unify D2k, RA, TS loadscreens to avoid redundancy
load text comments from mod.yaml (comma separated)
This commit is contained in:
@@ -1,95 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2012 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using System.IO;
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using OpenRA.FileFormats;
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using OpenRA.Graphics;
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using OpenRA.Network;
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using OpenRA.Support;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.D2k
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{
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public class D2kLoadScreen : ILoadScreen
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{
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public static string[] Comments = new[] { "Filling Crates...", "Breeding Sandworms..." };
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public Dictionary<string, string> Info;
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Stopwatch lastLoadScreen = new Stopwatch();
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Rectangle stripeRect;
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Sprite stripe, Logo;
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float2 logoPos;
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Renderer r;
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public void Init(Dictionary<string, string> info)
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{
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Info = info;
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// Avoid standard loading mechanisms so we
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// can display loadscreen as early as possible
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r = Game.Renderer;
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if (r == null) return;
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var s = new Sheet("mods/d2k/uibits/loadscreen.png");
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Logo = new Sprite(s, new Rectangle(0, 0, 256, 256), TextureChannel.Alpha);
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stripe = new Sprite(s, new Rectangle(256, 0, 256, 256), TextureChannel.Alpha);
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stripeRect = new Rectangle(0, r.Resolution.Height / 2 - 128, r.Resolution.Width, 256);
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logoPos = new float2(r.Resolution.Width / 2 - 128, r.Resolution.Height / 2 - 128);
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}
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public void Display()
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{
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if (r == null)
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return;
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// Update text at most every 0.5 seconds
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if (lastLoadScreen.ElapsedTime() < 0.5)
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return;
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if (r.Fonts == null)
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return;
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lastLoadScreen.Reset();
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var text = Comments.Random(Game.CosmeticRandom);
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var textSize = r.Fonts["Bold"].Measure(text);
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r.BeginFrame(float2.Zero, 1f);
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WidgetUtils.FillRectWithSprite(stripeRect, stripe);
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r.RgbaSpriteRenderer.DrawSprite(Logo, logoPos);
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r.Fonts["Bold"].DrawText(text, new float2(r.Resolution.Width - textSize.X - 20, r.Resolution.Height - textSize.Y - 20), Color.White);
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r.EndFrame(new NullInputHandler());
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}
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public void StartGame()
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{
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TestAndContinue();
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}
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void TestAndContinue()
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{
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Ui.ResetAll();
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if (!FileSystem.Exists(Info["TestFile"]))
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{
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var args = new WidgetArgs()
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{
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{ "continueLoading", () => TestAndContinue() },
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{ "installData", Info }
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};
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Ui.OpenWindow(Info["InstallerMenuWidget"], args);
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}
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else
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{
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Ui.ResetAll();
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Game.LoadShellMap();
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}
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}
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}
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}
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@@ -76,7 +76,6 @@
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<Reference Include="System.Drawing" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="D2kLoadScreen.cs" />
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<Compile Include="Widgets\Logic\D2kInstallLogic.cs" />
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<Compile Include="Widgets\Logic\D2kInstallFromCDLogic.cs" />
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<Compile Include="Widgets\Logic\D2kDownloadPackagesLogic.cs" />
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@@ -16,28 +16,29 @@ using OpenRA.Network;
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using OpenRA.Support;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.TS
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namespace OpenRA.Mods.RA
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{
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public class TSLoadScreen : ILoadScreen
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public class DefaultLoadScreen : ILoadScreen
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{
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Dictionary<string, string> Info;
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static string[] Comments = new[] { "Updating EVA installation...", "Changing perspective..." };
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Stopwatch lastLoadScreen = new Stopwatch();
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Rectangle StripeRect;
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Sprite Stripe, Logo;
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float2 LogoPos;
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Renderer r;
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public void Init(Dictionary<string, string> info)
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{
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Info = info;
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// Avoid standard loading mechanisms so we
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// can display loadscreen as early as possible
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// can display the loadscreen as early as possible
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r = Game.Renderer;
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if (r == null) return;
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var s = new Sheet(Info["LoadScreenImage"]);
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var s = new Sheet(Info["Image"]);
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Logo = new Sprite(s, new Rectangle(0,0,256,256), TextureChannel.Alpha);
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Stripe = new Sprite(s, new Rectangle(256,0,256,256), TextureChannel.Alpha);
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StripeRect = new Rectangle(0, r.Resolution.Height/2 - 128, r.Resolution.Width, 256);
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@@ -57,7 +58,7 @@ namespace OpenRA.Mods.TS
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return;
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lastLoadScreen.Reset();
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var text = Comments.Random(Game.CosmeticRandom);
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var text = Info["Text"].Split(',').Random(Game.CosmeticRandom);
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var textSize = r.Fonts["Bold"].Measure(text);
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r.BeginFrame(float2.Zero, 1f);
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@@ -1,96 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using OpenRA.FileFormats;
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using OpenRA.Graphics;
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using OpenRA.Network;
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using OpenRA.Support;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.RA
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{
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public class RALoadScreen : ILoadScreen
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{
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Dictionary<string, string> Info;
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static string[] Comments = new[] { "Filling Crates...", "Charging Capacitors...", "Reticulating Splines...",
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"Planting Trees...", "Building Bridges...", "Aging Empires...",
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"Compiling EVA...", "Constructing Pylons...", "Activating Skynet...",
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"Splitting Atoms..."
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};
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Stopwatch lastLoadScreen = new Stopwatch();
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Rectangle StripeRect;
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Sprite Stripe, Logo;
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float2 LogoPos;
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Renderer r;
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public void Init(Dictionary<string, string> info)
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{
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Info = info;
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// Avoid standard loading mechanisms so we
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// can display loadscreen as early as possible
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r = Game.Renderer;
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if (r == null) return;
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var s = new Sheet(Info["LoadScreenImage"]);
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Logo = new Sprite(s, new Rectangle(0,0,256,256), TextureChannel.Alpha);
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Stripe = new Sprite(s, new Rectangle(256,0,256,256), TextureChannel.Alpha);
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StripeRect = new Rectangle(0, r.Resolution.Height/2 - 128, r.Resolution.Width, 256);
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LogoPos = new float2(r.Resolution.Width/2 - 128, r.Resolution.Height/2 - 128);
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}
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public void Display()
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{
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if (r == null)
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return;
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// Update text at most every 0.5 seconds
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if (lastLoadScreen.ElapsedTime() < 0.5)
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return;
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if (r.Fonts == null)
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return;
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lastLoadScreen.Reset();
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var text = Comments.Random(Game.CosmeticRandom);
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var textSize = r.Fonts["Bold"].Measure(text);
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r.BeginFrame(float2.Zero, 1f);
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WidgetUtils.FillRectWithSprite(StripeRect, Stripe);
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r.RgbaSpriteRenderer.DrawSprite(Logo, LogoPos);
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r.Fonts["Bold"].DrawText(text, new float2(r.Resolution.Width - textSize.X - 20, r.Resolution.Height - textSize.Y - 20), Color.White);
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r.EndFrame( new NullInputHandler() );
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}
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public void StartGame()
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{
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TestAndContinue();
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}
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void TestAndContinue()
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{
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Ui.ResetAll();
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if (!FileSystem.Exists(Info["TestFile"]))
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{
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var args = new WidgetArgs()
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{
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{ "continueLoading", () => TestAndContinue() },
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{ "installData", Info }
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};
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Ui.OpenWindow(Info["InstallerMenuWidget"], args);
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}
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else
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Game.LoadShellMap();
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}
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}
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}
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@@ -54,7 +54,6 @@
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="TSLoadScreen.cs" />
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<Compile Include="Widgets\Logic\TSInstallFromCDLogic.cs" />
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</ItemGroup>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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@@ -93,10 +93,12 @@ Music:
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Movies:
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LoadScreen: D2kLoadScreen
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LoadScreen: DefaultLoadScreen
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Image: mods/d2k/uibits/loadscreen.png
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InstallerMenuWidget: INSTALL_PANEL
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TestFile: DATA.R8
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PackageURL: http://open-ra.org/get-dependency.php?file=d2k-103-packages
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Text: Filling Crates..., Breeding Sandworms...
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ServerTraits:
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LobbyCommands
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@@ -111,11 +111,12 @@ Movies:
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mods/ra/movies1.yaml
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mods/ra/movies2.yaml
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LoadScreen: RALoadScreen
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LoadScreenImage: mods/ra/uibits/loadscreen.png
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LoadScreen: DefaultLoadScreen
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Image: mods/ra/uibits/loadscreen.png
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InstallerMenuWidget: INSTALL_PANEL
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TestFile: redalert.mix
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PackageURL: http://open-ra.org/get-dependency.php?file=ra-packages
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Text: Filling Crates..., Charging Capacitors..., Reticulating Splines..., Planting Trees..., Building Bridges..., Aging Empires..., Compiling EVA..., Constructing Pylons..., Activating Skynet..., Splitting Atoms...
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ServerTraits:
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LobbyCommands
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@@ -134,11 +134,12 @@ Music:
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Movies:
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LoadScreen: TSLoadScreen
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LoadScreenImage: mods/ts/uibits/loadscreen.png
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LoadScreen: DefaultLoadScreen
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Image: mods/ts/uibits/loadscreen.png
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InstallerMenuWidget: INSTALL_PANEL
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TestFile: isotemp.mix
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PackageURL: http://open-ra.org/get-dependency.php?file=ts-packages
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Text: Updating EVA installation..., Changing perspective...
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ServerTraits:
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LobbyCommands
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