#601 fixed -- dont require explicit port on Direct Connect

This commit is contained in:
Chris Forbes
2011-03-12 18:52:35 +13:00
parent ed0ae15d49
commit 19b2e3e521

View File

@@ -187,22 +187,26 @@ namespace OpenRA.Mods.RA.Widgets.Delegates
{
var dc = widget.GetWidget("DIRECTCONNECT_BG");
dc.GetWidget<TextFieldWidget>("SERVER_ADDRESS").Text = Game.Settings.Player.LastServer;
dc.GetWidget("JOIN_BUTTON").OnMouseUp = mi =>
{
var address = dc.GetWidget<TextFieldWidget>("SERVER_ADDRESS").Text;
var cpts = address.Split(':').ToArray();
if (cpts.Length != 2)
return true;
Game.Settings.Player.LastServer = address;
Game.Settings.Save();
Widget.CloseWindow();
Game.JoinServer(cpts[0], int.Parse(cpts[1]));
return true;
};
dc.GetWidget<TextFieldWidget>("SERVER_ADDRESS").Text = Game.Settings.Player.LastServer;
dc.GetWidget("JOIN_BUTTON").OnMouseUp = mi =>
{
var address = dc.GetWidget<TextFieldWidget>("SERVER_ADDRESS").Text;
var cpts = address.Split(':').ToArray();
if (cpts.Length < 1 || cpts.Length > 2)
return true;
int port;
if (cpts.Length != 2 || !int.TryParse(cpts[1], out port))
port = 1234;
Game.Settings.Player.LastServer = address;
Game.Settings.Save();
Widget.CloseWindow();
Game.JoinServer(cpts[0], port);
return true;
};
dc.GetWidget("CANCEL_BUTTON").OnMouseUp = mi =>
{