Fix ScreenMap handling of flipped sprites.

This commit is contained in:
Paul Chote
2017-11-25 18:43:41 +00:00
committed by Pavel Penev
parent 1b94378f71
commit 1a1c6368fc

View File

@@ -94,7 +94,9 @@ namespace OpenRA.Traits
public void Add(IEffect effect, WPos position, Size size)
{
var screenPos = worldRenderer.ScreenPxPosition(position);
var screenBounds = new Rectangle(screenPos.X - size.Width / 2, screenPos.Y - size.Height / 2, size.Width, size.Height);
var screenWidth = Math.Abs(size.Width);
var screenHeight = Math.Abs(size.Height);
var screenBounds = new Rectangle(screenPos.X - screenWidth / 2, screenPos.Y - screenHeight / 2, screenWidth, screenHeight);
if (ValidBounds(screenBounds))
partitionedEffects.Add(effect, screenBounds);
}
@@ -107,11 +109,8 @@ namespace OpenRA.Traits
public void Update(IEffect effect, WPos position, Size size)
{
var screenPos = worldRenderer.ScreenPxPosition(position);
var screenBounds = new Rectangle(screenPos.X - size.Width / 2, screenPos.Y - size.Height / 2, size.Width, size.Height);
partitionedEffects.Remove(effect);
if (ValidBounds(screenBounds))
partitionedEffects.Add(effect, screenBounds);
Remove(effect);
Add(effect, position, size);
}
public void Update(IEffect effect, WPos position, Sprite sprite)