show real player names in syncreport
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@@ -41,7 +41,7 @@ namespace OpenRA.Network
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{
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ActorID = a.Actor.ActorID,
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Type = a.Actor.Info.Name,
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Owner = (a.Actor.Owner == null) ? "null" : a.Actor.Owner.InternalName,
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Owner = (a.Actor.Owner == null) ? "null" : a.Actor.Owner.PlayerName,
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Trait = a.Trait.GetType().Name,
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Hash = sync
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});
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