Merge pull request #8072 from reaperrr/clean-selectable
Cleaned up infantry rules (part 1)
This commit is contained in:
@@ -170,8 +170,13 @@
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Beach: 80
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SelectionDecorations:
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Selectable:
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Bounds: 12,18,0,-6
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TargetableUnit:
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TargetTypes: Ground, Infantry, Disguise
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TakeCover:
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DamageModifiers:
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Prone50Percent: 50
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DamageTriggers: TriggerProne
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RenderSprites:
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WithInfantryBody:
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WithDeathAnimation:
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@@ -457,8 +462,6 @@
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^CivInfantry:
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Inherits: ^Infantry
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Selectable:
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Bounds: 12,17,0,-9
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Valued:
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Cost: 70
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Tooltip:
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@@ -479,6 +482,7 @@
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ScaredyCat:
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Voiced:
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VoiceSet: CivilianMaleVoice
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-TakeCover:
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^CivBuilding:
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Inherits: ^TechBuilding
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@@ -44,8 +44,6 @@ E1:
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Tooltip:
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Name: Rifle Infantry
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Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles
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Selectable:
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Bounds: 12,17,0,-9
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Health:
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HP: 50
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Mobile:
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@@ -58,9 +56,6 @@ E1:
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MuzzleSequence: garrison-muzzle
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AttackFrontal:
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TakeCover:
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DamageModifiers:
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Prone50Percent: 50
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DamageTriggers: TriggerProne
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WithInfantryBody:
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IdleSequences: idle1,idle2
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StandSequences: stand,stand2
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@@ -77,8 +72,6 @@ E2:
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Tooltip:
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Name: Grenadier
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Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
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Selectable:
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Bounds: 12,17,0,-9
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Health:
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HP: 50
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Mobile:
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@@ -93,9 +86,6 @@ E2:
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FireDelay: 15
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AttackFrontal:
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TakeCover:
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DamageModifiers:
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Prone50Percent: 50
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DamageTriggers: TriggerProne
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WithInfantryBody:
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IdleSequences: idle1,idle2
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StandSequences: stand,stand2
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@@ -115,8 +105,6 @@ E3:
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Tooltip:
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Name: Rocket Soldier
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Description: Anti-tank/Anti-aircraft infantry.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
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Selectable:
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Bounds: 12,17,0,-9
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Health:
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HP: 45
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Mobile:
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@@ -132,9 +120,6 @@ E3:
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Weapon: Dragon
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AttackFrontal:
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TakeCover:
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DamageModifiers:
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Prone50Percent: 50
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DamageTriggers: TriggerProne
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WithInfantryBody:
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IdleSequences: idle1,idle2
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StandSequences: stand,stand2
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@@ -151,8 +136,6 @@ E4:
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Tooltip:
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Name: Flamethrower
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Description: Advanced anti-structure unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
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Selectable:
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Bounds: 12,17,0,-9
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Health:
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HP: 40
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Mobile:
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@@ -166,9 +149,6 @@ E4:
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Weapon: Flamer
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AttackFrontal:
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TakeCover:
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DamageModifiers:
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Prone50Percent: 50
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DamageTriggers: TriggerProne
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WithInfantryBody:
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IdleSequences: idle1,idle2
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StandSequences: stand,stand2
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@@ -185,8 +165,6 @@ E6:
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Tooltip:
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Name: Engineer
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Description: Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything
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Selectable:
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Bounds: 12,17,0,-9
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Health:
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HP: 25
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Mobile:
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@@ -197,11 +175,8 @@ E6:
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RepairsBridges:
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ExternalCaptures:
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Type: building
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TakeCover:
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DamageModifiers:
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Prone50Percent: 50
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DamageTriggers: TriggerProne
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-AutoTarget:
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TakeCover:
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WithInfantryBody:
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IdleSequences: idle1,idle2
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StandSequences: stand,stand2
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@@ -222,8 +197,6 @@ SPY:
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Name: Spy
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GenericName: Soldier
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Description: Infiltrates enemy structures for intel or\nsabotage. Exact effect depends on the\nbuilding infiltrated.\n Strong vs Nothing\n Weak vs Everything\n Special Ability: Disguised
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Selectable:
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Bounds: 12,17,0,-9
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Health:
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HP: 25
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Mobile:
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@@ -233,9 +206,6 @@ SPY:
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Passenger:
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PipType: Yellow
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TakeCover:
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DamageModifiers:
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Prone50Percent: 50
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DamageTriggers: TriggerProne
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Disguise:
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Infiltrates:
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Types: SpyInfiltrate
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@@ -252,6 +222,7 @@ SPY:
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SPY.England:
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Inherits: SPY
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TakeCover:
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WithDisguisingInfantryBody:
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Buildable:
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Prerequisites: ~infantry.england, dome, ~tent, ~techlevel.medium
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@@ -275,8 +246,6 @@ E7:
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Tooltip:
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Name: Tanya
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Description: Elite commando infantry. Armed with\ndual pistols and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles\n Special Ability: Destroy Building with C4\n\nMaximum 1 can be trained
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Selectable:
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Bounds: 12,17,0,-9
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Health:
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HP: 100
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Mobile:
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@@ -298,9 +267,6 @@ E7:
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MuzzleSequence: garrison-muzzle
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AttackFrontal:
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TakeCover:
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DamageModifiers:
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Prone50Percent: 50
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DamageTriggers: TriggerProne
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WithInfantryBody:
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IdleSequences: idle1,idle2
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AnnounceOnBuild:
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@@ -320,8 +286,6 @@ MEDI:
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Tooltip:
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Name: Medic
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Description: Heals nearby infantry.\n Strong vs Nothing\n Weak vs Everything
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Selectable:
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Bounds: 12,17,0,-9
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Health:
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HP: 80
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Mobile:
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@@ -337,9 +301,6 @@ MEDI:
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Cursor: heal
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OutsideRangeCursor: heal
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TakeCover:
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DamageModifiers:
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Prone50Percent: 50
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DamageTriggers: TriggerProne
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-AutoTarget:
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WithInfantryBody:
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IdleSequences: idle1,idle2
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@@ -359,8 +320,6 @@ MECH:
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Tooltip:
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Name: Mechanic
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Description: Repairs nearby vehicles and restores\nhusks to working condition.\n Strong vs Nothing\n Weak vs Everything
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Selectable:
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Bounds: 12,17,0,-9
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Health:
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HP: 80
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Mobile:
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@@ -378,9 +337,6 @@ MECH:
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Captures:
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CaptureTypes: husk
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TakeCover:
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DamageModifiers:
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Prone50Percent: 50
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DamageTriggers: TriggerProne
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-AutoTarget:
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WithInfantryBody:
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IdleSequences: idle1,idle2
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@@ -390,8 +346,6 @@ MECH:
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EINSTEIN:
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Inherits: ^Infantry
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Selectable:
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Bounds: 12,17,0,-9
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Valued:
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Cost: 10
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Tooltip:
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@@ -403,6 +357,7 @@ EINSTEIN:
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RevealsShroud:
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Range: 2c0
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-AutoTarget:
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-TakeCover:
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ProximityCaptor:
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Types: CivilianInfantry
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WithInfantryBody:
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@@ -412,8 +367,6 @@ EINSTEIN:
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DELPHI:
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Inherits: ^Infantry
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Selectable:
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Bounds: 12,17,0,-9
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Valued:
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Cost: 10
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Tooltip:
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@@ -425,6 +378,7 @@ DELPHI:
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RevealsShroud:
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Range: 2c0
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-AutoTarget:
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-TakeCover:
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ProximityCaptor:
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Types: CivilianInfantry
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WithInfantryBody:
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@@ -452,8 +406,6 @@ THF:
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Tooltip:
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Name: Thief
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Description: Steals enemy credits.\n Strong vs Nothing\n Weak vs Everything\n
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Selectable:
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Bounds: 12,17,0,-9
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Health:
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HP: 25
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Mobile:
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@@ -465,9 +417,6 @@ THF:
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Infiltrates:
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InfiltrateTypes: Cash
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TakeCover:
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DamageModifiers:
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Prone50Percent: 50
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DamageTriggers: TriggerProne
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-AutoTarget:
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Voiced:
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VoiceSet: ThiefVoice
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@@ -484,8 +433,6 @@ HIJACKER:
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Tooltip:
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Name: Hijacker
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Description: Hijacks enemy vehicles. Unarmed\n Strong vs Tanks\n Weak vs Infantry, Aircraft
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Selectable:
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Bounds: 12,17,0,-9
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Health:
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HP: 50
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Mobile:
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@@ -499,6 +446,7 @@ HIJACKER:
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-AutoTarget:
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Voiced:
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VoiceSet: ThiefVoice
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-TakeCover:
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SHOK:
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Inherits: ^Infantry
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@@ -512,8 +460,6 @@ SHOK:
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Tooltip:
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Name: Shock Trooper
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Description: Elite infantry with portable tesla coils.\n Strong vs Infantry\n Weak vs Aircraft
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Selectable:
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Bounds: 12,17,0,-9
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Health:
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HP: 100
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Mobile:
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@@ -528,9 +474,6 @@ SHOK:
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Weapon: PortaTesla
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AttackFrontal:
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TakeCover:
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DamageModifiers:
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Prone50Percent: 50
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DamageTriggers: TriggerProne
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WithInfantryBody:
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IdleSequences: idle1,idle2
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StandSequences: stand,stand2
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@@ -549,8 +492,6 @@ SNIPER:
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BuildAtProductionType: Soldier
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BuildPaletteOrder: 80
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Prerequisites: ~disabled
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Selectable:
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Bounds: 12,17,0,-6
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Mobile:
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Speed: 56
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Health:
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@@ -569,9 +510,6 @@ SNIPER:
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MuzzleSequence: garrison-muzzle
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AttackFrontal:
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TakeCover:
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DamageModifiers:
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Prone50Percent: 50
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DamageTriggers: TriggerProne
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WithInfantryBody:
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IdleSequences: idle1,idle2
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StandSequences: stand,stand2
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@@ -596,8 +534,6 @@ Zombie:
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Queue: Infantry
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BuildPaletteOrder: 200
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Prerequisites: ~bio
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Selectable:
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Bounds: 12,17,0,-9
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Health:
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HP: 250
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Mobile:
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