Unify Windows and mono build systems.
The Makefile behaviour is recreated using the new and significantly cleaner .NET Core csproj format. fixheader.exe is promoted to OpenRA.PostProcess.exe and now runs on all platforms.
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@@ -1,85 +1,35 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<ProjectGuid>{6CB8E1B7-6B36-4D93-8633-7C573E194AC4}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>OpenRA.Test</RootNamespace>
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<AssemblyName>OpenRA.Test</AssemblyName>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>..\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<DebugType>full</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<TargetFramework>net461</TargetFramework>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>5</LangVersion>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>..\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<DebugType>pdbonly</DebugType>
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<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
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<OutputPath>..</OutputPath>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<Platforms>x86</Platforms>
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<PlatformTarget>x86</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<Optimize>true</Optimize>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)'=='Debug'">
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<Optimize>false</Optimize>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Eluant, Version=1.0.5229.27703, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<Reference Include="Eluant">
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<HintPath>..\thirdparty\download\Eluant.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="nunit.framework, Version=2.6.3.13283, Culture=neutral, PublicKeyToken=96d09a1eb7f44a77, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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</Reference>
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<Reference Include="nunit.framework">
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<HintPath>..\thirdparty\download\nunit.framework.dll</HintPath>
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<Private>False</Private>
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<SpecificVersion>False</SpecificVersion>
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</Reference>
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<Reference Include="System" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="OpenRA.Game\ActionQueueTest.cs" />
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<Compile Include="OpenRA.Game\CPosTest.cs" />
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<Compile Include="OpenRA.Game\MiniYamlTest.cs" />
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<Compile Include="OpenRA.Game\ActorInfoTest.cs" />
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<Compile Include="OpenRA.Game\CoordinateTest.cs" />
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<Compile Include="OpenRA.Game\PriorityQueueTest.cs" />
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<Compile Include="OpenRA.Game\SpatiallyPartitionedTest.cs" />
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<Compile Include="OpenRA.Mods.Common\ShapeTest.cs" />
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<Compile Include="OpenRA.Game\OrderTest.cs" />
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<Compile Include="OpenRA.Game\PlatformTest.cs" />
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<Compile Include="OpenRA.Game\VariableExpressionTest.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
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<Project>{0dfb103f-2962-400f-8c6d-e2c28ccba633}</Project>
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<Name>OpenRA.Game</Name>
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<Private>False</Private>
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</ProjectReference>
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj" />
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<ProjectReference Include="..\OpenRA.Mods.Common\OpenRA.Mods.Common.csproj">
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<Project>{fe6c8cc0-2f07-442a-b29f-17617b3b7fc6}</Project>
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<Name>OpenRA.Mods.Common</Name>
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<Private>False</Private>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Properties\" />
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</ItemGroup>
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<ItemGroup>
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<None Include="App.config" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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