add damaged, light and water animations
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@@ -1100,6 +1100,10 @@ CTDAM:
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Prerequisite: anypower
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Prerequisite: anypower
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EditorTilesetFilter:
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EditorTilesetFilter:
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ExcludeTilesets: SNOW
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ExcludeTilesets: SNOW
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WithIdleOverlay@LIGHTS:
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Sequence: idle-lights
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WithIdleOverlay@WATER:
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Sequence: idle-water
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CTVEGA:
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CTVEGA:
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Inherits: ^CivBuilding
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Inherits: ^CivBuilding
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@@ -801,6 +801,22 @@ city22:
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ctdam:
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ctdam:
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idle:
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idle:
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damaged-idle:
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Start: 1
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idle-lights: ctdam_a
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Length: 8
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Tick: 200
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damaged-idle-lights: ctdam_a
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Start: 8
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Length: 8
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Tick: 200
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idle-water: ctdam_b
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Length: 8
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Tick: 200
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damaged-idle-water: ctdam_b
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Start: 8
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Length: 8
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Tick: 200
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ctvega:
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ctvega:
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Defaults:
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Defaults:
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