzleFlash:
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SplitFacings: true
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TakeCover:
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WithInfantryBody:
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IdleSequences: idle1,idle2
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StandSequences: stand, stand2
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@@ -119,8 +115,6 @@ E5:
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BuildPaletteOrder: 50
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Prerequisites: tmpl, ~techlevel.high
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Queue: Infantry.Nod
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Selectable:
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Bounds: 12,17,0,-6
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Mobile:
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Speed: 56
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TerrainSpeeds:
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@@ -140,6 +134,7 @@ E5:
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WithMuzzleFlash:
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SplitFacings: true
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-PoisonedByTiberium:
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TakeCover:
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WithInfantryBody:
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IdleSequences: idle1,idle2
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StandSequences: stand, stand2
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@@ -154,8 +149,6 @@ E6:
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Buildable:
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BuildPaletteOrder: 30
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Queue: Infantry.GDI, Infantry.Nod
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Selectable:
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Bounds: 12,17,0,-6
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Mobile:
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Speed: 56
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Health:
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@@ -167,6 +160,7 @@ E6:
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Captures:
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CaptureTypes: building, husk
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-AutoTarget:
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TakeCover:
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WithInfantryBody:
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IdleSequences: idle1,idle2
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StandSequences: stand, stand2
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@@ -183,8 +177,6 @@ RMBO:
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BuildPaletteOrder: 50
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Prerequisites: eye, ~techlevel.high
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Queue: Infantry.GDI
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Selectable:
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Bounds: 12,17,0,-6
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Mobile:
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Speed: 71
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Health:
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@@ -200,6 +192,7 @@ RMBO:
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Armament:
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Weapon: Sniper
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AttackFrontal:
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TakeCover:
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WithInfantryBody:
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IdleSequences: idle1,idle2,idle3
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StandSequences: stand, stand2
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@@ -202,6 +202,7 @@
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Rough: 70
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SelectionDecorations:
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Selectable:
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Bounds: 12,18,0,-6
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TargetableUnit:
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TargetTypes: Ground
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RenderSprites:
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@@ -8,8 +8,6 @@ rifle:
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Tooltip:
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Name: Rifleman
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Description: General-purpose infantry\n Strong vs Infantry\n Weak vs Vehicles, Artillery
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Selectable:
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Bounds: 12,17,0,0
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Health:
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HP: 50
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Mobile:
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@@ -18,9 +16,7 @@ rifle:
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Weapon: LMG
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AttackFrontal:
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TakeCover:
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DamageModifiers:
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Prone50Percent: 50
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DamageTriggers: TriggerProne
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WithInfantryBody:
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AttractsWorms:
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Intensity: 120
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@@ -35,8 +31,6 @@ engineer:
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Tooltip:
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Name: Engineer
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Description: Infiltrates and captures enemy structures\n Strong vs Buildings\n Weak vs Everything
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Selectable:
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Bounds: 12,17,0,0
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Health:
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HP: 25
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Mobile:
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@@ -44,6 +38,8 @@ engineer:
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Passenger:
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PipType: Yellow
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EngineerRepair:
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TakeCover:
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WithInfantryBody:
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ExternalCaptures:
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Type: building
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Captures:
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@@ -65,8 +61,6 @@ bazooka:
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Tooltip:
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Name: Trooper
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Description: Anti-tank/Anti-aircraft infantry\n Strong vs Tanks, Aircraft\n Weak vs Infantry, Artillery
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Selectable:
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Bounds: 12,17,0,0
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Health:
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HP: 45
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Mobile:
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@@ -76,9 +70,7 @@ bazooka:
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LocalOffset: 0,0,555
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AttackFrontal:
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TakeCover:
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DamageModifiers:
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Prone50Percent: 50
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DamageTriggers: TriggerProne
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WithInfantryBody:
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AttractsWorms:
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Intensity: 180
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@@ -93,8 +85,6 @@ medic:
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Tooltip:
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Name: Medic
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Description: Heals nearby infantry\n Strong vs Nothing\n Weak vs Everything
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Selectable:
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Bounds: 12,17,0,0
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Health:
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HP: 60
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Mobile:
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@@ -105,6 +95,7 @@ medic:
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AttackMedic:
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Cursor: ability
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OutsideRangeCursor: ability
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TakeCover:
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WithInfantryBody:
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AttackSequence: heal
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Passenger:
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@@ -126,8 +117,6 @@ fremen:
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Queue: Infantry
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BuildPaletteOrder: 100
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Prerequisites: ~barracks.atreides, palace, ~techlevel.high
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Selectable:
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Bounds: 12,17,0,0
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Mobile:
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Speed: 53
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Health:
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@@ -143,9 +132,7 @@ fremen:
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Weapon: Slung
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AttackFrontal:
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TakeCover:
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DamageModifiers:
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Prone50Percent: 50
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DamageTriggers: TriggerProne
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WithInfantryBody:
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Cloak:
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InitialDelay: 250
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CloakDelay: 250
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@@ -166,8 +153,6 @@ grenadier:
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Tooltip:
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Name: Grenadier
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Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
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Selectable:
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Bounds: 12,17,0,0
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Health:
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HP: 50
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Mobile:
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@@ -178,9 +163,6 @@ grenadier:
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FireDelay: 15
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AttackFrontal:
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TakeCover:
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DamageModifiers:
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Prone50Percent: 50
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DamageTriggers: TriggerProne
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WithInfantryBody:
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IdleSequences: idle
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Explodes:
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@@ -200,8 +182,6 @@ sardaukar:
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Tooltip:
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Name: Sardaukar
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Description: Elite asssault infantry\n Strong vs Infantry, Vehicles\n Weak vs Artillery
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Selectable:
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Bounds: 12,17,0,0
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Health:
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HP: 100
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Mobile:
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@@ -209,9 +189,7 @@ sardaukar:
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RevealsShroud:
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Range: 6c0
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TakeCover:
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DamageModifiers:
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Prone50Percent: 50
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DamageTriggers: TriggerProne
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WithInfantryBody:
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Armament@PRIMARY:
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Weapon: Vulcan
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Armament@SECONDARY:
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@@ -233,14 +211,14 @@ saboteur:
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Tooltip:
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Name: Saboteur
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Description: Sneaky infantry, armed with explosives\n Strong vs Buildings\n Weak vs Everything\n Special Ability: destroy buildings
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Selectable:
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Bounds: 12,17,0,0
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Health:
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HP: 100
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Mobile:
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Speed: 64
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RevealsShroud:
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Range: 7c0
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TakeCover:
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WithInfantryBody:
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C4Demolition:
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C4Delay: 45
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Voice: Move
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@@ -130,6 +130,21 @@ engineer:
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Facings: -8
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Transpose: true
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Tick: 120
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standup-0: DATA.R8
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Start: 1262
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Facings: -8
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Transpose: true
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Tick: 120
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prone-stand: DATA.R8
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Start: 1270
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Facings: -8
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Transpose: true
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prone-run: DATA.R8
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Start: 1278
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Length: 3
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Facings: -8
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Transpose: true
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Tick: 120
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die1: DATA.R8
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Frames: 1342, 1349, 1356, 1363, 1370, 1377, 1384, 1391, 1398, 1399, 1400, 1401
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Length: 12
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@@ -166,6 +181,21 @@ medic: # actually thumper
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Facings: -8
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Transpose: true
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Tick: 120
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standup-0: DATA.R8
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Start: 1462
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Facings: -8
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Transpose: true
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Tick: 120
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prone-stand: DATA.R8
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Start: 1470
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Facings: -8
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Transpose: true
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prone-run: DATA.R8
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Start: 1478
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Length: 3
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Facings: -8
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Transpose: true
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Tick: 120
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heal: DATA.R8
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Start: 1458
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Length: 5
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@@ -385,6 +415,8 @@ sardaukar:
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Offset: -30,-24
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grenadier: # 2502 - 2749 in 1.06 DATA.R8
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Defaults:
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Offset: 1,-4
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stand: grenadier.shp
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Facings: 8
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idle: grenadier.shp
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@@ -432,6 +464,7 @@ grenadier: # 2502 - 2749 in 1.06 DATA.R8
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Facings: 8
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Tick: 120
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icon: grenadiericon.shp # 4281 in 1.06 DATA.R8
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Offset: 0,0
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sandworm:
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mouth: DATA.R8
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@@ -170,8 +170,13 @@
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Beach: 80
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SelectionDecorations:
|
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Selectable:
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Bounds: 12,18,0,-6
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TargetableUnit:
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TargetTypes: Ground, Infantry, Disguise
|
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TakeCover:
|
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DamageModifiers:
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Prone50Percent: 50
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DamageTriggers: TriggerProne
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RenderSprites:
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WithInfantryBody:
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WithDeathAnimation:
|
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@@ -457,8 +462,6 @@
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^CivInfantry:
|
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Inherits: ^Infantry
|
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Selectable:
|
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Bounds: 12,17,0,-9
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Valued:
|
||||
Cost: 70
|
||||
Tooltip:
|
||||
@@ -479,6 +482,7 @@
|
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ScaredyCat:
|
||||
Voiced:
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VoiceSet: CivilianMaleVoice
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-TakeCover:
|
||||
|
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^CivBuilding:
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Inherits: ^TechBuilding
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|
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@@ -44,8 +44,6 @@ E1:
|
||||
Tooltip:
|
||||
Name: Rifle Infantry
|
||||
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-9
|
||||
Health:
|
||||
HP: 50
|
||||
Mobile:
|
||||
@@ -58,9 +56,6 @@ E1:
|
||||
MuzzleSequence: garrison-muzzle
|
||||
AttackFrontal:
|
||||
TakeCover:
|
||||
DamageModifiers:
|
||||
Prone50Percent: 50
|
||||
DamageTriggers: TriggerProne
|
||||
WithInfantryBody:
|
||||
IdleSequences: idle1,idle2
|
||||
StandSequences: stand,stand2
|
||||
@@ -77,8 +72,6 @@ E2:
|
||||
Tooltip:
|
||||
Name: Grenadier
|
||||
Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-9
|
||||
Health:
|
||||
HP: 50
|
||||
Mobile:
|
||||
@@ -93,9 +86,6 @@ E2:
|
||||
FireDelay: 15
|
||||
AttackFrontal:
|
||||
TakeCover:
|
||||
DamageModifiers:
|
||||
Prone50Percent: 50
|
||||
DamageTriggers: TriggerProne
|
||||
WithInfantryBody:
|
||||
IdleSequences: idle1,idle2
|
||||
StandSequences: stand,stand2
|
||||
@@ -115,8 +105,6 @@ E3:
|
||||
Tooltip:
|
||||
Name: Rocket Soldier
|
||||
Description: Anti-tank/Anti-aircraft infantry.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-9
|
||||
Health:
|
||||
HP: 45
|
||||
Mobile:
|
||||
@@ -132,9 +120,6 @@ E3:
|
||||
Weapon: Dragon
|
||||
AttackFrontal:
|
||||
TakeCover:
|
||||
DamageModifiers:
|
||||
Prone50Percent: 50
|
||||
DamageTriggers: TriggerProne
|
||||
WithInfantryBody:
|
||||
IdleSequences: idle1,idle2
|
||||
StandSequences: stand,stand2
|
||||
@@ -151,8 +136,6 @@ E4:
|
||||
Tooltip:
|
||||
Name: Flamethrower
|
||||
Description: Advanced anti-structure unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-9
|
||||
Health:
|
||||
HP: 40
|
||||
Mobile:
|
||||
@@ -166,9 +149,6 @@ E4:
|
||||
Weapon: Flamer
|
||||
AttackFrontal:
|
||||
TakeCover:
|
||||
DamageModifiers:
|
||||
Prone50Percent: 50
|
||||
DamageTriggers: TriggerProne
|
||||
WithInfantryBody:
|
||||
IdleSequences: idle1,idle2
|
||||
StandSequences: stand,stand2
|
||||
@@ -185,8 +165,6 @@ E6:
|
||||
Tooltip:
|
||||
Name: Engineer
|
||||
Description: Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-9
|
||||
Health:
|
||||
HP: 25
|
||||
Mobile:
|
||||
@@ -197,11 +175,8 @@ E6:
|
||||
RepairsBridges:
|
||||
ExternalCaptures:
|
||||
Type: building
|
||||
TakeCover:
|
||||
DamageModifiers:
|
||||
Prone50Percent: 50
|
||||
DamageTriggers: TriggerProne
|
||||
-AutoTarget:
|
||||
TakeCover:
|
||||
WithInfantryBody:
|
||||
IdleSequences: idle1,idle2
|
||||
StandSequences: stand,stand2
|
||||
@@ -222,8 +197,6 @@ SPY:
|
||||
Name: Spy
|
||||
GenericName: Soldier
|
||||
Description: Infiltrates enemy structures for intel or\nsabotage. Exact effect depends on the\nbuilding infiltrated.\n Strong vs Nothing\n Weak vs Everything\n Special Ability: Disguised
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-9
|
||||
Health:
|
||||
HP: 25
|
||||
Mobile:
|
||||
@@ -233,9 +206,6 @@ SPY:
|
||||
Passenger:
|
||||
PipType: Yellow
|
||||
TakeCover:
|
||||
DamageModifiers:
|
||||
Prone50Percent: 50
|
||||
DamageTriggers: TriggerProne
|
||||
Disguise:
|
||||
Infiltrates:
|
||||
Types: SpyInfiltrate
|
||||
@@ -252,6 +222,7 @@ SPY:
|
||||
|
||||
SPY.England:
|
||||
Inherits: SPY
|
||||
TakeCover:
|
||||
WithDisguisingInfantryBody:
|
||||
Buildable:
|
||||
Prerequisites: ~infantry.england, dome, ~tent, ~techlevel.medium
|
||||
@@ -275,8 +246,6 @@ E7:
|
||||
Tooltip:
|
||||
Name: Tanya
|
||||
Description: Elite commando infantry. Armed with\ndual pistols and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles\n Special Ability: Destroy Building with C4\n\nMaximum 1 can be trained
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-9
|
||||
Health:
|
||||
HP: 100
|
||||
Mobile:
|
||||
@@ -298,9 +267,6 @@ E7:
|
||||
MuzzleSequence: garrison-muzzle
|
||||
AttackFrontal:
|
||||
TakeCover:
|
||||
DamageModifiers:
|
||||
Prone50Percent: 50
|
||||
DamageTriggers: TriggerProne
|
||||
WithInfantryBody:
|
||||
IdleSequences: idle1,idle2
|
||||
AnnounceOnBuild:
|
||||
@@ -320,8 +286,6 @@ MEDI:
|
||||
Tooltip:
|
||||
Name: Medic
|
||||
Description: Heals nearby infantry.\n Strong vs Nothing\n Weak vs Everything
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-9
|
||||
Health:
|
||||
HP: 80
|
||||
Mobile:
|
||||
@@ -337,9 +301,6 @@ MEDI:
|
||||
Cursor: heal
|
||||
OutsideRangeCursor: heal
|
||||
TakeCover:
|
||||
DamageModifiers:
|
||||
Prone50Percent: 50
|
||||
DamageTriggers: TriggerProne
|
||||
-AutoTarget:
|
||||
WithInfantryBody:
|
||||
IdleSequences: idle1,idle2
|
||||
@@ -359,8 +320,6 @@ MECH:
|
||||
Tooltip:
|
||||
Name: Mechanic
|
||||
Description: Repairs nearby vehicles and restores\nhusks to working condition.\n Strong vs Nothing\n Weak vs Everything
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-9
|
||||
Health:
|
||||
HP: 80
|
||||
Mobile:
|
||||
@@ -378,9 +337,6 @@ MECH:
|
||||
Captures:
|
||||
CaptureTypes: husk
|
||||
TakeCover:
|
||||
DamageModifiers:
|
||||
Prone50Percent: 50
|
||||
DamageTriggers: TriggerProne
|
||||
-AutoTarget:
|
||||
WithInfantryBody:
|
||||
IdleSequences: idle1,idle2
|
||||
@@ -390,8 +346,6 @@ MECH:
|
||||
|
||||
EINSTEIN:
|
||||
Inherits: ^Infantry
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-9
|
||||
Valued:
|
||||
Cost: 10
|
||||
Tooltip:
|
||||
@@ -403,6 +357,7 @@ EINSTEIN:
|
||||
RevealsShroud:
|
||||
Range: 2c0
|
||||
-AutoTarget:
|
||||
-TakeCover:
|
||||
ProximityCaptor:
|
||||
Types: CivilianInfantry
|
||||
WithInfantryBody:
|
||||
@@ -412,8 +367,6 @@ EINSTEIN:
|
||||
|
||||
DELPHI:
|
||||
Inherits: ^Infantry
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-9
|
||||
Valued:
|
||||
Cost: 10
|
||||
Tooltip:
|
||||
@@ -425,6 +378,7 @@ DELPHI:
|
||||
RevealsShroud:
|
||||
Range: 2c0
|
||||
-AutoTarget:
|
||||
-TakeCover:
|
||||
ProximityCaptor:
|
||||
Types: CivilianInfantry
|
||||
WithInfantryBody:
|
||||
@@ -452,8 +406,6 @@ THF:
|
||||
Tooltip:
|
||||
Name: Thief
|
||||
Description: Steals enemy credits.\n Strong vs Nothing\n Weak vs Everything\n
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-9
|
||||
Health:
|
||||
HP: 25
|
||||
Mobile:
|
||||
@@ -465,9 +417,6 @@ THF:
|
||||
Infiltrates:
|
||||
InfiltrateTypes: Cash
|
||||
TakeCover:
|
||||
DamageModifiers:
|
||||
Prone50Percent: 50
|
||||
DamageTriggers: TriggerProne
|
||||
-AutoTarget:
|
||||
Voiced:
|
||||
VoiceSet: ThiefVoice
|
||||
@@ -484,8 +433,6 @@ HIJACKER:
|
||||
Tooltip:
|
||||
Name: Hijacker
|
||||
Description: Hijacks enemy vehicles. Unarmed\n Strong vs Tanks\n Weak vs Infantry, Aircraft
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-9
|
||||
Health:
|
||||
HP: 50
|
||||
Mobile:
|
||||
@@ -499,6 +446,7 @@ HIJACKER:
|
||||
-AutoTarget:
|
||||
Voiced:
|
||||
VoiceSet: ThiefVoice
|
||||
-TakeCover:
|
||||
|
||||
SHOK:
|
||||
Inherits: ^Infantry
|
||||
@@ -512,8 +460,6 @@ SHOK:
|
||||
Tooltip:
|
||||
Name: Shock Trooper
|
||||
Description: Elite infantry with portable tesla coils.\n Strong vs Infantry\n Weak vs Aircraft
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-9
|
||||
Health:
|
||||
HP: 100
|
||||
Mobile:
|
||||
@@ -528,9 +474,6 @@ SHOK:
|
||||
Weapon: PortaTesla
|
||||
AttackFrontal:
|
||||
TakeCover:
|
||||
DamageModifiers:
|
||||
Prone50Percent: 50
|
||||
DamageTriggers: TriggerProne
|
||||
WithInfantryBody:
|
||||
IdleSequences: idle1,idle2
|
||||
StandSequences: stand,stand2
|
||||
@@ -549,8 +492,6 @@ SNIPER:
|
||||
BuildAtProductionType: Soldier
|
||||
BuildPaletteOrder: 80
|
||||
Prerequisites: ~disabled
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-6
|
||||
Mobile:
|
||||
Speed: 56
|
||||
Health:
|
||||
@@ -569,9 +510,6 @@ SNIPER:
|
||||
MuzzleSequence: garrison-muzzle
|
||||
AttackFrontal:
|
||||
TakeCover:
|
||||
DamageModifiers:
|
||||
Prone50Percent: 50
|
||||
DamageTriggers: TriggerProne
|
||||
WithInfantryBody:
|
||||
IdleSequences: idle1,idle2
|
||||
StandSequences: stand,stand2
|
||||
@@ -596,8 +534,6 @@ Zombie:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 200
|
||||
Prerequisites: ~bio
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-9
|
||||
Health:
|
||||
HP: 250
|
||||
Mobile:
|
||||
|
||||
@@ -4,8 +4,6 @@ WEEDGUY:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: Chem Spray Infantry
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-6
|
||||
Voiced:
|
||||
VoiceSet: Weed
|
||||
Mobile:
|
||||
@@ -20,13 +18,6 @@ WEEDGUY:
|
||||
AttackFrontal:
|
||||
WithInfantryBody:
|
||||
TakeCover:
|
||||
DamageModifiers:
|
||||
Prone50Percent: 50
|
||||
Prone60Percent: 60
|
||||
Prone70Percent: 70
|
||||
Prone100Percent: 100
|
||||
Prone350Percent: 350
|
||||
DamageTriggers: TriggerProne
|
||||
|
||||
UMAGON:
|
||||
Inherits: ^Infantry
|
||||
@@ -34,8 +25,6 @@ UMAGON:
|
||||
Cost: 400
|
||||
Tooltip:
|
||||
Name: Umagon
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-6
|
||||
Voiced:
|
||||
VoiceSet: Umagon
|
||||
Mobile:
|
||||
@@ -51,13 +40,6 @@ UMAGON:
|
||||
Weapon: Sniper
|
||||
AttackFrontal:
|
||||
TakeCover:
|
||||
DamageModifiers:
|
||||
Prone50Percent: 50
|
||||
Prone60Percent: 60
|
||||
Prone70Percent: 70
|
||||
Prone100Percent: 100
|
||||
Prone350Percent: 350
|
||||
DamageTriggers: TriggerProne
|
||||
WithInfantryBody:
|
||||
IdleSequences: idle1,idle2
|
||||
|
||||
@@ -69,8 +51,6 @@ CHAMSPY:
|
||||
Name: Chameleon Spy
|
||||
Voiced:
|
||||
VoiceSet: Spy
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-9
|
||||
Health:
|
||||
HP: 120
|
||||
Mobile:
|
||||
@@ -79,13 +59,6 @@ CHAMSPY:
|
||||
Range: 9c0
|
||||
Passenger:
|
||||
TakeCover:
|
||||
DamageModifiers:
|
||||
Prone50Percent: 50
|
||||
Prone60Percent: 60
|
||||
Prone70Percent: 70
|
||||
Prone100Percent: 100
|
||||
Prone350Percent: 350
|
||||
DamageTriggers: TriggerProne
|
||||
Disguise:
|
||||
Infiltrates:
|
||||
Types: SpyInfiltrate
|
||||
@@ -100,8 +73,6 @@ MUTANT:
|
||||
Cost: 100
|
||||
Tooltip:
|
||||
Name: Mutant
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-9
|
||||
Voiced:
|
||||
VoiceSet: Mutant
|
||||
Health:
|
||||
@@ -116,13 +87,6 @@ MUTANT:
|
||||
Weapon: Vulcan
|
||||
AttackFrontal:
|
||||
TakeCover:
|
||||
DamageModifiers:
|
||||
Prone50Percent: 50
|
||||
Prone60Percent: 60
|
||||
Prone70Percent: 70
|
||||
Prone100Percent: 100
|
||||
Prone350Percent: 350
|
||||
DamageTriggers: TriggerProne
|
||||
WithInfantryBody:
|
||||
IdleSequences: idle1,idle2
|
||||
|
||||
@@ -132,8 +96,6 @@ MWMN:
|
||||
Cost: 100
|
||||
Tooltip:
|
||||
Name: Mutant Soldier
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-9
|
||||
Voiced:
|
||||
VoiceSet: CivilianFemale
|
||||
Health:
|
||||
@@ -148,13 +110,6 @@ MWMN:
|
||||
Weapon: Vulcan
|
||||
AttackFrontal:
|
||||
TakeCover:
|
||||
DamageModifiers:
|
||||
Prone50Percent: 50
|
||||
Prone60Percent: 60
|
||||
Prone70Percent: 70
|
||||
Prone100Percent: 100
|
||||
Prone350Percent: 350
|
||||
DamageTriggers: TriggerProne
|
||||
WithInfantryBody:
|
||||
IdleSequences: idle1,idle2
|
||||
|
||||
@@ -164,8 +119,6 @@ MUTANT3:
|
||||
Cost: 100
|
||||
Tooltip:
|
||||
Name: Mutant Sergeant
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-9
|
||||
Voiced:
|
||||
VoiceSet: Mutant
|
||||
Health:
|
||||
@@ -180,13 +133,6 @@ MUTANT3:
|
||||
Weapon: Vulcan
|
||||
AttackFrontal:
|
||||
TakeCover:
|
||||
DamageModifiers:
|
||||
Prone50Percent: 50
|
||||
Prone60Percent: 60
|
||||
Prone70Percent: 70
|
||||
Prone100Percent: 100
|
||||
Prone350Percent: 350
|
||||
DamageTriggers: TriggerProne
|
||||
WithInfantryBody:
|
||||
IdleSequences: idle1,idle2
|
||||
|
||||
@@ -196,8 +142,6 @@ TRATOS:
|
||||
Cost: 100
|
||||
Tooltip:
|
||||
Name: Tratos
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-9
|
||||
Voiced:
|
||||
VoiceSet: Tratos
|
||||
Health:
|
||||
@@ -209,13 +153,6 @@ TRATOS:
|
||||
RevealsShroud:
|
||||
Range: 4c0
|
||||
TakeCover:
|
||||
DamageModifiers:
|
||||
Prone50Percent: 50
|
||||
Prone60Percent: 60
|
||||
Prone70Percent: 70
|
||||
Prone100Percent: 100
|
||||
Prone350Percent: 350
|
||||
DamageTriggers: TriggerProne
|
||||
-AutoTarget:
|
||||
WithInfantryBody:
|
||||
IdleSequences: idle1,idle2
|
||||
@@ -226,8 +163,6 @@ OXANNA:
|
||||
Cost: 100
|
||||
Tooltip:
|
||||
Name: Oxanna
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-9
|
||||
Voiced:
|
||||
VoiceSet: Oxanna
|
||||
Health:
|
||||
@@ -237,13 +172,6 @@ OXANNA:
|
||||
RevealsShroud:
|
||||
Range: 4c0
|
||||
TakeCover:
|
||||
DamageModifiers:
|
||||
Prone50Percent: 50
|
||||
Prone60Percent: 60
|
||||
Prone70Percent: 70
|
||||
Prone100Percent: 100
|
||||
Prone350Percent: 350
|
||||
DamageTriggers: TriggerProne
|
||||
-AutoTarget:
|
||||
WithInfantryBody:
|
||||
IdleSequences: idle1,idle2
|
||||
@@ -254,8 +182,6 @@ SLAV:
|
||||
Cost: 100
|
||||
Tooltip:
|
||||
Name: Slavick
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-9
|
||||
Voiced:
|
||||
VoiceSet: Slavick
|
||||
Health:
|
||||
@@ -265,13 +191,6 @@ SLAV:
|
||||
RevealsShroud:
|
||||
Range: 4c0
|
||||
TakeCover:
|
||||
DamageModifiers:
|
||||
Prone50Percent: 50
|
||||
Prone60Percent: 60
|
||||
Prone70Percent: 70
|
||||
Prone100Percent: 100
|
||||
Prone350Percent: 350
|
||||
DamageTriggers: TriggerProne
|
||||
-AutoTarget:
|
||||
WithInfantryBody:
|
||||
IdleSequences: idle1,idle2
|
||||
@@ -289,8 +208,7 @@ DOGGIE:
|
||||
Cost: 100
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 4c0
|
||||
-RevealsShroud:
|
||||
Mobile:
|
||||
Speed: 113
|
||||
Voiced:
|
||||
@@ -306,66 +224,32 @@ DOGGIE:
|
||||
MaxMoveDelayInTicks: 45
|
||||
|
||||
VISSML:
|
||||
Inherits: ^Infantry
|
||||
Inherits: ^Viceroid
|
||||
Tooltip:
|
||||
Name: Baby Visceroid
|
||||
Health:
|
||||
HP: 200
|
||||
PoisonedByTiberium:
|
||||
Weapon: TiberiumHeal
|
||||
Valued:
|
||||
Cost: 1
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 0c0
|
||||
Mobile:
|
||||
Speed: 113
|
||||
ROT: 16
|
||||
-Crushable:
|
||||
Voiced:
|
||||
VoiceSet: Fiend
|
||||
TargetableUnit:
|
||||
TargetTypes: Ground
|
||||
-AutoTarget:
|
||||
-RenderSprites:
|
||||
-WithInfantryBody:
|
||||
-WithDeathAnimation:
|
||||
RenderUnit:
|
||||
AttackWander:
|
||||
WanderMoveRadius: 2
|
||||
MinMoveDelayInTicks: 30
|
||||
MaxMoveDelayInTicks: 60
|
||||
|
||||
VISLRG:
|
||||
Inherits: ^Infantry
|
||||
Inherits: ^Viceroid
|
||||
Tooltip:
|
||||
Name: Adult Visceroid
|
||||
Health:
|
||||
HP: 500
|
||||
PoisonedByTiberium:
|
||||
Weapon: TiberiumHeal
|
||||
Valued:
|
||||
Cost: 1
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 0c0
|
||||
Mobile:
|
||||
Speed: 113
|
||||
ROT: 16
|
||||
-Crushable:
|
||||
Voiced:
|
||||
VoiceSet: Fiend
|
||||
TargetableUnit:
|
||||
TargetTypes: Ground
|
||||
Armament:
|
||||
Weapon: SlimeAttack
|
||||
AutoTarget:
|
||||
AttackFrontal:
|
||||
AttackWander:
|
||||
WanderMoveRadius: 2
|
||||
MinMoveDelayInTicks: 25
|
||||
MaxMoveDelayInTicks: 45
|
||||
-RenderSprites:
|
||||
-WithInfantryBody:
|
||||
-WithDeathAnimation:
|
||||
RenderUnit:
|
||||
Mobile:
|
||||
Crushes: crate, infantry
|
||||
|
||||
CIV1:
|
||||
Inherits: ^CivilianInfantry
|
||||
|
||||
@@ -185,10 +185,19 @@
|
||||
SelectionDecorations:
|
||||
Palette: pips
|
||||
Selectable:
|
||||
Bounds: 14,23,-1,-9
|
||||
Voiced:
|
||||
VoiceSet: Infantry
|
||||
TargetableUnit:
|
||||
TargetTypes: Ground, Infantry
|
||||
TakeCover:
|
||||
DamageModifiers:
|
||||
Prone50Percent: 50
|
||||
Prone60Percent: 60
|
||||
Prone70Percent: 70
|
||||
Prone100Percent: 100
|
||||
Prone350Percent: 350
|
||||
DamageTriggers: TriggerProne
|
||||
RenderSprites:
|
||||
WithInfantryBody:
|
||||
WithDeathAnimation:
|
||||
@@ -274,6 +283,7 @@
|
||||
Range: 2c0
|
||||
ProximityCaptor:
|
||||
Types: CivilianInfantry
|
||||
-TakeCover:
|
||||
WithInfantryBody:
|
||||
ScaredyCat:
|
||||
-MustBeDestroyed:
|
||||
@@ -506,6 +516,43 @@
|
||||
CruiseAltitude: 2560
|
||||
ReturnOnIdle:
|
||||
|
||||
^Viceroid:
|
||||
RenderUnit:
|
||||
AppearsOnRadar:
|
||||
Health:
|
||||
Radius: 256
|
||||
Armor:
|
||||
Type: Light
|
||||
Mobile:
|
||||
Speed: 113
|
||||
ROT: 16
|
||||
Crushes: crate
|
||||
SharesCell: no
|
||||
TerrainSpeeds:
|
||||
Clear: 90
|
||||
Road: 100
|
||||
Rail: 80
|
||||
DirtRoad: 90
|
||||
Rough: 70
|
||||
Tiberium: 100
|
||||
BlueTiberium: 100
|
||||
SelectionDecorations:
|
||||
Palette: pips
|
||||
Selectable:
|
||||
Bounds: 26,26,0,-3
|
||||
TargetableUnit:
|
||||
TargetTypes: Ground
|
||||
AttackMove:
|
||||
HiddenUnderFog:
|
||||
DrawLineToTarget:
|
||||
PoisonedByTiberium:
|
||||
Weapon: TiberiumHeal
|
||||
CombatDebugOverlay:
|
||||
Guardable:
|
||||
BodyOrientation:
|
||||
Huntable:
|
||||
ScriptTriggers:
|
||||
|
||||
^BlossomTree:
|
||||
Tooltip:
|
||||
Name: Blossom Tree
|
||||
|
||||
@@ -9,8 +9,6 @@ E2:
|
||||
Tooltip:
|
||||
Name: Disc Thrower
|
||||
Description: Infantry armed with special explosive discs.\n Strong vs Buildings, Infantry\n Weak vs Vehicles, Aircraft
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-9
|
||||
Health:
|
||||
HP: 150
|
||||
Mobile:
|
||||
@@ -21,13 +19,6 @@ E2:
|
||||
FireDelay: 5
|
||||
AttackFrontal:
|
||||
TakeCover:
|
||||
DamageModifiers:
|
||||
Prone50Percent: 50
|
||||
Prone60Percent: 60
|
||||
Prone70Percent: 70
|
||||
Prone100Percent: 100
|
||||
Prone350Percent: 350
|
||||
DamageTriggers: TriggerProne
|
||||
WithInfantryBody:
|
||||
IdleSequences: idle1,idle2
|
||||
|
||||
@@ -42,8 +33,6 @@ MEDIC:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 70
|
||||
Prerequisites: ~gapile
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-6
|
||||
Voiced:
|
||||
VoiceSet: Medic
|
||||
Mobile:
|
||||
@@ -56,13 +45,6 @@ MEDIC:
|
||||
Weapon: Heal
|
||||
AttackFrontal:
|
||||
TakeCover:
|
||||
DamageModifiers:
|
||||
Prone50Percent: 50
|
||||
Prone60Percent: 60
|
||||
Prone70Percent: 70
|
||||
Prone100Percent: 100
|
||||
Prone350Percent: 350
|
||||
DamageTriggers: TriggerProne
|
||||
WithInfantryBody:
|
||||
IdleSequences: idle1,idle2
|
||||
AttackSequence: heal
|
||||
@@ -81,9 +63,8 @@ JUMPJET:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: ~gapile, garadr
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-6
|
||||
Voice: JumpJet
|
||||
Voiced:
|
||||
VoiceSet: JumpJet
|
||||
Mobile:
|
||||
Speed: 56
|
||||
Health:
|
||||
@@ -99,13 +80,6 @@ JUMPJET:
|
||||
-Crushable:
|
||||
AttackFrontal:
|
||||
TakeCover:
|
||||
DamageModifiers:
|
||||
Prone50Percent: 50
|
||||
Prone60Percent: 60
|
||||
Prone70Percent: 70
|
||||
Prone100Percent: 100
|
||||
Prone350Percent: 350
|
||||
DamageTriggers: TriggerProne
|
||||
WithInfantryBody:
|
||||
|
||||
GHOST:
|
||||
@@ -120,9 +94,8 @@ GHOST:
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: ~gapile, gatech
|
||||
BuildLimit: 1
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-6
|
||||
Voice: Ghost
|
||||
Voiced:
|
||||
VoiceSet: Ghost
|
||||
Mobile:
|
||||
Speed: 56
|
||||
Health:
|
||||
@@ -141,13 +114,6 @@ GHOST:
|
||||
C4Demolition:
|
||||
C4Delay: 45
|
||||
TakeCover:
|
||||
DamageModifiers:
|
||||
Prone50Percent: 50
|
||||
Prone60Percent: 60
|
||||
Prone70Percent: 70
|
||||
Prone100Percent: 100
|
||||
Prone350Percent: 350
|
||||
DamageTriggers: TriggerProne
|
||||
WithInfantryBody:
|
||||
IdleSequences: idle1,idle2
|
||||
|
||||
|
||||
@@ -9,8 +9,6 @@ E3:
|
||||
Tooltip:
|
||||
Name: Rocket Infantry
|
||||
Description: Anti-tank infantry.\n Strong vs Vehicles, Aircraft, Buildings\n Weak vs Infantry
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-9
|
||||
Voiced:
|
||||
VoiceSet: Rocket
|
||||
Health:
|
||||
@@ -22,13 +20,6 @@ E3:
|
||||
LocalOffset: 128,0,640
|
||||
AttackFrontal:
|
||||
TakeCover:
|
||||
DamageModifiers:
|
||||
Prone50Percent: 50
|
||||
Prone60Percent: 60
|
||||
Prone70Percent: 70
|
||||
Prone100Percent: 100
|
||||
Prone350Percent: 350
|
||||
DamageTriggers: TriggerProne
|
||||
WithInfantryBody:
|
||||
IdleSequences: idle1,idle2
|
||||
|
||||
@@ -47,7 +38,7 @@ CYBORG:
|
||||
Prerequisites: ~nahand
|
||||
-Crushable:
|
||||
Selectable:
|
||||
Bounds: 14,30,0,-7
|
||||
Bounds: 16,31,0,-10
|
||||
Voiced:
|
||||
VoiceSet: Cyborg
|
||||
Mobile:
|
||||
@@ -82,7 +73,7 @@ CYC2:
|
||||
BuildLimit: 1
|
||||
-Crushable:
|
||||
Selectable:
|
||||
Bounds: 14,30,0,-7
|
||||
Bounds: 16,32,-1,-12
|
||||
Voiced:
|
||||
VoiceSet: CyborgCommando
|
||||
Mobile:
|
||||
@@ -109,12 +100,10 @@ MHIJACK:
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: ~nahand, natech # natech must be natmpl
|
||||
Valued:
|
||||
Cost: 100
|
||||
Cost: 1850
|
||||
Tooltip:
|
||||
Name: Mutant Hijacker
|
||||
Description: Hijacks enemy vehicles.\n Unarmed
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-9
|
||||
Voiced:
|
||||
VoiceSet: Hijacker
|
||||
Health:
|
||||
@@ -129,13 +118,6 @@ MHIJACK:
|
||||
Range: 6c0
|
||||
-AutoTarget:
|
||||
TakeCover:
|
||||
DamageModifiers:
|
||||
Prone50Percent: 50
|
||||
Prone60Percent: 60
|
||||
Prone70Percent: 70
|
||||
Prone100Percent: 100
|
||||
Prone350Percent: 350
|
||||
DamageTriggers: TriggerProne
|
||||
WithInfantryBody:
|
||||
IdleSequences: idle1,idle2
|
||||
|
||||
|
||||
@@ -9,8 +9,6 @@ E1:
|
||||
Tooltip:
|
||||
Name: Light Infantry
|
||||
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-9
|
||||
Health:
|
||||
HP: 125
|
||||
Mobile:
|
||||
@@ -26,13 +24,6 @@ E1:
|
||||
UpgradeMinEnabledLevel: 1
|
||||
AttackFrontal:
|
||||
TakeCover:
|
||||
DamageModifiers:
|
||||
Prone50Percent: 50
|
||||
Prone60Percent: 60
|
||||
Prone70Percent: 70
|
||||
Prone100Percent: 100
|
||||
Prone350Percent: 350
|
||||
DamageTriggers: TriggerProne
|
||||
WithInfantryBody:
|
||||
IdleSequences: idle1,idle2
|
||||
|
||||
@@ -47,8 +38,6 @@ ENGINEER:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: ~barracks
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-6
|
||||
Voiced:
|
||||
VoiceSet: Engineer
|
||||
Mobile:
|
||||
@@ -62,15 +51,8 @@ ENGINEER:
|
||||
Captures:
|
||||
CaptureTypes: building
|
||||
-AutoTarget:
|
||||
TakeCover:
|
||||
WithInfantryBody:
|
||||
IdleSequences: idle1,idle2
|
||||
TakeCover:
|
||||
DamageModifiers:
|
||||
Prone50Percent: 50
|
||||
Prone60Percent: 60
|
||||
Prone70Percent: 70
|
||||
Prone100Percent: 100
|
||||
Prone350Percent: 350
|
||||
DamageTriggers: TriggerProne
|
||||
-GainsExperience:
|
||||
|
||||
|
||||
Reference in New Issue
Block a user