Fix ScreenMap handling of flipped sprites.
This commit is contained in:
@@ -94,7 +94,9 @@ namespace OpenRA.Traits
|
||||
public void Add(IEffect effect, WPos position, Size size)
|
||||
{
|
||||
var screenPos = worldRenderer.ScreenPxPosition(position);
|
||||
var screenBounds = new Rectangle(screenPos.X - size.Width / 2, screenPos.Y - size.Height / 2, size.Width, size.Height);
|
||||
var screenWidth = Math.Abs(size.Width);
|
||||
var screenHeight = Math.Abs(size.Height);
|
||||
var screenBounds = new Rectangle(screenPos.X - screenWidth / 2, screenPos.Y - screenHeight / 2, screenWidth, screenHeight);
|
||||
if (ValidBounds(screenBounds))
|
||||
partitionedEffects.Add(effect, screenBounds);
|
||||
}
|
||||
@@ -107,11 +109,8 @@ namespace OpenRA.Traits
|
||||
|
||||
public void Update(IEffect effect, WPos position, Size size)
|
||||
{
|
||||
var screenPos = worldRenderer.ScreenPxPosition(position);
|
||||
var screenBounds = new Rectangle(screenPos.X - size.Width / 2, screenPos.Y - size.Height / 2, size.Width, size.Height);
|
||||
partitionedEffects.Remove(effect);
|
||||
if (ValidBounds(screenBounds))
|
||||
partitionedEffects.Add(effect, screenBounds);
|
||||
Remove(effect);
|
||||
Add(effect, position, size);
|
||||
}
|
||||
|
||||
public void Update(IEffect effect, WPos position, Sprite sprite)
|
||||
|
||||
Reference in New Issue
Block a user