Fix ScreenMap handling of flipped sprites.
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@@ -94,7 +94,9 @@ namespace OpenRA.Traits
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public void Add(IEffect effect, WPos position, Size size)
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public void Add(IEffect effect, WPos position, Size size)
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{
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{
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var screenPos = worldRenderer.ScreenPxPosition(position);
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var screenPos = worldRenderer.ScreenPxPosition(position);
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var screenBounds = new Rectangle(screenPos.X - size.Width / 2, screenPos.Y - size.Height / 2, size.Width, size.Height);
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var screenWidth = Math.Abs(size.Width);
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var screenHeight = Math.Abs(size.Height);
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var screenBounds = new Rectangle(screenPos.X - screenWidth / 2, screenPos.Y - screenHeight / 2, screenWidth, screenHeight);
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if (ValidBounds(screenBounds))
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if (ValidBounds(screenBounds))
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partitionedEffects.Add(effect, screenBounds);
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partitionedEffects.Add(effect, screenBounds);
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}
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}
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@@ -107,11 +109,8 @@ namespace OpenRA.Traits
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public void Update(IEffect effect, WPos position, Size size)
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public void Update(IEffect effect, WPos position, Size size)
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{
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{
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var screenPos = worldRenderer.ScreenPxPosition(position);
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Remove(effect);
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var screenBounds = new Rectangle(screenPos.X - size.Width / 2, screenPos.Y - size.Height / 2, size.Width, size.Height);
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Add(effect, position, size);
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partitionedEffects.Remove(effect);
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if (ValidBounds(screenBounds))
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partitionedEffects.Add(effect, screenBounds);
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}
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}
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public void Update(IEffect effect, WPos position, Sprite sprite)
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public void Update(IEffect effect, WPos position, Sprite sprite)
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