Merge pull request #12405 from reaperrr/slim-cnc-weapon-yamls

Shrink TD weapon yamls by using inheritance
This commit is contained in:
reaperrr
2016-12-18 19:08:24 +01:00
committed by GitHub
5 changed files with 119 additions and 412 deletions

View File

@@ -1,4 +1,31 @@
^DamagingExplosion:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 40
Versus:
None: 100
Wood: 100
Light: 100
Heavy: 100
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: poof
ImpactSounds: xplos.aud
Warhead@3Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
^DamagingExplosionHE:
Inherits: ^DamagingExplosion
Warhead@1Dam: SpreadDamage
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
FlametankExplode:
Inherits: ^DamagingExplosion
Warhead@1Dam: SpreadDamage
Spread: 1c0
Damage: 115
@@ -10,16 +37,7 @@ FlametankExplode:
SmudgeType: Scorch
HeliCrash:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 40
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: poof
ImpactSounds: xplos.aud
Warhead@3Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
Inherits: ^DamagingExplosion
HeliExplode:
Warhead@1Dam: SpreadDamage
@@ -29,57 +47,34 @@ HeliExplode:
ImpactSounds: xplos.aud
UnitExplode:
Inherits: ^DamagingExplosionHE
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 50
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: poof
ImpactSounds: xplobig6.aud
Warhead@3Smu: LeaveSmudge
SmudgeType: Crater
UnitExplodeShip:
Inherits: UnitExplode
Inherits: ^DamagingExplosionHE
Warhead@1Dam: SpreadDamage
Damage: 50
Warhead@2Eff: CreateEffect
Explosions: building
ImpactSounds: xplobig6.aud
UnitExplodeSmall:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 40
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Inherits: ^DamagingExplosionHE
Warhead@2Eff: CreateEffect
Explosions: big_frag
ImpactSounds: xplobig4.aud
Warhead@3Smu: LeaveSmudge
SmudgeType: Crater
GrenadierExplode:
Inherits: ^DamagingExplosionHE
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 10
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: poof
ImpactSounds: xplosml2.aud
Warhead@3Smu: LeaveSmudge
SmudgeType: Crater
BuildingExplode:
Warhead@1Eff: CreateEffect
@@ -90,19 +85,17 @@ BuildingExplode:
Delay: 1
Napalm.Crate:
Inherits: ^DamagingExplosionHE
Warhead@1Dam: SpreadDamage
Spread: 170
Damage: 50
Falloff: 1000, 368, 135, 50, 18, 7, 0
Versus:
None: 90
Wood: 100
Light: 60
Heavy: 25
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
Warhead@2Eff: CreateEffect
Explosions: med_napalm
ImpactSounds: flamer2.aud
Warhead@3Smu: LeaveSmudge
SmudgeType: Scorch

View File

@@ -1,121 +1,64 @@
^BallisticWeapon:
ReloadDelay: 40
Range: 4c768
Report: tnkfire6.aud
Projectile: Bullet
Image: 120MM
Speed: 682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 40
Versus:
None: 25
Wood: 100
Light: 100
Heavy: 100
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
Warhead@3Eff: CreateEffect
Explosions: small_frag
ImpactSounds: xplos.aud
70mm:
Inherits: ^BallisticWeapon
ReloadDelay: 30
Range: 4c0
Report: tnkfire3.aud
Projectile: Bullet
Image: 120MM
Speed: 853
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 25
Versus:
None: 25
Wood: 75
Light: 100
Heavy: 90
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
Warhead@3Eff: CreateEffect
Explosions: small_frag
ImpactSounds: xplos.aud
105mm:
ReloadDelay: 50
Range: 4c768
Report: tnkfire4.aud
Projectile: Bullet
Image: 120MM
Speed: 682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 30
Versus:
None: 30
Wood: 75
Light: 75
Heavy: 100
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
Warhead@3Eff: CreateEffect
Explosions: small_frag
ImpactSounds: xplos.aud
120mm:
ReloadDelay: 40
Range: 4c768
Report: tnkfire6.aud
Projectile: Bullet
Image: 120MM
Speed: 682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 40
Versus:
None: 25
Wood: 100
Light: 100
Heavy: 100
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
Warhead@3Eff: CreateEffect
Explosions: small_frag
ImpactSounds: xplos.aud
Inherits: ^BallisticWeapon
120mmDual:
ReloadDelay: 40
Range: 4c768
Report: tnkfire6.aud
Inherits: ^BallisticWeapon
Burst: 2
BurstDelay: 8
Projectile: Bullet
Image: 120MM
Speed: 682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 40
Versus:
None: 25
Wood: 100
Light: 100
Heavy: 100
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
Warhead@3Eff: CreateEffect
Explosions: small_frag
ImpactSounds: xplos.aud
TurretGun:
Inherits: ^BallisticWeapon
ReloadDelay: 20
Range: 6c0
Report: tnkfire6.aud
Projectile: Bullet
Image: 120MM
Speed: 853
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 40
Versus:
None: 20
Wood: 25
Light: 100
Heavy: 100
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
Warhead@3Eff: CreateEffect
Explosions: small_frag
ImpactSounds: xplos.aud
ArtilleryShell:
Inherits: ^BallisticWeapon
ReloadDelay: 65
Range: 11c0
MinRange: 2c896
@@ -126,7 +69,6 @@ ArtilleryShell:
LaunchAngle: 56
Inaccuracy: 1c256
ContrailLength: 30
Image: 120MM
Warhead@1Dam: SpreadDamage
Spread: 341
Damage: 150
@@ -136,9 +78,6 @@ ArtilleryShell:
Light: 75
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
Warhead@3Eff: CreateEffect
Explosions: poof
ImpactSounds: xplosml2.aud

View File

@@ -1,4 +1,4 @@
Rockets:
^MissileWeapon:
ReloadDelay: 50
Range: 6c0
MinRange: 0c512
@@ -31,60 +31,37 @@ Rockets:
Explosions: small_frag
ImpactSounds: xplos.aud
Rockets:
Inherits: ^MissileWeapon
BikeRockets:
ReloadDelay: 50
Range: 6c0
Report: bazook1.aud
ValidTargets: Ground, Air
Inherits: ^MissileWeapon
Burst: 2
BurstDelay: 10
Projectile: Missile
Arm: 0
Blockable: false
Inaccuracy: 128
Image: DRAGON
HorizontalRateOfTurn: 10
TrailImage: smokey
ContrailLength: 8
Speed: 213
RangeLimit: 7c204
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 30
ValidTargets: Ground, Air
Versus:
None: 25
Wood: 75
Light: 100
Heavy: 100
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
Warhead@3Eff: CreateEffect
Explosions: small_frag
ImpactSounds: xplos.aud
OrcaAGMissiles:
Inherits: ^MissileWeapon
ReloadDelay: 12
Burst: 2
BurstDelay: 12
Range: 5c0
MinRange: 1c256
Report: bazook1.aud
ValidTargets: Ground
Projectile: Missile
Arm: 1
Blockable: false
Inaccuracy: 128
Image: DRAGON
HorizontalRateOfTurn: 20
TrailImage: smokey
ContrailLength: 8
Speed: 256
RangeLimit: 6c0
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 25
ValidTargets: Ground
Versus:
@@ -92,74 +69,39 @@ OrcaAGMissiles:
Wood: 100
Light: 100
Heavy: 75
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
Warhead@3Eff: CreateEffect
Explosions: small_frag
ImpactSounds: xplos.aud
OrcaAAMissiles:
ReloadDelay: 12
Burst: 2
BurstDelay: 12
Range: 5c0
MinRange: 1c256
Report: bazook1.aud
Inherits: OrcaAGMissiles
ValidTargets: Air
Projectile: Missile
Arm: 0
Blockable: false
Inaccuracy: 128
Image: DRAGON
HorizontalRateOfTurn: 20
TrailImage: smokey
ContrailLength: 8
Speed: 298
RangeLimit: 6c0
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 25
ValidTargets: Air
Versus:
Light: 75
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@3Eff: CreateEffect
Explosions: small_frag
ImpactSounds: xplos.aud
-Warhead@2Smu: LeaveSmudge
MammothMissiles:
Inherits: ^MissileWeapon
ReloadDelay: 45
Range: 5c0
Report: rocket1.aud
ValidTargets: Ground, Air
Burst: 2
BurstDelay: 15
Projectile: Missile
Arm: 0
Blockable: false
Inaccuracy: 128
Image: DRAGON
HorizontalRateOfTurn: 20
TrailImage: smokey
ContrailLength: 8
Speed: 341
RangeLimit: 6c0
Warhead@1Dam: SpreadDamage
Spread: 298
Damage: 45
ValidTargets: Ground, Air
Versus:
None: 50
Wood: 75
Light: 100
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
Warhead@3Eff: CreateEffect
Explosions: small_poof
ImpactSounds: xplos.aud
@@ -170,6 +112,7 @@ MammothMissiles:
ValidImpactTypes: Air, AirHit
227mm:
Inherits: ^MissileWeapon
ReloadDelay: 100
Range: 12c0
MinRange: 3c0
@@ -178,15 +121,11 @@ MammothMissiles:
Report: rocket1.aud
ValidTargets: Ground
Projectile: Bullet
Arm: 5
Blockable: false
Shadow: true
Inaccuracy: 853
LaunchAngle: 62
Image: DRAGON
RateOfTurn: 2
ContrailLength: 10
TrailImage: smokey
Speed: 341
Warhead@1Dam: SpreadDamage
Spread: 683
@@ -197,62 +136,41 @@ MammothMissiles:
Wood: 60
Light: 100
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
Warhead@3Eff: CreateEffect
Explosions: med_frag
ImpactSounds: xplos.aud
227mm.stnk:
Inherits: ^MissileWeapon
ReloadDelay: 70
Range: 7c0
Report: rocket1.aud
Burst: 2
BurstDelay: 10
ValidTargets: Ground, Air
Projectile: Missile
Arm: 0
Blockable: false
Inaccuracy: 213
Image: DRAGON
HorizontalRateOfTurn: 10
TrailImage: smokey
ContrailLength: 8
Speed: 213
RangeLimit: 8c409
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 60
ValidTargets: Ground, Air
Versus:
None: 25
Wood: 75
Light: 100
Heavy: 90
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
Warhead@3Eff: CreateEffect
Explosions: small_frag
ImpactSounds: xplos.aud
BoatMissile:
Inherits: ^MissileWeapon
ReloadDelay: 35
Range: 8c0
Burst: 2
BurstDelay: 10
Report: rocket2.aud
Projectile: Missile
Arm: 0
Blockable: false
Inaccuracy: 426
Image: DRAGON
HorizontalRateOfTurn: 5
TrailImage: smokey
ContrailLength: 8
Speed: 170
RangeLimit: 9c614
Warhead@1Dam: SpreadDamage
@@ -264,9 +182,6 @@ BoatMissile:
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
Warhead@3Eff: CreateEffect
Explosions: small_poof
ImpactSounds: xplos.aud
@@ -277,18 +192,13 @@ BoatMissile:
ValidImpactTypes: Air, AirHit
TowerMissle:
Inherits: ^MissileWeapon
ReloadDelay: 15
Range: 7c0
Report: rocket2.aud
ValidTargets: Ground
Projectile: Missile
Arm: 0
Blockable: false
Inaccuracy: 128
Image: DRAGON
HorizontalRateOfTurn: 20
TrailImage: smokey
ContrailLength: 8
Speed: 298
RangeLimit: 8c409
Warhead@1Dam: SpreadDamage
@@ -298,94 +208,57 @@ TowerMissle:
Versus:
None: 50
Wood: 25
Light: 100
Heavy: 100
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
Warhead@3Eff: CreateEffect
Explosions: med_frag
ImpactSounds: xplos.aud
SAMMissile:
Inherits: ^MissileWeapon
ReloadDelay: 15
Range: 8c0
Report: rocket2.aud
ValidTargets: Air
Projectile: Missile
Arm: 0
Blockable: false
Image: MISSILE
HorizontalRateOfTurn: 20
Speed: 426
RangeLimit: 9c614
TrailImage: smokey
ContrailLength: 8
Inaccuracy: 0
Warhead@1Dam: SpreadDamage
Spread: 682
Damage: 35
ValidTargets: Air
Versus:
None: 100
Wood: 100
Light: 100
Heavy: 75
Damage: 35
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
-Warhead@2Smu: LeaveSmudge
Warhead@3Eff: CreateEffect
Explosions: small_building
ImpactSounds: xplos.aud
HonestJohn:
ReloadDelay: 200
Range: 10c0
Report: rocket1.aud
Projectile: Bullet
Arm: 10
Blockable: false
Shadow: true
Inaccuracy: 213
Image: patriot
TrailImage: smokey
Speed: 187
RangeLimit: 35
LaunchAngle: 88
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 100
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosions: small_poof
ImpactSounds: xplos.aud
Patriot:
Inherits: ^MissileWeapon
ReloadDelay: 25
Range: 9c0
MinRange: 1c0
Report: rocket2.aud
ValidTargets: Air
Projectile: Missile
Blockable: false
Image: patriot
TrailImage: smokey
ContrailLength: 8
HorizontalRateOfTurn: 20
Speed: 300
RangeLimit: 10c819
Inaccuracy: 0
Warhead@1Dam: SpreadDamage
Spread: 682
Damage: 50
ValidTargets: Air
Versus:
Heavy: 75
Damage: 50
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
-Warhead@2Smu: LeaveSmudge
Warhead@3Eff: CreateEffect
Explosions: poof
ImpactSounds: xplos.aud

View File

@@ -1,5 +1,5 @@
Flamethrower:
ValidTargets: Ground, Trees
^FlameWeapon:
ValidTargets: Ground, Water, Trees
ReloadDelay: 55
Range: 2c512
InvalidTargets: Wall
@@ -9,7 +9,7 @@ Flamethrower:
Warhead@1Dam: SpreadDamage
Spread: 341
Damage: 40
ValidTargets: Ground, Trees
ValidTargets: Ground, Water, Trees
InvalidTargets: Wall
Versus:
None: 100
@@ -24,12 +24,13 @@ Flamethrower:
Explosions: small_napalm
ImpactSounds: flamer2.aud
Flamethrower:
Inherits: ^FlameWeapon
BigFlamer:
ValidTargets: Ground, Trees
Inherits: ^FlameWeapon
ReloadDelay: 50
Range: 3c512
InvalidTargets: Wall
Report: flamer2.aud
Projectile: Bullet
Speed: 341
Burst: 2
@@ -37,20 +38,10 @@ BigFlamer:
Warhead@1Dam: SpreadDamage
Spread: 400
Damage: 75
InvalidTargets: Wall
ValidTargets: Ground, Trees
Versus:
None: 100
Wood: 100
Light: 100
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Vehicle, Structure, Wall
Warhead@3Eff: CreateEffect
Explosions: med_napalm
ImpactSounds: flamer2.aud
Chemspray:
ReloadDelay: 65
@@ -101,7 +92,7 @@ Grenade:
ImpactSounds: xplos.aud
Napalm:
ValidTargets: Ground, Water, Trees
Inherits: ^FlameWeapon
ReloadDelay: 4
Range: 2c0
Burst: 2
@@ -112,19 +103,10 @@ Napalm:
Spread: 341
Damage: 30
Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: Ground, Water, Trees
Versus:
None: 100
Wood: 100
Light: 100
Heavy: 80
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Vehicle, Structure, Wall
Warhead@3Eff: CreateEffect
Explosions: med_napalm
ImpactSounds: flamer2.aud
Laser:
ReloadDelay: 1
@@ -161,7 +143,7 @@ TiberiumExplosion:
Explosions: chemball
ImpactSounds: xplosml2.aud
Tail:
^DinoWeapon:
ReloadDelay: 30
Range: 1c0
Report: dinoatk1.aud
@@ -177,53 +159,23 @@ Tail:
Heavy: 10
DamageTypes: Prone50Percent, TriggerProne, RippedApartDeath
Tail:
Inherits: ^DinoWeapon
Horn:
Inherits: ^DinoWeapon
ReloadDelay: 20
Range: 1c0
Report: dinoatk1.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 120
Versus:
None: 90
Wood: 10
Light: 30
Heavy: 10
DamageTypes: Prone50Percent, TriggerProne, RippedApartDeath
Teeth:
ReloadDelay: 30
Range: 1c0
Report: dinoatk1.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 180
Versus:
None: 90
Wood: 10
Light: 30
Heavy: 10
DamageTypes: Prone50Percent, TriggerProne, RippedApartDeath
Inherits: ^DinoWeapon
Claw:
Inherits: ^DinoWeapon
ReloadDelay: 10
Range: 1c0
Report: dinoatk1.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 60
Versus:
None: 90
Wood: 10
Light: 30
Heavy: 10
DamageTypes: Prone50Percent, TriggerProne, RippedApartDeath
Demolish:
Warhead@1Dam: SpreadDamage

View File

@@ -12,7 +12,7 @@ Sniper:
ValidTargets: Infantry
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
HighV:
^HeavyMG:
ReloadDelay: 25
Range: 6c0
Report: gun8.aud
@@ -30,81 +30,51 @@ HighV:
Warhead@2Eff: CreateEffect
Explosions: piffs
HighV:
Inherits: ^HeavyMG
HeliAGGun:
Inherits: ^HeavyMG
ReloadDelay: 20
Burst: 2
BurstDelay: 0
Range: 4c0
MinRange: 0c768
ValidTargets: Ground
Report: gun5.aud
Projectile: Bullet
Speed: 1c682
Blockable: false
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 20
ValidTargets: Ground
Versus:
None: 100
Wood: 50
Light: 75
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piffs
HeliAAGun:
ReloadDelay: 20
Burst: 2
BurstDelay: 0
Range: 4c0
MinRange: 0c768
Inherits: HeliAGGun
ValidTargets: Air
Report: gun5.aud
Projectile: Bullet
Speed: 1c682
Blockable: false
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 20
ValidTargets: Air
Versus:
None: 100
Wood: 50
Light: 50
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piffs
Pistol:
Inherits: ^LightMG
ReloadDelay: 7
Range: 3c0
InvalidTargets: Wall
Report: gun18.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 1
InvalidTargets: Wall
Versus:
None: 100
Wood: 50
Light: 50
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piff
M16:
^LightMG:
Inherits: ^HeavyMG
ReloadDelay: 20
Range: 4c0
InvalidTargets: Wall
Report: mgun2.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 15
@@ -114,62 +84,45 @@ M16:
Wood: 25
Light: 30
Heavy: 10
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piff
M16:
Inherits: ^LightMG
MachineGun:
ReloadDelay: 20
Inherits: ^LightMG
Burst: 5
InvalidTargets: Wall
Range: 4c0
Report: mgun11.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 15
InvalidTargets: Wall
Versus:
None: 100
Wood: 10
Light: 50
Heavy: 10
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piffs
Vulcan:
ValidTargets: Ground, Water
Inherits: ^HeavyMG
ReloadDelay: 2
Range: 6c0
Report: gun5.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 100
ValidTargets: Ground, Water
Versus:
None: 100
Wood: 25
Light: 100
Heavy: 35
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piffs
APCGun:
ReloadDelay: 18
Range: 5c0
Report: gun20.aud
ValidTargets: Ground
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 15
ValidTargets: Ground
Versus:
None: 50
Wood: 50
@@ -180,19 +133,16 @@ APCGun:
Explosions: small_poof
APCGun.AA:
ReloadDelay: 18
Inherits: APCGun
Range: 7c0
Report: gun20.aud
ValidTargets: Air
Projectile: Bullet
Speed: 2c0
Blockable: false
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 25
ValidTargets: Air
Versus:
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Light: 100
Warhead@2Eff: CreateEffect
Explosions: small_frag