Merge pull request #8072 from reaperrr/clean-selectable
Cleaned up infantry rules (part 1)
This commit is contained in:
@@ -380,13 +380,11 @@ BRIDGEHUT:
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C1:
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C1:
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Inherits: ^CivInfantry
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Inherits: ^CivInfantry
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Selectable:
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Voiced:
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Voiced:
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VoiceSet: CivilianMaleVoice
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VoiceSet: CivilianMaleVoice
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C2:
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C2:
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Inherits: ^CivInfantry
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Inherits: ^CivInfantry
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Selectable:
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Voiced:
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Voiced:
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VoiceSet: CivilianFemaleVoice
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VoiceSet: CivilianFemaleVoice
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@@ -395,7 +393,6 @@ C3:
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C4:
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C4:
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Inherits: ^CivInfantry
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Inherits: ^CivInfantry
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Selectable:
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Voiced:
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Voiced:
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VoiceSet: CivilianFemaleVoice
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VoiceSet: CivilianFemaleVoice
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@@ -404,7 +401,6 @@ C5:
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C6:
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C6:
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Inherits: ^CivInfantry
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Inherits: ^CivInfantry
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Selectable:
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Voiced:
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Voiced:
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VoiceSet: CivilianFemaleVoice
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VoiceSet: CivilianFemaleVoice
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@@ -413,7 +409,6 @@ C7:
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C8:
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C8:
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Inherits: ^CivInfantry
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Inherits: ^CivInfantry
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Selectable:
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Voiced:
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Voiced:
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VoiceSet: CivilianFemaleVoice
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VoiceSet: CivilianFemaleVoice
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@@ -422,7 +417,6 @@ C9:
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C10:
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C10:
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Inherits: ^CivInfantry
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Inherits: ^CivInfantry
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Selectable:
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Voiced:
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Voiced:
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VoiceSet: CivilianFemaleVoice
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VoiceSet: CivilianFemaleVoice
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@@ -180,6 +180,7 @@
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Beach: 80
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Beach: 80
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SelectionDecorations:
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SelectionDecorations:
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Selectable:
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Selectable:
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Bounds: 12,17,0,-6
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TargetableUnit:
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TargetableUnit:
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TargetTypes: Ground, Infantry
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TargetTypes: Ground, Infantry
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TakeCover:
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TakeCover:
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@@ -259,8 +260,6 @@
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-TakeCover:
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-TakeCover:
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AppearsOnRadar:
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AppearsOnRadar:
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SelectionDecorations:
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SelectionDecorations:
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Selectable:
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Bounds: 12,17,0,-9
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Valued:
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Valued:
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Cost: 70
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Cost: 70
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Tooltip:
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Tooltip:
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@@ -8,8 +8,6 @@ E1:
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Buildable:
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Buildable:
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BuildPaletteOrder: 10
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BuildPaletteOrder: 10
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Queue: Infantry.GDI, Infantry.Nod
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Queue: Infantry.GDI, Infantry.Nod
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Selectable:
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Bounds: 12,17,0,-6
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Mobile:
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Mobile:
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Speed: 56
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Speed: 56
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Health:
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Health:
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@@ -17,6 +15,7 @@ E1:
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Armament:
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Armament:
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Weapon: M16
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Weapon: M16
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AttackFrontal:
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AttackFrontal:
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TakeCover:
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WithInfantryBody:
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WithInfantryBody:
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IdleSequences: idle1,idle2,idle3,idle4
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IdleSequences: idle1,idle2,idle3,idle4
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StandSequences: stand, stand2
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StandSequences: stand, stand2
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@@ -32,8 +31,6 @@ E2:
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BuildPaletteOrder: 40
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BuildPaletteOrder: 40
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Prerequisites: anyhq, ~techlevel.medium
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Prerequisites: anyhq, ~techlevel.medium
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Queue: Infantry.GDI
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Queue: Infantry.GDI
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Selectable:
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Bounds: 12,17,0,-6
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Mobile:
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Mobile:
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Speed: 71
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Speed: 71
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Health:
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Health:
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@@ -43,6 +40,7 @@ E2:
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LocalOffset: 0,0,427
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LocalOffset: 0,0,427
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FireDelay: 15
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FireDelay: 15
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AttackFrontal:
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AttackFrontal:
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TakeCover:
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WithInfantryBody:
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WithInfantryBody:
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IdleSequences: idle1,idle2
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IdleSequences: idle1,idle2
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StandSequences: stand, stand2
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StandSequences: stand, stand2
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@@ -61,8 +59,6 @@ E3:
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Buildable:
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Buildable:
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BuildPaletteOrder: 20
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BuildPaletteOrder: 20
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Queue: Infantry.GDI, Infantry.Nod
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Queue: Infantry.GDI, Infantry.Nod
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Selectable:
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Bounds: 12,17,0,-6
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Mobile:
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Mobile:
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Speed: 42
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Speed: 42
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Health:
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Health:
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@@ -74,6 +70,7 @@ E3:
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LocalOffset: 256,43,341
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LocalOffset: 256,43,341
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FireDelay: 5
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FireDelay: 5
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AttackFrontal:
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AttackFrontal:
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TakeCover:
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WithInfantryBody:
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WithInfantryBody:
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IdleSequences: idle1,idle2
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IdleSequences: idle1,idle2
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StandSequences: stand, stand2
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StandSequences: stand, stand2
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@@ -89,8 +86,6 @@ E4:
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BuildPaletteOrder: 40
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BuildPaletteOrder: 40
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Prerequisites: anyhq, ~techlevel.medium
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Prerequisites: anyhq, ~techlevel.medium
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Queue: Infantry.Nod
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Queue: Infantry.Nod
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Selectable:
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Bounds: 12,17,0,-6
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Mobile:
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Mobile:
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Speed: 56
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Speed: 56
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Health:
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Health:
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@@ -104,6 +99,7 @@ E4:
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AttackFrontal:
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AttackFrontal:
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WithMuzzleFlash:
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WithMuzzleFlash:
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SplitFacings: true
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SplitFacings: true
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TakeCover:
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WithInfantryBody:
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WithInfantryBody:
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IdleSequences: idle1,idle2
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IdleSequences: idle1,idle2
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StandSequences: stand, stand2
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StandSequences: stand, stand2
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@@ -119,8 +115,6 @@ E5:
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BuildPaletteOrder: 50
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BuildPaletteOrder: 50
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Prerequisites: tmpl, ~techlevel.high
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Prerequisites: tmpl, ~techlevel.high
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Queue: Infantry.Nod
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Queue: Infantry.Nod
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Selectable:
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Bounds: 12,17,0,-6
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Mobile:
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Mobile:
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Speed: 56
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Speed: 56
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TerrainSpeeds:
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TerrainSpeeds:
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@@ -140,6 +134,7 @@ E5:
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WithMuzzleFlash:
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WithMuzzleFlash:
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SplitFacings: true
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SplitFacings: true
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-PoisonedByTiberium:
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-PoisonedByTiberium:
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TakeCover:
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WithInfantryBody:
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WithInfantryBody:
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IdleSequences: idle1,idle2
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IdleSequences: idle1,idle2
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StandSequences: stand, stand2
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StandSequences: stand, stand2
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@@ -154,8 +149,6 @@ E6:
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Buildable:
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Buildable:
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BuildPaletteOrder: 30
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BuildPaletteOrder: 30
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Queue: Infantry.GDI, Infantry.Nod
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Queue: Infantry.GDI, Infantry.Nod
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Selectable:
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Bounds: 12,17,0,-6
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Mobile:
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Mobile:
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Speed: 56
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Speed: 56
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Health:
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Health:
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@@ -167,6 +160,7 @@ E6:
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Captures:
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Captures:
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CaptureTypes: building, husk
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CaptureTypes: building, husk
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-AutoTarget:
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-AutoTarget:
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TakeCover:
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WithInfantryBody:
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WithInfantryBody:
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IdleSequences: idle1,idle2
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IdleSequences: idle1,idle2
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StandSequences: stand, stand2
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StandSequences: stand, stand2
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@@ -183,8 +177,6 @@ RMBO:
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BuildPaletteOrder: 50
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BuildPaletteOrder: 50
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Prerequisites: eye, ~techlevel.high
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Prerequisites: eye, ~techlevel.high
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Queue: Infantry.GDI
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Queue: Infantry.GDI
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Selectable:
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Bounds: 12,17,0,-6
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Mobile:
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Mobile:
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Speed: 71
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Speed: 71
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Health:
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Health:
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@@ -200,6 +192,7 @@ RMBO:
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Armament:
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Armament:
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Weapon: Sniper
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Weapon: Sniper
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AttackFrontal:
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AttackFrontal:
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TakeCover:
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WithInfantryBody:
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WithInfantryBody:
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IdleSequences: idle1,idle2,idle3
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IdleSequences: idle1,idle2,idle3
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StandSequences: stand, stand2
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StandSequences: stand, stand2
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@@ -202,6 +202,7 @@
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Rough: 70
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Rough: 70
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SelectionDecorations:
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SelectionDecorations:
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Selectable:
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Selectable:
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Bounds: 12,18,0,-6
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TargetableUnit:
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TargetableUnit:
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TargetTypes: Ground
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TargetTypes: Ground
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RenderSprites:
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RenderSprites:
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@@ -8,8 +8,6 @@ rifle:
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Tooltip:
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Tooltip:
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Name: Rifleman
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Name: Rifleman
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Description: General-purpose infantry\n Strong vs Infantry\n Weak vs Vehicles, Artillery
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Description: General-purpose infantry\n Strong vs Infantry\n Weak vs Vehicles, Artillery
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Selectable:
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Bounds: 12,17,0,0
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Health:
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Health:
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HP: 50
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HP: 50
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Mobile:
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Mobile:
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@@ -18,9 +16,7 @@ rifle:
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Weapon: LMG
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Weapon: LMG
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AttackFrontal:
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AttackFrontal:
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TakeCover:
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TakeCover:
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DamageModifiers:
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WithInfantryBody:
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Prone50Percent: 50
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DamageTriggers: TriggerProne
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AttractsWorms:
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AttractsWorms:
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Intensity: 120
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Intensity: 120
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@@ -35,8 +31,6 @@ engineer:
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Tooltip:
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Tooltip:
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Name: Engineer
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Name: Engineer
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Description: Infiltrates and captures enemy structures\n Strong vs Buildings\n Weak vs Everything
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Description: Infiltrates and captures enemy structures\n Strong vs Buildings\n Weak vs Everything
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Selectable:
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Bounds: 12,17,0,0
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Health:
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Health:
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HP: 25
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HP: 25
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Mobile:
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Mobile:
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@@ -44,6 +38,8 @@ engineer:
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Passenger:
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Passenger:
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PipType: Yellow
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PipType: Yellow
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EngineerRepair:
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EngineerRepair:
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TakeCover:
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WithInfantryBody:
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ExternalCaptures:
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ExternalCaptures:
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Type: building
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Type: building
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Captures:
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Captures:
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@@ -65,8 +61,6 @@ bazooka:
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Tooltip:
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Tooltip:
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Name: Trooper
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Name: Trooper
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Description: Anti-tank/Anti-aircraft infantry\n Strong vs Tanks, Aircraft\n Weak vs Infantry, Artillery
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Description: Anti-tank/Anti-aircraft infantry\n Strong vs Tanks, Aircraft\n Weak vs Infantry, Artillery
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Selectable:
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Bounds: 12,17,0,0
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Health:
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Health:
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HP: 45
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HP: 45
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Mobile:
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Mobile:
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@@ -76,9 +70,7 @@ bazooka:
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LocalOffset: 0,0,555
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LocalOffset: 0,0,555
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AttackFrontal:
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AttackFrontal:
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TakeCover:
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TakeCover:
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DamageModifiers:
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WithInfantryBody:
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Prone50Percent: 50
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DamageTriggers: TriggerProne
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AttractsWorms:
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AttractsWorms:
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Intensity: 180
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Intensity: 180
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@@ -93,8 +85,6 @@ medic:
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Tooltip:
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Tooltip:
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Name: Medic
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Name: Medic
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Description: Heals nearby infantry\n Strong vs Nothing\n Weak vs Everything
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Description: Heals nearby infantry\n Strong vs Nothing\n Weak vs Everything
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Selectable:
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Bounds: 12,17,0,0
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Health:
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Health:
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HP: 60
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HP: 60
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Mobile:
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Mobile:
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@@ -105,6 +95,7 @@ medic:
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AttackMedic:
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AttackMedic:
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Cursor: ability
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Cursor: ability
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OutsideRangeCursor: ability
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OutsideRangeCursor: ability
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TakeCover:
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WithInfantryBody:
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WithInfantryBody:
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AttackSequence: heal
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AttackSequence: heal
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Passenger:
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Passenger:
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@@ -126,8 +117,6 @@ fremen:
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Queue: Infantry
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Queue: Infantry
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BuildPaletteOrder: 100
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BuildPaletteOrder: 100
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Prerequisites: ~barracks.atreides, palace, ~techlevel.high
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Prerequisites: ~barracks.atreides, palace, ~techlevel.high
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Selectable:
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Bounds: 12,17,0,0
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|
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Mobile:
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Mobile:
|
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Speed: 53
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Speed: 53
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Health:
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Health:
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||||||
@@ -143,9 +132,7 @@ fremen:
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Weapon: Slung
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Weapon: Slung
|
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AttackFrontal:
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AttackFrontal:
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||||||
TakeCover:
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TakeCover:
|
||||||
DamageModifiers:
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WithInfantryBody:
|
||||||
Prone50Percent: 50
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|
||||||
DamageTriggers: TriggerProne
|
|
||||||
Cloak:
|
Cloak:
|
||||||
InitialDelay: 250
|
InitialDelay: 250
|
||||||
CloakDelay: 250
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CloakDelay: 250
|
||||||
@@ -166,8 +153,6 @@ grenadier:
|
|||||||
Tooltip:
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Tooltip:
|
||||||
Name: Grenadier
|
Name: Grenadier
|
||||||
Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
|
Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
|
||||||
Selectable:
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|
||||||
Bounds: 12,17,0,0
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|
||||||
Health:
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Health:
|
||||||
HP: 50
|
HP: 50
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -178,9 +163,6 @@ grenadier:
|
|||||||
FireDelay: 15
|
FireDelay: 15
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
TakeCover:
|
TakeCover:
|
||||||
DamageModifiers:
|
|
||||||
Prone50Percent: 50
|
|
||||||
DamageTriggers: TriggerProne
|
|
||||||
WithInfantryBody:
|
WithInfantryBody:
|
||||||
IdleSequences: idle
|
IdleSequences: idle
|
||||||
Explodes:
|
Explodes:
|
||||||
@@ -200,8 +182,6 @@ sardaukar:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Sardaukar
|
Name: Sardaukar
|
||||||
Description: Elite asssault infantry\n Strong vs Infantry, Vehicles\n Weak vs Artillery
|
Description: Elite asssault infantry\n Strong vs Infantry, Vehicles\n Weak vs Artillery
|
||||||
Selectable:
|
|
||||||
Bounds: 12,17,0,0
|
|
||||||
Health:
|
Health:
|
||||||
HP: 100
|
HP: 100
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -209,9 +189,7 @@ sardaukar:
|
|||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
Range: 6c0
|
Range: 6c0
|
||||||
TakeCover:
|
TakeCover:
|
||||||
DamageModifiers:
|
WithInfantryBody:
|
||||||
Prone50Percent: 50
|
|
||||||
DamageTriggers: TriggerProne
|
|
||||||
Armament@PRIMARY:
|
Armament@PRIMARY:
|
||||||
Weapon: Vulcan
|
Weapon: Vulcan
|
||||||
Armament@SECONDARY:
|
Armament@SECONDARY:
|
||||||
@@ -233,14 +211,14 @@ saboteur:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Saboteur
|
Name: Saboteur
|
||||||
Description: Sneaky infantry, armed with explosives\n Strong vs Buildings\n Weak vs Everything\n Special Ability: destroy buildings
|
Description: Sneaky infantry, armed with explosives\n Strong vs Buildings\n Weak vs Everything\n Special Ability: destroy buildings
|
||||||
Selectable:
|
|
||||||
Bounds: 12,17,0,0
|
|
||||||
Health:
|
Health:
|
||||||
HP: 100
|
HP: 100
|
||||||
Mobile:
|
Mobile:
|
||||||
Speed: 64
|
Speed: 64
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
Range: 7c0
|
Range: 7c0
|
||||||
|
TakeCover:
|
||||||
|
WithInfantryBody:
|
||||||
C4Demolition:
|
C4Demolition:
|
||||||
C4Delay: 45
|
C4Delay: 45
|
||||||
Voice: Move
|
Voice: Move
|
||||||
|
|||||||
@@ -130,6 +130,21 @@ engineer:
|
|||||||
Facings: -8
|
Facings: -8
|
||||||
Transpose: true
|
Transpose: true
|
||||||
Tick: 120
|
Tick: 120
|
||||||
|
standup-0: DATA.R8
|
||||||
|
Start: 1262
|
||||||
|
Facings: -8
|
||||||
|
Transpose: true
|
||||||
|
Tick: 120
|
||||||
|
prone-stand: DATA.R8
|
||||||
|
Start: 1270
|
||||||
|
Facings: -8
|
||||||
|
Transpose: true
|
||||||
|
prone-run: DATA.R8
|
||||||
|
Start: 1278
|
||||||
|
Length: 3
|
||||||
|
Facings: -8
|
||||||
|
Transpose: true
|
||||||
|
Tick: 120
|
||||||
die1: DATA.R8
|
die1: DATA.R8
|
||||||
Frames: 1342, 1349, 1356, 1363, 1370, 1377, 1384, 1391, 1398, 1399, 1400, 1401
|
Frames: 1342, 1349, 1356, 1363, 1370, 1377, 1384, 1391, 1398, 1399, 1400, 1401
|
||||||
Length: 12
|
Length: 12
|
||||||
@@ -166,6 +181,21 @@ medic: # actually thumper
|
|||||||
Facings: -8
|
Facings: -8
|
||||||
Transpose: true
|
Transpose: true
|
||||||
Tick: 120
|
Tick: 120
|
||||||
|
standup-0: DATA.R8
|
||||||
|
Start: 1462
|
||||||
|
Facings: -8
|
||||||
|
Transpose: true
|
||||||
|
Tick: 120
|
||||||
|
prone-stand: DATA.R8
|
||||||
|
Start: 1470
|
||||||
|
Facings: -8
|
||||||
|
Transpose: true
|
||||||
|
prone-run: DATA.R8
|
||||||
|
Start: 1478
|
||||||
|
Length: 3
|
||||||
|
Facings: -8
|
||||||
|
Transpose: true
|
||||||
|
Tick: 120
|
||||||
heal: DATA.R8
|
heal: DATA.R8
|
||||||
Start: 1458
|
Start: 1458
|
||||||
Length: 5
|
Length: 5
|
||||||
@@ -385,6 +415,8 @@ sardaukar:
|
|||||||
Offset: -30,-24
|
Offset: -30,-24
|
||||||
|
|
||||||
grenadier: # 2502 - 2749 in 1.06 DATA.R8
|
grenadier: # 2502 - 2749 in 1.06 DATA.R8
|
||||||
|
Defaults:
|
||||||
|
Offset: 1,-4
|
||||||
stand: grenadier.shp
|
stand: grenadier.shp
|
||||||
Facings: 8
|
Facings: 8
|
||||||
idle: grenadier.shp
|
idle: grenadier.shp
|
||||||
@@ -432,6 +464,7 @@ grenadier: # 2502 - 2749 in 1.06 DATA.R8
|
|||||||
Facings: 8
|
Facings: 8
|
||||||
Tick: 120
|
Tick: 120
|
||||||
icon: grenadiericon.shp # 4281 in 1.06 DATA.R8
|
icon: grenadiericon.shp # 4281 in 1.06 DATA.R8
|
||||||
|
Offset: 0,0
|
||||||
|
|
||||||
sandworm:
|
sandworm:
|
||||||
mouth: DATA.R8
|
mouth: DATA.R8
|
||||||
|
|||||||
@@ -170,8 +170,13 @@
|
|||||||
Beach: 80
|
Beach: 80
|
||||||
SelectionDecorations:
|
SelectionDecorations:
|
||||||
Selectable:
|
Selectable:
|
||||||
|
Bounds: 12,18,0,-6
|
||||||
TargetableUnit:
|
TargetableUnit:
|
||||||
TargetTypes: Ground, Infantry, Disguise
|
TargetTypes: Ground, Infantry, Disguise
|
||||||
|
TakeCover:
|
||||||
|
DamageModifiers:
|
||||||
|
Prone50Percent: 50
|
||||||
|
DamageTriggers: TriggerProne
|
||||||
RenderSprites:
|
RenderSprites:
|
||||||
WithInfantryBody:
|
WithInfantryBody:
|
||||||
WithDeathAnimation:
|
WithDeathAnimation:
|
||||||
@@ -457,8 +462,6 @@
|
|||||||
|
|
||||||
^CivInfantry:
|
^CivInfantry:
|
||||||
Inherits: ^Infantry
|
Inherits: ^Infantry
|
||||||
Selectable:
|
|
||||||
Bounds: 12,17,0,-9
|
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 70
|
Cost: 70
|
||||||
Tooltip:
|
Tooltip:
|
||||||
@@ -479,6 +482,7 @@
|
|||||||
ScaredyCat:
|
ScaredyCat:
|
||||||
Voiced:
|
Voiced:
|
||||||
VoiceSet: CivilianMaleVoice
|
VoiceSet: CivilianMaleVoice
|
||||||
|
-TakeCover:
|
||||||
|
|
||||||
^CivBuilding:
|
^CivBuilding:
|
||||||
Inherits: ^TechBuilding
|
Inherits: ^TechBuilding
|
||||||
|
|||||||
@@ -44,8 +44,6 @@ E1:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Rifle Infantry
|
Name: Rifle Infantry
|
||||||
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles
|
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles
|
||||||
Selectable:
|
|
||||||
Bounds: 12,17,0,-9
|
|
||||||
Health:
|
Health:
|
||||||
HP: 50
|
HP: 50
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -58,9 +56,6 @@ E1:
|
|||||||
MuzzleSequence: garrison-muzzle
|
MuzzleSequence: garrison-muzzle
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
TakeCover:
|
TakeCover:
|
||||||
DamageModifiers:
|
|
||||||
Prone50Percent: 50
|
|
||||||
DamageTriggers: TriggerProne
|
|
||||||
WithInfantryBody:
|
WithInfantryBody:
|
||||||
IdleSequences: idle1,idle2
|
IdleSequences: idle1,idle2
|
||||||
StandSequences: stand,stand2
|
StandSequences: stand,stand2
|
||||||
@@ -77,8 +72,6 @@ E2:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Grenadier
|
Name: Grenadier
|
||||||
Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
|
Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
|
||||||
Selectable:
|
|
||||||
Bounds: 12,17,0,-9
|
|
||||||
Health:
|
Health:
|
||||||
HP: 50
|
HP: 50
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -93,9 +86,6 @@ E2:
|
|||||||
FireDelay: 15
|
FireDelay: 15
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
TakeCover:
|
TakeCover:
|
||||||
DamageModifiers:
|
|
||||||
Prone50Percent: 50
|
|
||||||
DamageTriggers: TriggerProne
|
|
||||||
WithInfantryBody:
|
WithInfantryBody:
|
||||||
IdleSequences: idle1,idle2
|
IdleSequences: idle1,idle2
|
||||||
StandSequences: stand,stand2
|
StandSequences: stand,stand2
|
||||||
@@ -115,8 +105,6 @@ E3:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Rocket Soldier
|
Name: Rocket Soldier
|
||||||
Description: Anti-tank/Anti-aircraft infantry.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
|
Description: Anti-tank/Anti-aircraft infantry.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
|
||||||
Selectable:
|
|
||||||
Bounds: 12,17,0,-9
|
|
||||||
Health:
|
Health:
|
||||||
HP: 45
|
HP: 45
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -132,9 +120,6 @@ E3:
|
|||||||
Weapon: Dragon
|
Weapon: Dragon
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
TakeCover:
|
TakeCover:
|
||||||
DamageModifiers:
|
|
||||||
Prone50Percent: 50
|
|
||||||
DamageTriggers: TriggerProne
|
|
||||||
WithInfantryBody:
|
WithInfantryBody:
|
||||||
IdleSequences: idle1,idle2
|
IdleSequences: idle1,idle2
|
||||||
StandSequences: stand,stand2
|
StandSequences: stand,stand2
|
||||||
@@ -151,8 +136,6 @@ E4:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Flamethrower
|
Name: Flamethrower
|
||||||
Description: Advanced anti-structure unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
|
Description: Advanced anti-structure unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
|
||||||
Selectable:
|
|
||||||
Bounds: 12,17,0,-9
|
|
||||||
Health:
|
Health:
|
||||||
HP: 40
|
HP: 40
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -166,9 +149,6 @@ E4:
|
|||||||
Weapon: Flamer
|
Weapon: Flamer
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
TakeCover:
|
TakeCover:
|
||||||
DamageModifiers:
|
|
||||||
Prone50Percent: 50
|
|
||||||
DamageTriggers: TriggerProne
|
|
||||||
WithInfantryBody:
|
WithInfantryBody:
|
||||||
IdleSequences: idle1,idle2
|
IdleSequences: idle1,idle2
|
||||||
StandSequences: stand,stand2
|
StandSequences: stand,stand2
|
||||||
@@ -185,8 +165,6 @@ E6:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Engineer
|
Name: Engineer
|
||||||
Description: Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything
|
Description: Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything
|
||||||
Selectable:
|
|
||||||
Bounds: 12,17,0,-9
|
|
||||||
Health:
|
Health:
|
||||||
HP: 25
|
HP: 25
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -197,11 +175,8 @@ E6:
|
|||||||
RepairsBridges:
|
RepairsBridges:
|
||||||
ExternalCaptures:
|
ExternalCaptures:
|
||||||
Type: building
|
Type: building
|
||||||
TakeCover:
|
|
||||||
DamageModifiers:
|
|
||||||
Prone50Percent: 50
|
|
||||||
DamageTriggers: TriggerProne
|
|
||||||
-AutoTarget:
|
-AutoTarget:
|
||||||
|
TakeCover:
|
||||||
WithInfantryBody:
|
WithInfantryBody:
|
||||||
IdleSequences: idle1,idle2
|
IdleSequences: idle1,idle2
|
||||||
StandSequences: stand,stand2
|
StandSequences: stand,stand2
|
||||||
@@ -222,8 +197,6 @@ SPY:
|
|||||||
Name: Spy
|
Name: Spy
|
||||||
GenericName: Soldier
|
GenericName: Soldier
|
||||||
Description: Infiltrates enemy structures for intel or\nsabotage. Exact effect depends on the\nbuilding infiltrated.\n Strong vs Nothing\n Weak vs Everything\n Special Ability: Disguised
|
Description: Infiltrates enemy structures for intel or\nsabotage. Exact effect depends on the\nbuilding infiltrated.\n Strong vs Nothing\n Weak vs Everything\n Special Ability: Disguised
|
||||||
Selectable:
|
|
||||||
Bounds: 12,17,0,-9
|
|
||||||
Health:
|
Health:
|
||||||
HP: 25
|
HP: 25
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -233,9 +206,6 @@ SPY:
|
|||||||
Passenger:
|
Passenger:
|
||||||
PipType: Yellow
|
PipType: Yellow
|
||||||
TakeCover:
|
TakeCover:
|
||||||
DamageModifiers:
|
|
||||||
Prone50Percent: 50
|
|
||||||
DamageTriggers: TriggerProne
|
|
||||||
Disguise:
|
Disguise:
|
||||||
Infiltrates:
|
Infiltrates:
|
||||||
Types: SpyInfiltrate
|
Types: SpyInfiltrate
|
||||||
@@ -252,6 +222,7 @@ SPY:
|
|||||||
|
|
||||||
SPY.England:
|
SPY.England:
|
||||||
Inherits: SPY
|
Inherits: SPY
|
||||||
|
TakeCover:
|
||||||
WithDisguisingInfantryBody:
|
WithDisguisingInfantryBody:
|
||||||
Buildable:
|
Buildable:
|
||||||
Prerequisites: ~infantry.england, dome, ~tent, ~techlevel.medium
|
Prerequisites: ~infantry.england, dome, ~tent, ~techlevel.medium
|
||||||
@@ -275,8 +246,6 @@ E7:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Tanya
|
Name: Tanya
|
||||||
Description: Elite commando infantry. Armed with\ndual pistols and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles\n Special Ability: Destroy Building with C4\n\nMaximum 1 can be trained
|
Description: Elite commando infantry. Armed with\ndual pistols and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles\n Special Ability: Destroy Building with C4\n\nMaximum 1 can be trained
|
||||||
Selectable:
|
|
||||||
Bounds: 12,17,0,-9
|
|
||||||
Health:
|
Health:
|
||||||
HP: 100
|
HP: 100
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -298,9 +267,6 @@ E7:
|
|||||||
MuzzleSequence: garrison-muzzle
|
MuzzleSequence: garrison-muzzle
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
TakeCover:
|
TakeCover:
|
||||||
DamageModifiers:
|
|
||||||
Prone50Percent: 50
|
|
||||||
DamageTriggers: TriggerProne
|
|
||||||
WithInfantryBody:
|
WithInfantryBody:
|
||||||
IdleSequences: idle1,idle2
|
IdleSequences: idle1,idle2
|
||||||
AnnounceOnBuild:
|
AnnounceOnBuild:
|
||||||
@@ -320,8 +286,6 @@ MEDI:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Medic
|
Name: Medic
|
||||||
Description: Heals nearby infantry.\n Strong vs Nothing\n Weak vs Everything
|
Description: Heals nearby infantry.\n Strong vs Nothing\n Weak vs Everything
|
||||||
Selectable:
|
|
||||||
Bounds: 12,17,0,-9
|
|
||||||
Health:
|
Health:
|
||||||
HP: 80
|
HP: 80
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -337,9 +301,6 @@ MEDI:
|
|||||||
Cursor: heal
|
Cursor: heal
|
||||||
OutsideRangeCursor: heal
|
OutsideRangeCursor: heal
|
||||||
TakeCover:
|
TakeCover:
|
||||||
DamageModifiers:
|
|
||||||
Prone50Percent: 50
|
|
||||||
DamageTriggers: TriggerProne
|
|
||||||
-AutoTarget:
|
-AutoTarget:
|
||||||
WithInfantryBody:
|
WithInfantryBody:
|
||||||
IdleSequences: idle1,idle2
|
IdleSequences: idle1,idle2
|
||||||
@@ -359,8 +320,6 @@ MECH:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Mechanic
|
Name: Mechanic
|
||||||
Description: Repairs nearby vehicles and restores\nhusks to working condition.\n Strong vs Nothing\n Weak vs Everything
|
Description: Repairs nearby vehicles and restores\nhusks to working condition.\n Strong vs Nothing\n Weak vs Everything
|
||||||
Selectable:
|
|
||||||
Bounds: 12,17,0,-9
|
|
||||||
Health:
|
Health:
|
||||||
HP: 80
|
HP: 80
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -378,9 +337,6 @@ MECH:
|
|||||||
Captures:
|
Captures:
|
||||||
CaptureTypes: husk
|
CaptureTypes: husk
|
||||||
TakeCover:
|
TakeCover:
|
||||||
DamageModifiers:
|
|
||||||
Prone50Percent: 50
|
|
||||||
DamageTriggers: TriggerProne
|
|
||||||
-AutoTarget:
|
-AutoTarget:
|
||||||
WithInfantryBody:
|
WithInfantryBody:
|
||||||
IdleSequences: idle1,idle2
|
IdleSequences: idle1,idle2
|
||||||
@@ -390,8 +346,6 @@ MECH:
|
|||||||
|
|
||||||
EINSTEIN:
|
EINSTEIN:
|
||||||
Inherits: ^Infantry
|
Inherits: ^Infantry
|
||||||
Selectable:
|
|
||||||
Bounds: 12,17,0,-9
|
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 10
|
Cost: 10
|
||||||
Tooltip:
|
Tooltip:
|
||||||
@@ -403,6 +357,7 @@ EINSTEIN:
|
|||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
Range: 2c0
|
Range: 2c0
|
||||||
-AutoTarget:
|
-AutoTarget:
|
||||||
|
-TakeCover:
|
||||||
ProximityCaptor:
|
ProximityCaptor:
|
||||||
Types: CivilianInfantry
|
Types: CivilianInfantry
|
||||||
WithInfantryBody:
|
WithInfantryBody:
|
||||||
@@ -412,8 +367,6 @@ EINSTEIN:
|
|||||||
|
|
||||||
DELPHI:
|
DELPHI:
|
||||||
Inherits: ^Infantry
|
Inherits: ^Infantry
|
||||||
Selectable:
|
|
||||||
Bounds: 12,17,0,-9
|
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 10
|
Cost: 10
|
||||||
Tooltip:
|
Tooltip:
|
||||||
@@ -425,6 +378,7 @@ DELPHI:
|
|||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
Range: 2c0
|
Range: 2c0
|
||||||
-AutoTarget:
|
-AutoTarget:
|
||||||
|
-TakeCover:
|
||||||
ProximityCaptor:
|
ProximityCaptor:
|
||||||
Types: CivilianInfantry
|
Types: CivilianInfantry
|
||||||
WithInfantryBody:
|
WithInfantryBody:
|
||||||
@@ -452,8 +406,6 @@ THF:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Thief
|
Name: Thief
|
||||||
Description: Steals enemy credits.\n Strong vs Nothing\n Weak vs Everything\n
|
Description: Steals enemy credits.\n Strong vs Nothing\n Weak vs Everything\n
|
||||||
Selectable:
|
|
||||||
Bounds: 12,17,0,-9
|
|
||||||
Health:
|
Health:
|
||||||
HP: 25
|
HP: 25
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -465,9 +417,6 @@ THF:
|
|||||||
Infiltrates:
|
Infiltrates:
|
||||||
InfiltrateTypes: Cash
|
InfiltrateTypes: Cash
|
||||||
TakeCover:
|
TakeCover:
|
||||||
DamageModifiers:
|
|
||||||
Prone50Percent: 50
|
|
||||||
DamageTriggers: TriggerProne
|
|
||||||
-AutoTarget:
|
-AutoTarget:
|
||||||
Voiced:
|
Voiced:
|
||||||
VoiceSet: ThiefVoice
|
VoiceSet: ThiefVoice
|
||||||
@@ -484,8 +433,6 @@ HIJACKER:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Hijacker
|
Name: Hijacker
|
||||||
Description: Hijacks enemy vehicles. Unarmed\n Strong vs Tanks\n Weak vs Infantry, Aircraft
|
Description: Hijacks enemy vehicles. Unarmed\n Strong vs Tanks\n Weak vs Infantry, Aircraft
|
||||||
Selectable:
|
|
||||||
Bounds: 12,17,0,-9
|
|
||||||
Health:
|
Health:
|
||||||
HP: 50
|
HP: 50
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -499,6 +446,7 @@ HIJACKER:
|
|||||||
-AutoTarget:
|
-AutoTarget:
|
||||||
Voiced:
|
Voiced:
|
||||||
VoiceSet: ThiefVoice
|
VoiceSet: ThiefVoice
|
||||||
|
-TakeCover:
|
||||||
|
|
||||||
SHOK:
|
SHOK:
|
||||||
Inherits: ^Infantry
|
Inherits: ^Infantry
|
||||||
@@ -512,8 +460,6 @@ SHOK:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Shock Trooper
|
Name: Shock Trooper
|
||||||
Description: Elite infantry with portable tesla coils.\n Strong vs Infantry\n Weak vs Aircraft
|
Description: Elite infantry with portable tesla coils.\n Strong vs Infantry\n Weak vs Aircraft
|
||||||
Selectable:
|
|
||||||
Bounds: 12,17,0,-9
|
|
||||||
Health:
|
Health:
|
||||||
HP: 100
|
HP: 100
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -528,9 +474,6 @@ SHOK:
|
|||||||
Weapon: PortaTesla
|
Weapon: PortaTesla
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
TakeCover:
|
TakeCover:
|
||||||
DamageModifiers:
|
|
||||||
Prone50Percent: 50
|
|
||||||
DamageTriggers: TriggerProne
|
|
||||||
WithInfantryBody:
|
WithInfantryBody:
|
||||||
IdleSequences: idle1,idle2
|
IdleSequences: idle1,idle2
|
||||||
StandSequences: stand,stand2
|
StandSequences: stand,stand2
|
||||||
@@ -549,8 +492,6 @@ SNIPER:
|
|||||||
BuildAtProductionType: Soldier
|
BuildAtProductionType: Soldier
|
||||||
BuildPaletteOrder: 80
|
BuildPaletteOrder: 80
|
||||||
Prerequisites: ~disabled
|
Prerequisites: ~disabled
|
||||||
Selectable:
|
|
||||||
Bounds: 12,17,0,-6
|
|
||||||
Mobile:
|
Mobile:
|
||||||
Speed: 56
|
Speed: 56
|
||||||
Health:
|
Health:
|
||||||
@@ -569,9 +510,6 @@ SNIPER:
|
|||||||
MuzzleSequence: garrison-muzzle
|
MuzzleSequence: garrison-muzzle
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
TakeCover:
|
TakeCover:
|
||||||
DamageModifiers:
|
|
||||||
Prone50Percent: 50
|
|
||||||
DamageTriggers: TriggerProne
|
|
||||||
WithInfantryBody:
|
WithInfantryBody:
|
||||||
IdleSequences: idle1,idle2
|
IdleSequences: idle1,idle2
|
||||||
StandSequences: stand,stand2
|
StandSequences: stand,stand2
|
||||||
@@ -596,8 +534,6 @@ Zombie:
|
|||||||
Queue: Infantry
|
Queue: Infantry
|
||||||
BuildPaletteOrder: 200
|
BuildPaletteOrder: 200
|
||||||
Prerequisites: ~bio
|
Prerequisites: ~bio
|
||||||
Selectable:
|
|
||||||
Bounds: 12,17,0,-9
|
|
||||||
Health:
|
Health:
|
||||||
HP: 250
|
HP: 250
|
||||||
Mobile:
|
Mobile:
|
||||||
|
|||||||
@@ -4,8 +4,6 @@ WEEDGUY:
|
|||||||
Cost: 300
|
Cost: 300
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Chem Spray Infantry
|
Name: Chem Spray Infantry
|
||||||
Selectable:
|
|
||||||
Bounds: 12,17,0,-6
|
|
||||||
Voiced:
|
Voiced:
|
||||||
VoiceSet: Weed
|
VoiceSet: Weed
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -20,13 +18,6 @@ WEEDGUY:
|
|||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
WithInfantryBody:
|
WithInfantryBody:
|
||||||
TakeCover:
|
TakeCover:
|
||||||
DamageModifiers:
|
|
||||||
Prone50Percent: 50
|
|
||||||
Prone60Percent: 60
|
|
||||||
Prone70Percent: 70
|
|
||||||
Prone100Percent: 100
|
|
||||||
Prone350Percent: 350
|
|
||||||
DamageTriggers: TriggerProne
|
|
||||||
|
|
||||||
UMAGON:
|
UMAGON:
|
||||||
Inherits: ^Infantry
|
Inherits: ^Infantry
|
||||||
@@ -34,8 +25,6 @@ UMAGON:
|
|||||||
Cost: 400
|
Cost: 400
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Umagon
|
Name: Umagon
|
||||||
Selectable:
|
|
||||||
Bounds: 12,17,0,-6
|
|
||||||
Voiced:
|
Voiced:
|
||||||
VoiceSet: Umagon
|
VoiceSet: Umagon
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -51,13 +40,6 @@ UMAGON:
|
|||||||
Weapon: Sniper
|
Weapon: Sniper
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
TakeCover:
|
TakeCover:
|
||||||
DamageModifiers:
|
|
||||||
Prone50Percent: 50
|
|
||||||
Prone60Percent: 60
|
|
||||||
Prone70Percent: 70
|
|
||||||
Prone100Percent: 100
|
|
||||||
Prone350Percent: 350
|
|
||||||
DamageTriggers: TriggerProne
|
|
||||||
WithInfantryBody:
|
WithInfantryBody:
|
||||||
IdleSequences: idle1,idle2
|
IdleSequences: idle1,idle2
|
||||||
|
|
||||||
@@ -69,8 +51,6 @@ CHAMSPY:
|
|||||||
Name: Chameleon Spy
|
Name: Chameleon Spy
|
||||||
Voiced:
|
Voiced:
|
||||||
VoiceSet: Spy
|
VoiceSet: Spy
|
||||||
Selectable:
|
|
||||||
Bounds: 12,17,0,-9
|
|
||||||
Health:
|
Health:
|
||||||
HP: 120
|
HP: 120
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -79,13 +59,6 @@ CHAMSPY:
|
|||||||
Range: 9c0
|
Range: 9c0
|
||||||
Passenger:
|
Passenger:
|
||||||
TakeCover:
|
TakeCover:
|
||||||
DamageModifiers:
|
|
||||||
Prone50Percent: 50
|
|
||||||
Prone60Percent: 60
|
|
||||||
Prone70Percent: 70
|
|
||||||
Prone100Percent: 100
|
|
||||||
Prone350Percent: 350
|
|
||||||
DamageTriggers: TriggerProne
|
|
||||||
Disguise:
|
Disguise:
|
||||||
Infiltrates:
|
Infiltrates:
|
||||||
Types: SpyInfiltrate
|
Types: SpyInfiltrate
|
||||||
@@ -100,8 +73,6 @@ MUTANT:
|
|||||||
Cost: 100
|
Cost: 100
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Mutant
|
Name: Mutant
|
||||||
Selectable:
|
|
||||||
Bounds: 12,17,0,-9
|
|
||||||
Voiced:
|
Voiced:
|
||||||
VoiceSet: Mutant
|
VoiceSet: Mutant
|
||||||
Health:
|
Health:
|
||||||
@@ -116,13 +87,6 @@ MUTANT:
|
|||||||
Weapon: Vulcan
|
Weapon: Vulcan
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
TakeCover:
|
TakeCover:
|
||||||
DamageModifiers:
|
|
||||||
Prone50Percent: 50
|
|
||||||
Prone60Percent: 60
|
|
||||||
Prone70Percent: 70
|
|
||||||
Prone100Percent: 100
|
|
||||||
Prone350Percent: 350
|
|
||||||
DamageTriggers: TriggerProne
|
|
||||||
WithInfantryBody:
|
WithInfantryBody:
|
||||||
IdleSequences: idle1,idle2
|
IdleSequences: idle1,idle2
|
||||||
|
|
||||||
@@ -132,8 +96,6 @@ MWMN:
|
|||||||
Cost: 100
|
Cost: 100
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Mutant Soldier
|
Name: Mutant Soldier
|
||||||
Selectable:
|
|
||||||
Bounds: 12,17,0,-9
|
|
||||||
Voiced:
|
Voiced:
|
||||||
VoiceSet: CivilianFemale
|
VoiceSet: CivilianFemale
|
||||||
Health:
|
Health:
|
||||||
@@ -148,13 +110,6 @@ MWMN:
|
|||||||
Weapon: Vulcan
|
Weapon: Vulcan
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
TakeCover:
|
TakeCover:
|
||||||
DamageModifiers:
|
|
||||||
Prone50Percent: 50
|
|
||||||
Prone60Percent: 60
|
|
||||||
Prone70Percent: 70
|
|
||||||
Prone100Percent: 100
|
|
||||||
Prone350Percent: 350
|
|
||||||
DamageTriggers: TriggerProne
|
|
||||||
WithInfantryBody:
|
WithInfantryBody:
|
||||||
IdleSequences: idle1,idle2
|
IdleSequences: idle1,idle2
|
||||||
|
|
||||||
@@ -164,8 +119,6 @@ MUTANT3:
|
|||||||
Cost: 100
|
Cost: 100
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Mutant Sergeant
|
Name: Mutant Sergeant
|
||||||
Selectable:
|
|
||||||
Bounds: 12,17,0,-9
|
|
||||||
Voiced:
|
Voiced:
|
||||||
VoiceSet: Mutant
|
VoiceSet: Mutant
|
||||||
Health:
|
Health:
|
||||||
@@ -180,13 +133,6 @@ MUTANT3:
|
|||||||
Weapon: Vulcan
|
Weapon: Vulcan
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
TakeCover:
|
TakeCover:
|
||||||
DamageModifiers:
|
|
||||||
Prone50Percent: 50
|
|
||||||
Prone60Percent: 60
|
|
||||||
Prone70Percent: 70
|
|
||||||
Prone100Percent: 100
|
|
||||||
Prone350Percent: 350
|
|
||||||
DamageTriggers: TriggerProne
|
|
||||||
WithInfantryBody:
|
WithInfantryBody:
|
||||||
IdleSequences: idle1,idle2
|
IdleSequences: idle1,idle2
|
||||||
|
|
||||||
@@ -196,8 +142,6 @@ TRATOS:
|
|||||||
Cost: 100
|
Cost: 100
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Tratos
|
Name: Tratos
|
||||||
Selectable:
|
|
||||||
Bounds: 12,17,0,-9
|
|
||||||
Voiced:
|
Voiced:
|
||||||
VoiceSet: Tratos
|
VoiceSet: Tratos
|
||||||
Health:
|
Health:
|
||||||
@@ -209,13 +153,6 @@ TRATOS:
|
|||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
Range: 4c0
|
Range: 4c0
|
||||||
TakeCover:
|
TakeCover:
|
||||||
DamageModifiers:
|
|
||||||
Prone50Percent: 50
|
|
||||||
Prone60Percent: 60
|
|
||||||
Prone70Percent: 70
|
|
||||||
Prone100Percent: 100
|
|
||||||
Prone350Percent: 350
|
|
||||||
DamageTriggers: TriggerProne
|
|
||||||
-AutoTarget:
|
-AutoTarget:
|
||||||
WithInfantryBody:
|
WithInfantryBody:
|
||||||
IdleSequences: idle1,idle2
|
IdleSequences: idle1,idle2
|
||||||
@@ -226,8 +163,6 @@ OXANNA:
|
|||||||
Cost: 100
|
Cost: 100
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Oxanna
|
Name: Oxanna
|
||||||
Selectable:
|
|
||||||
Bounds: 12,17,0,-9
|
|
||||||
Voiced:
|
Voiced:
|
||||||
VoiceSet: Oxanna
|
VoiceSet: Oxanna
|
||||||
Health:
|
Health:
|
||||||
@@ -237,13 +172,6 @@ OXANNA:
|
|||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
Range: 4c0
|
Range: 4c0
|
||||||
TakeCover:
|
TakeCover:
|
||||||
DamageModifiers:
|
|
||||||
Prone50Percent: 50
|
|
||||||
Prone60Percent: 60
|
|
||||||
Prone70Percent: 70
|
|
||||||
Prone100Percent: 100
|
|
||||||
Prone350Percent: 350
|
|
||||||
DamageTriggers: TriggerProne
|
|
||||||
-AutoTarget:
|
-AutoTarget:
|
||||||
WithInfantryBody:
|
WithInfantryBody:
|
||||||
IdleSequences: idle1,idle2
|
IdleSequences: idle1,idle2
|
||||||
@@ -254,8 +182,6 @@ SLAV:
|
|||||||
Cost: 100
|
Cost: 100
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Slavick
|
Name: Slavick
|
||||||
Selectable:
|
|
||||||
Bounds: 12,17,0,-9
|
|
||||||
Voiced:
|
Voiced:
|
||||||
VoiceSet: Slavick
|
VoiceSet: Slavick
|
||||||
Health:
|
Health:
|
||||||
@@ -265,13 +191,6 @@ SLAV:
|
|||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
Range: 4c0
|
Range: 4c0
|
||||||
TakeCover:
|
TakeCover:
|
||||||
DamageModifiers:
|
|
||||||
Prone50Percent: 50
|
|
||||||
Prone60Percent: 60
|
|
||||||
Prone70Percent: 70
|
|
||||||
Prone100Percent: 100
|
|
||||||
Prone350Percent: 350
|
|
||||||
DamageTriggers: TriggerProne
|
|
||||||
-AutoTarget:
|
-AutoTarget:
|
||||||
WithInfantryBody:
|
WithInfantryBody:
|
||||||
IdleSequences: idle1,idle2
|
IdleSequences: idle1,idle2
|
||||||
@@ -289,8 +208,7 @@ DOGGIE:
|
|||||||
Cost: 100
|
Cost: 100
|
||||||
Armor:
|
Armor:
|
||||||
Type: Light
|
Type: Light
|
||||||
RevealsShroud:
|
-RevealsShroud:
|
||||||
Range: 4c0
|
|
||||||
Mobile:
|
Mobile:
|
||||||
Speed: 113
|
Speed: 113
|
||||||
Voiced:
|
Voiced:
|
||||||
@@ -306,66 +224,32 @@ DOGGIE:
|
|||||||
MaxMoveDelayInTicks: 45
|
MaxMoveDelayInTicks: 45
|
||||||
|
|
||||||
VISSML:
|
VISSML:
|
||||||
Inherits: ^Infantry
|
Inherits: ^Viceroid
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Baby Visceroid
|
Name: Baby Visceroid
|
||||||
Health:
|
Health:
|
||||||
HP: 200
|
HP: 200
|
||||||
PoisonedByTiberium:
|
AttackWander:
|
||||||
Weapon: TiberiumHeal
|
WanderMoveRadius: 2
|
||||||
Valued:
|
MinMoveDelayInTicks: 30
|
||||||
Cost: 1
|
MaxMoveDelayInTicks: 60
|
||||||
Armor:
|
|
||||||
Type: Light
|
|
||||||
RevealsShroud:
|
|
||||||
Range: 0c0
|
|
||||||
Mobile:
|
|
||||||
Speed: 113
|
|
||||||
ROT: 16
|
|
||||||
-Crushable:
|
|
||||||
Voiced:
|
|
||||||
VoiceSet: Fiend
|
|
||||||
TargetableUnit:
|
|
||||||
TargetTypes: Ground
|
|
||||||
-AutoTarget:
|
|
||||||
-RenderSprites:
|
|
||||||
-WithInfantryBody:
|
|
||||||
-WithDeathAnimation:
|
|
||||||
RenderUnit:
|
|
||||||
|
|
||||||
VISLRG:
|
VISLRG:
|
||||||
Inherits: ^Infantry
|
Inherits: ^Viceroid
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Adult Visceroid
|
Name: Adult Visceroid
|
||||||
Health:
|
Health:
|
||||||
HP: 500
|
HP: 500
|
||||||
PoisonedByTiberium:
|
|
||||||
Weapon: TiberiumHeal
|
|
||||||
Valued:
|
|
||||||
Cost: 1
|
|
||||||
Armor:
|
|
||||||
Type: Light
|
|
||||||
RevealsShroud:
|
|
||||||
Range: 0c0
|
|
||||||
Mobile:
|
|
||||||
Speed: 113
|
|
||||||
ROT: 16
|
|
||||||
-Crushable:
|
|
||||||
Voiced:
|
|
||||||
VoiceSet: Fiend
|
|
||||||
TargetableUnit:
|
|
||||||
TargetTypes: Ground
|
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: SlimeAttack
|
Weapon: SlimeAttack
|
||||||
|
AutoTarget:
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
AttackWander:
|
AttackWander:
|
||||||
WanderMoveRadius: 2
|
WanderMoveRadius: 2
|
||||||
MinMoveDelayInTicks: 25
|
MinMoveDelayInTicks: 25
|
||||||
MaxMoveDelayInTicks: 45
|
MaxMoveDelayInTicks: 45
|
||||||
-RenderSprites:
|
Mobile:
|
||||||
-WithInfantryBody:
|
Crushes: crate, infantry
|
||||||
-WithDeathAnimation:
|
|
||||||
RenderUnit:
|
|
||||||
|
|
||||||
CIV1:
|
CIV1:
|
||||||
Inherits: ^CivilianInfantry
|
Inherits: ^CivilianInfantry
|
||||||
|
|||||||
@@ -185,10 +185,19 @@
|
|||||||
SelectionDecorations:
|
SelectionDecorations:
|
||||||
Palette: pips
|
Palette: pips
|
||||||
Selectable:
|
Selectable:
|
||||||
|
Bounds: 14,23,-1,-9
|
||||||
Voiced:
|
Voiced:
|
||||||
VoiceSet: Infantry
|
VoiceSet: Infantry
|
||||||
TargetableUnit:
|
TargetableUnit:
|
||||||
TargetTypes: Ground, Infantry
|
TargetTypes: Ground, Infantry
|
||||||
|
TakeCover:
|
||||||
|
DamageModifiers:
|
||||||
|
Prone50Percent: 50
|
||||||
|
Prone60Percent: 60
|
||||||
|
Prone70Percent: 70
|
||||||
|
Prone100Percent: 100
|
||||||
|
Prone350Percent: 350
|
||||||
|
DamageTriggers: TriggerProne
|
||||||
RenderSprites:
|
RenderSprites:
|
||||||
WithInfantryBody:
|
WithInfantryBody:
|
||||||
WithDeathAnimation:
|
WithDeathAnimation:
|
||||||
@@ -274,6 +283,7 @@
|
|||||||
Range: 2c0
|
Range: 2c0
|
||||||
ProximityCaptor:
|
ProximityCaptor:
|
||||||
Types: CivilianInfantry
|
Types: CivilianInfantry
|
||||||
|
-TakeCover:
|
||||||
WithInfantryBody:
|
WithInfantryBody:
|
||||||
ScaredyCat:
|
ScaredyCat:
|
||||||
-MustBeDestroyed:
|
-MustBeDestroyed:
|
||||||
@@ -506,6 +516,43 @@
|
|||||||
CruiseAltitude: 2560
|
CruiseAltitude: 2560
|
||||||
ReturnOnIdle:
|
ReturnOnIdle:
|
||||||
|
|
||||||
|
^Viceroid:
|
||||||
|
RenderUnit:
|
||||||
|
AppearsOnRadar:
|
||||||
|
Health:
|
||||||
|
Radius: 256
|
||||||
|
Armor:
|
||||||
|
Type: Light
|
||||||
|
Mobile:
|
||||||
|
Speed: 113
|
||||||
|
ROT: 16
|
||||||
|
Crushes: crate
|
||||||
|
SharesCell: no
|
||||||
|
TerrainSpeeds:
|
||||||
|
Clear: 90
|
||||||
|
Road: 100
|
||||||
|
Rail: 80
|
||||||
|
DirtRoad: 90
|
||||||
|
Rough: 70
|
||||||
|
Tiberium: 100
|
||||||
|
BlueTiberium: 100
|
||||||
|
SelectionDecorations:
|
||||||
|
Palette: pips
|
||||||
|
Selectable:
|
||||||
|
Bounds: 26,26,0,-3
|
||||||
|
TargetableUnit:
|
||||||
|
TargetTypes: Ground
|
||||||
|
AttackMove:
|
||||||
|
HiddenUnderFog:
|
||||||
|
DrawLineToTarget:
|
||||||
|
PoisonedByTiberium:
|
||||||
|
Weapon: TiberiumHeal
|
||||||
|
CombatDebugOverlay:
|
||||||
|
Guardable:
|
||||||
|
BodyOrientation:
|
||||||
|
Huntable:
|
||||||
|
ScriptTriggers:
|
||||||
|
|
||||||
^BlossomTree:
|
^BlossomTree:
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Blossom Tree
|
Name: Blossom Tree
|
||||||
|
|||||||
@@ -9,8 +9,6 @@ E2:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Disc Thrower
|
Name: Disc Thrower
|
||||||
Description: Infantry armed with special explosive discs.\n Strong vs Buildings, Infantry\n Weak vs Vehicles, Aircraft
|
Description: Infantry armed with special explosive discs.\n Strong vs Buildings, Infantry\n Weak vs Vehicles, Aircraft
|
||||||
Selectable:
|
|
||||||
Bounds: 12,17,0,-9
|
|
||||||
Health:
|
Health:
|
||||||
HP: 150
|
HP: 150
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -21,13 +19,6 @@ E2:
|
|||||||
FireDelay: 5
|
FireDelay: 5
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
TakeCover:
|
TakeCover:
|
||||||
DamageModifiers:
|
|
||||||
Prone50Percent: 50
|
|
||||||
Prone60Percent: 60
|
|
||||||
Prone70Percent: 70
|
|
||||||
Prone100Percent: 100
|
|
||||||
Prone350Percent: 350
|
|
||||||
DamageTriggers: TriggerProne
|
|
||||||
WithInfantryBody:
|
WithInfantryBody:
|
||||||
IdleSequences: idle1,idle2
|
IdleSequences: idle1,idle2
|
||||||
|
|
||||||
@@ -42,8 +33,6 @@ MEDIC:
|
|||||||
Queue: Infantry
|
Queue: Infantry
|
||||||
BuildPaletteOrder: 70
|
BuildPaletteOrder: 70
|
||||||
Prerequisites: ~gapile
|
Prerequisites: ~gapile
|
||||||
Selectable:
|
|
||||||
Bounds: 12,17,0,-6
|
|
||||||
Voiced:
|
Voiced:
|
||||||
VoiceSet: Medic
|
VoiceSet: Medic
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -56,13 +45,6 @@ MEDIC:
|
|||||||
Weapon: Heal
|
Weapon: Heal
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
TakeCover:
|
TakeCover:
|
||||||
DamageModifiers:
|
|
||||||
Prone50Percent: 50
|
|
||||||
Prone60Percent: 60
|
|
||||||
Prone70Percent: 70
|
|
||||||
Prone100Percent: 100
|
|
||||||
Prone350Percent: 350
|
|
||||||
DamageTriggers: TriggerProne
|
|
||||||
WithInfantryBody:
|
WithInfantryBody:
|
||||||
IdleSequences: idle1,idle2
|
IdleSequences: idle1,idle2
|
||||||
AttackSequence: heal
|
AttackSequence: heal
|
||||||
@@ -81,9 +63,8 @@ JUMPJET:
|
|||||||
Queue: Infantry
|
Queue: Infantry
|
||||||
BuildPaletteOrder: 40
|
BuildPaletteOrder: 40
|
||||||
Prerequisites: ~gapile, garadr
|
Prerequisites: ~gapile, garadr
|
||||||
Selectable:
|
Voiced:
|
||||||
Bounds: 12,17,0,-6
|
VoiceSet: JumpJet
|
||||||
Voice: JumpJet
|
|
||||||
Mobile:
|
Mobile:
|
||||||
Speed: 56
|
Speed: 56
|
||||||
Health:
|
Health:
|
||||||
@@ -99,13 +80,6 @@ JUMPJET:
|
|||||||
-Crushable:
|
-Crushable:
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
TakeCover:
|
TakeCover:
|
||||||
DamageModifiers:
|
|
||||||
Prone50Percent: 50
|
|
||||||
Prone60Percent: 60
|
|
||||||
Prone70Percent: 70
|
|
||||||
Prone100Percent: 100
|
|
||||||
Prone350Percent: 350
|
|
||||||
DamageTriggers: TriggerProne
|
|
||||||
WithInfantryBody:
|
WithInfantryBody:
|
||||||
|
|
||||||
GHOST:
|
GHOST:
|
||||||
@@ -120,9 +94,8 @@ GHOST:
|
|||||||
BuildPaletteOrder: 50
|
BuildPaletteOrder: 50
|
||||||
Prerequisites: ~gapile, gatech
|
Prerequisites: ~gapile, gatech
|
||||||
BuildLimit: 1
|
BuildLimit: 1
|
||||||
Selectable:
|
Voiced:
|
||||||
Bounds: 12,17,0,-6
|
VoiceSet: Ghost
|
||||||
Voice: Ghost
|
|
||||||
Mobile:
|
Mobile:
|
||||||
Speed: 56
|
Speed: 56
|
||||||
Health:
|
Health:
|
||||||
@@ -141,13 +114,6 @@ GHOST:
|
|||||||
C4Demolition:
|
C4Demolition:
|
||||||
C4Delay: 45
|
C4Delay: 45
|
||||||
TakeCover:
|
TakeCover:
|
||||||
DamageModifiers:
|
|
||||||
Prone50Percent: 50
|
|
||||||
Prone60Percent: 60
|
|
||||||
Prone70Percent: 70
|
|
||||||
Prone100Percent: 100
|
|
||||||
Prone350Percent: 350
|
|
||||||
DamageTriggers: TriggerProne
|
|
||||||
WithInfantryBody:
|
WithInfantryBody:
|
||||||
IdleSequences: idle1,idle2
|
IdleSequences: idle1,idle2
|
||||||
|
|
||||||
|
|||||||
@@ -9,8 +9,6 @@ E3:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Rocket Infantry
|
Name: Rocket Infantry
|
||||||
Description: Anti-tank infantry.\n Strong vs Vehicles, Aircraft, Buildings\n Weak vs Infantry
|
Description: Anti-tank infantry.\n Strong vs Vehicles, Aircraft, Buildings\n Weak vs Infantry
|
||||||
Selectable:
|
|
||||||
Bounds: 12,17,0,-9
|
|
||||||
Voiced:
|
Voiced:
|
||||||
VoiceSet: Rocket
|
VoiceSet: Rocket
|
||||||
Health:
|
Health:
|
||||||
@@ -22,13 +20,6 @@ E3:
|
|||||||
LocalOffset: 128,0,640
|
LocalOffset: 128,0,640
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
TakeCover:
|
TakeCover:
|
||||||
DamageModifiers:
|
|
||||||
Prone50Percent: 50
|
|
||||||
Prone60Percent: 60
|
|
||||||
Prone70Percent: 70
|
|
||||||
Prone100Percent: 100
|
|
||||||
Prone350Percent: 350
|
|
||||||
DamageTriggers: TriggerProne
|
|
||||||
WithInfantryBody:
|
WithInfantryBody:
|
||||||
IdleSequences: idle1,idle2
|
IdleSequences: idle1,idle2
|
||||||
|
|
||||||
@@ -47,7 +38,7 @@ CYBORG:
|
|||||||
Prerequisites: ~nahand
|
Prerequisites: ~nahand
|
||||||
-Crushable:
|
-Crushable:
|
||||||
Selectable:
|
Selectable:
|
||||||
Bounds: 14,30,0,-7
|
Bounds: 16,31,0,-10
|
||||||
Voiced:
|
Voiced:
|
||||||
VoiceSet: Cyborg
|
VoiceSet: Cyborg
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -82,7 +73,7 @@ CYC2:
|
|||||||
BuildLimit: 1
|
BuildLimit: 1
|
||||||
-Crushable:
|
-Crushable:
|
||||||
Selectable:
|
Selectable:
|
||||||
Bounds: 14,30,0,-7
|
Bounds: 16,32,-1,-12
|
||||||
Voiced:
|
Voiced:
|
||||||
VoiceSet: CyborgCommando
|
VoiceSet: CyborgCommando
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -109,12 +100,10 @@ MHIJACK:
|
|||||||
BuildPaletteOrder: 60
|
BuildPaletteOrder: 60
|
||||||
Prerequisites: ~nahand, natech # natech must be natmpl
|
Prerequisites: ~nahand, natech # natech must be natmpl
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 100
|
Cost: 1850
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Mutant Hijacker
|
Name: Mutant Hijacker
|
||||||
Description: Hijacks enemy vehicles.\n Unarmed
|
Description: Hijacks enemy vehicles.\n Unarmed
|
||||||
Selectable:
|
|
||||||
Bounds: 12,17,0,-9
|
|
||||||
Voiced:
|
Voiced:
|
||||||
VoiceSet: Hijacker
|
VoiceSet: Hijacker
|
||||||
Health:
|
Health:
|
||||||
@@ -129,13 +118,6 @@ MHIJACK:
|
|||||||
Range: 6c0
|
Range: 6c0
|
||||||
-AutoTarget:
|
-AutoTarget:
|
||||||
TakeCover:
|
TakeCover:
|
||||||
DamageModifiers:
|
|
||||||
Prone50Percent: 50
|
|
||||||
Prone60Percent: 60
|
|
||||||
Prone70Percent: 70
|
|
||||||
Prone100Percent: 100
|
|
||||||
Prone350Percent: 350
|
|
||||||
DamageTriggers: TriggerProne
|
|
||||||
WithInfantryBody:
|
WithInfantryBody:
|
||||||
IdleSequences: idle1,idle2
|
IdleSequences: idle1,idle2
|
||||||
|
|
||||||
|
|||||||
@@ -9,8 +9,6 @@ E1:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Light Infantry
|
Name: Light Infantry
|
||||||
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
|
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
|
||||||
Selectable:
|
|
||||||
Bounds: 12,17,0,-9
|
|
||||||
Health:
|
Health:
|
||||||
HP: 125
|
HP: 125
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -26,13 +24,6 @@ E1:
|
|||||||
UpgradeMinEnabledLevel: 1
|
UpgradeMinEnabledLevel: 1
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
TakeCover:
|
TakeCover:
|
||||||
DamageModifiers:
|
|
||||||
Prone50Percent: 50
|
|
||||||
Prone60Percent: 60
|
|
||||||
Prone70Percent: 70
|
|
||||||
Prone100Percent: 100
|
|
||||||
Prone350Percent: 350
|
|
||||||
DamageTriggers: TriggerProne
|
|
||||||
WithInfantryBody:
|
WithInfantryBody:
|
||||||
IdleSequences: idle1,idle2
|
IdleSequences: idle1,idle2
|
||||||
|
|
||||||
@@ -47,8 +38,6 @@ ENGINEER:
|
|||||||
Queue: Infantry
|
Queue: Infantry
|
||||||
BuildPaletteOrder: 30
|
BuildPaletteOrder: 30
|
||||||
Prerequisites: ~barracks
|
Prerequisites: ~barracks
|
||||||
Selectable:
|
|
||||||
Bounds: 12,17,0,-6
|
|
||||||
Voiced:
|
Voiced:
|
||||||
VoiceSet: Engineer
|
VoiceSet: Engineer
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -62,15 +51,8 @@ ENGINEER:
|
|||||||
Captures:
|
Captures:
|
||||||
CaptureTypes: building
|
CaptureTypes: building
|
||||||
-AutoTarget:
|
-AutoTarget:
|
||||||
|
TakeCover:
|
||||||
WithInfantryBody:
|
WithInfantryBody:
|
||||||
IdleSequences: idle1,idle2
|
IdleSequences: idle1,idle2
|
||||||
TakeCover:
|
|
||||||
DamageModifiers:
|
|
||||||
Prone50Percent: 50
|
|
||||||
Prone60Percent: 60
|
|
||||||
Prone70Percent: 70
|
|
||||||
Prone100Percent: 100
|
|
||||||
Prone350Percent: 350
|
|
||||||
DamageTriggers: TriggerProne
|
|
||||||
-GainsExperience:
|
-GainsExperience:
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user