unify D2k, RA, TS loadscreens to avoid redundancy
load text comments from mod.yaml (comma separated)
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@@ -18,30 +18,27 @@ using OpenRA.Widgets;
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namespace OpenRA.Mods.RA
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{
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public class RALoadScreen : ILoadScreen
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public class DefaultLoadScreen : ILoadScreen
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{
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Dictionary<string, string> Info;
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static string[] Comments = new[] { "Filling Crates...", "Charging Capacitors...", "Reticulating Splines...",
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"Planting Trees...", "Building Bridges...", "Aging Empires...",
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"Compiling EVA...", "Constructing Pylons...", "Activating Skynet...",
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"Splitting Atoms..."
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};
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Stopwatch lastLoadScreen = new Stopwatch();
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Rectangle StripeRect;
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Sprite Stripe, Logo;
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float2 LogoPos;
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Renderer r;
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public void Init(Dictionary<string, string> info)
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{
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Info = info;
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// Avoid standard loading mechanisms so we
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// can display loadscreen as early as possible
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// can display the loadscreen as early as possible
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r = Game.Renderer;
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if (r == null) return;
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var s = new Sheet(Info["LoadScreenImage"]);
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var s = new Sheet(Info["Image"]);
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Logo = new Sprite(s, new Rectangle(0,0,256,256), TextureChannel.Alpha);
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Stripe = new Sprite(s, new Rectangle(256,0,256,256), TextureChannel.Alpha);
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StripeRect = new Rectangle(0, r.Resolution.Height/2 - 128, r.Resolution.Width, 256);
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@@ -61,7 +58,7 @@ namespace OpenRA.Mods.RA
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return;
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lastLoadScreen.Reset();
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var text = Comments.Random(Game.CosmeticRandom);
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var text = Info["Text"].Split(',').Random(Game.CosmeticRandom);
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var textSize = r.Fonts["Bold"].Measure(text);
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r.BeginFrame(float2.Zero, 1f);
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