unify D2k, RA, TS loadscreens to avoid redundancy

load text comments from mod.yaml (comma separated)
This commit is contained in:
Matthias Mailänder
2013-10-05 18:37:22 +02:00
parent 72a53808ed
commit 19b649ba60
8 changed files with 16 additions and 204 deletions

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@@ -1,95 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2012 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using OpenRA.FileFormats;
using OpenRA.Graphics;
using OpenRA.Network;
using OpenRA.Support;
using OpenRA.Widgets;
namespace OpenRA.Mods.D2k
{
public class D2kLoadScreen : ILoadScreen
{
public static string[] Comments = new[] { "Filling Crates...", "Breeding Sandworms..." };
public Dictionary<string, string> Info;
Stopwatch lastLoadScreen = new Stopwatch();
Rectangle stripeRect;
Sprite stripe, Logo;
float2 logoPos;
Renderer r;
public void Init(Dictionary<string, string> info)
{
Info = info;
// Avoid standard loading mechanisms so we
// can display loadscreen as early as possible
r = Game.Renderer;
if (r == null) return;
var s = new Sheet("mods/d2k/uibits/loadscreen.png");
Logo = new Sprite(s, new Rectangle(0, 0, 256, 256), TextureChannel.Alpha);
stripe = new Sprite(s, new Rectangle(256, 0, 256, 256), TextureChannel.Alpha);
stripeRect = new Rectangle(0, r.Resolution.Height / 2 - 128, r.Resolution.Width, 256);
logoPos = new float2(r.Resolution.Width / 2 - 128, r.Resolution.Height / 2 - 128);
}
public void Display()
{
if (r == null)
return;
// Update text at most every 0.5 seconds
if (lastLoadScreen.ElapsedTime() < 0.5)
return;
if (r.Fonts == null)
return;
lastLoadScreen.Reset();
var text = Comments.Random(Game.CosmeticRandom);
var textSize = r.Fonts["Bold"].Measure(text);
r.BeginFrame(float2.Zero, 1f);
WidgetUtils.FillRectWithSprite(stripeRect, stripe);
r.RgbaSpriteRenderer.DrawSprite(Logo, logoPos);
r.Fonts["Bold"].DrawText(text, new float2(r.Resolution.Width - textSize.X - 20, r.Resolution.Height - textSize.Y - 20), Color.White);
r.EndFrame(new NullInputHandler());
}
public void StartGame()
{
TestAndContinue();
}
void TestAndContinue()
{
Ui.ResetAll();
if (!FileSystem.Exists(Info["TestFile"]))
{
var args = new WidgetArgs()
{
{ "continueLoading", () => TestAndContinue() },
{ "installData", Info }
};
Ui.OpenWindow(Info["InstallerMenuWidget"], args);
}
else
{
Ui.ResetAll();
Game.LoadShellMap();
}
}
}
}

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@@ -76,7 +76,6 @@
<Reference Include="System.Drawing" />
</ItemGroup>
<ItemGroup>
<Compile Include="D2kLoadScreen.cs" />
<Compile Include="Widgets\Logic\D2kInstallLogic.cs" />
<Compile Include="Widgets\Logic\D2kInstallFromCDLogic.cs" />
<Compile Include="Widgets\Logic\D2kDownloadPackagesLogic.cs" />

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@@ -16,28 +16,29 @@ using OpenRA.Network;
using OpenRA.Support;
using OpenRA.Widgets;
namespace OpenRA.Mods.TS
namespace OpenRA.Mods.RA
{
public class TSLoadScreen : ILoadScreen
public class DefaultLoadScreen : ILoadScreen
{
Dictionary<string, string> Info;
static string[] Comments = new[] { "Updating EVA installation...", "Changing perspective..." };
Stopwatch lastLoadScreen = new Stopwatch();
Rectangle StripeRect;
Sprite Stripe, Logo;
float2 LogoPos;
Renderer r;
public void Init(Dictionary<string, string> info)
{
Info = info;
// Avoid standard loading mechanisms so we
// can display loadscreen as early as possible
// can display the loadscreen as early as possible
r = Game.Renderer;
if (r == null) return;
var s = new Sheet(Info["LoadScreenImage"]);
var s = new Sheet(Info["Image"]);
Logo = new Sprite(s, new Rectangle(0,0,256,256), TextureChannel.Alpha);
Stripe = new Sprite(s, new Rectangle(256,0,256,256), TextureChannel.Alpha);
StripeRect = new Rectangle(0, r.Resolution.Height/2 - 128, r.Resolution.Width, 256);
@@ -57,7 +58,7 @@ namespace OpenRA.Mods.TS
return;
lastLoadScreen.Reset();
var text = Comments.Random(Game.CosmeticRandom);
var text = Info["Text"].Split(',').Random(Game.CosmeticRandom);
var textSize = r.Fonts["Bold"].Measure(text);
r.BeginFrame(float2.Zero, 1f);

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@@ -1,96 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using OpenRA.FileFormats;
using OpenRA.Graphics;
using OpenRA.Network;
using OpenRA.Support;
using OpenRA.Widgets;
namespace OpenRA.Mods.RA
{
public class RALoadScreen : ILoadScreen
{
Dictionary<string, string> Info;
static string[] Comments = new[] { "Filling Crates...", "Charging Capacitors...", "Reticulating Splines...",
"Planting Trees...", "Building Bridges...", "Aging Empires...",
"Compiling EVA...", "Constructing Pylons...", "Activating Skynet...",
"Splitting Atoms..."
};
Stopwatch lastLoadScreen = new Stopwatch();
Rectangle StripeRect;
Sprite Stripe, Logo;
float2 LogoPos;
Renderer r;
public void Init(Dictionary<string, string> info)
{
Info = info;
// Avoid standard loading mechanisms so we
// can display loadscreen as early as possible
r = Game.Renderer;
if (r == null) return;
var s = new Sheet(Info["LoadScreenImage"]);
Logo = new Sprite(s, new Rectangle(0,0,256,256), TextureChannel.Alpha);
Stripe = new Sprite(s, new Rectangle(256,0,256,256), TextureChannel.Alpha);
StripeRect = new Rectangle(0, r.Resolution.Height/2 - 128, r.Resolution.Width, 256);
LogoPos = new float2(r.Resolution.Width/2 - 128, r.Resolution.Height/2 - 128);
}
public void Display()
{
if (r == null)
return;
// Update text at most every 0.5 seconds
if (lastLoadScreen.ElapsedTime() < 0.5)
return;
if (r.Fonts == null)
return;
lastLoadScreen.Reset();
var text = Comments.Random(Game.CosmeticRandom);
var textSize = r.Fonts["Bold"].Measure(text);
r.BeginFrame(float2.Zero, 1f);
WidgetUtils.FillRectWithSprite(StripeRect, Stripe);
r.RgbaSpriteRenderer.DrawSprite(Logo, LogoPos);
r.Fonts["Bold"].DrawText(text, new float2(r.Resolution.Width - textSize.X - 20, r.Resolution.Height - textSize.Y - 20), Color.White);
r.EndFrame( new NullInputHandler() );
}
public void StartGame()
{
TestAndContinue();
}
void TestAndContinue()
{
Ui.ResetAll();
if (!FileSystem.Exists(Info["TestFile"]))
{
var args = new WidgetArgs()
{
{ "continueLoading", () => TestAndContinue() },
{ "installData", Info }
};
Ui.OpenWindow(Info["InstallerMenuWidget"], args);
}
else
Game.LoadShellMap();
}
}
}

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@@ -54,7 +54,6 @@
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="TSLoadScreen.cs" />
<Compile Include="Widgets\Logic\TSInstallFromCDLogic.cs" />
</ItemGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.

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@@ -93,10 +93,12 @@ Music:
Movies:
LoadScreen: D2kLoadScreen
LoadScreen: DefaultLoadScreen
Image: mods/d2k/uibits/loadscreen.png
InstallerMenuWidget: INSTALL_PANEL
TestFile: DATA.R8
PackageURL: http://open-ra.org/get-dependency.php?file=d2k-103-packages
Text: Filling Crates..., Breeding Sandworms...
ServerTraits:
LobbyCommands

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@@ -111,11 +111,12 @@ Movies:
mods/ra/movies1.yaml
mods/ra/movies2.yaml
LoadScreen: RALoadScreen
LoadScreenImage: mods/ra/uibits/loadscreen.png
LoadScreen: DefaultLoadScreen
Image: mods/ra/uibits/loadscreen.png
InstallerMenuWidget: INSTALL_PANEL
TestFile: redalert.mix
PackageURL: http://open-ra.org/get-dependency.php?file=ra-packages
Text: Filling Crates..., Charging Capacitors..., Reticulating Splines..., Planting Trees..., Building Bridges..., Aging Empires..., Compiling EVA..., Constructing Pylons..., Activating Skynet..., Splitting Atoms...
ServerTraits:
LobbyCommands

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@@ -134,11 +134,12 @@ Music:
Movies:
LoadScreen: TSLoadScreen
LoadScreenImage: mods/ts/uibits/loadscreen.png
LoadScreen: DefaultLoadScreen
Image: mods/ts/uibits/loadscreen.png
InstallerMenuWidget: INSTALL_PANEL
TestFile: isotemp.mix
PackageURL: http://open-ra.org/get-dependency.php?file=ts-packages
Text: Updating EVA installation..., Changing perspective...
ServerTraits:
LobbyCommands