#601 fixed -- dont require explicit port on Direct Connect
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@@ -187,22 +187,26 @@ namespace OpenRA.Mods.RA.Widgets.Delegates
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{
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var dc = widget.GetWidget("DIRECTCONNECT_BG");
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dc.GetWidget<TextFieldWidget>("SERVER_ADDRESS").Text = Game.Settings.Player.LastServer;
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dc.GetWidget("JOIN_BUTTON").OnMouseUp = mi =>
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{
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var address = dc.GetWidget<TextFieldWidget>("SERVER_ADDRESS").Text;
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var cpts = address.Split(':').ToArray();
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if (cpts.Length != 2)
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return true;
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Game.Settings.Player.LastServer = address;
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Game.Settings.Save();
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Widget.CloseWindow();
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Game.JoinServer(cpts[0], int.Parse(cpts[1]));
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return true;
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};
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dc.GetWidget<TextFieldWidget>("SERVER_ADDRESS").Text = Game.Settings.Player.LastServer;
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dc.GetWidget("JOIN_BUTTON").OnMouseUp = mi =>
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{
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var address = dc.GetWidget<TextFieldWidget>("SERVER_ADDRESS").Text;
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var cpts = address.Split(':').ToArray();
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if (cpts.Length < 1 || cpts.Length > 2)
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return true;
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int port;
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if (cpts.Length != 2 || !int.TryParse(cpts[1], out port))
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port = 1234;
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Game.Settings.Player.LastServer = address;
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Game.Settings.Save();
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Widget.CloseWindow();
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Game.JoinServer(cpts[0], port);
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return true;
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};
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dc.GetWidget("CANCEL_BUTTON").OnMouseUp = mi =>
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{
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