Convert range circle rendering to world coords.

This commit is contained in:
Paul Chote
2013-12-24 10:56:49 +13:00
parent 253349e3eb
commit 1a31368953
8 changed files with 47 additions and 30 deletions

View File

@@ -190,25 +190,25 @@ namespace OpenRA.Graphics
selectable.DrawRollover(this);
}
public void DrawRangeCircle(Color c, float2 location, float range)
public void DrawRangeCircle(WPos pos, WRange range, Color c)
{
var offset = new WVec(range.Range, 0, 0);
for (var i = 0; i < 32; i++)
{
var start = location + Game.CellSize * range * float2.FromAngle((float)(Math.PI * i) / 16);
var end = location + Game.CellSize * range * float2.FromAngle((float)(Math.PI * (i + 0.7)) / 16);
Game.Renderer.WorldLineRenderer.DrawLine(start, end, c, c);
var pa = pos + offset.Rotate(WRot.FromFacing(8 * i));
var pb = pos + offset.Rotate(WRot.FromFacing(8 * i + 6));
Game.Renderer.WorldLineRenderer.DrawLine(ScreenPosition(pa), ScreenPosition(pb), c, c);
}
}
public void DrawRangeCircleWithContrast(Color fg, float2 location, float range, Color bg)
public void DrawRangeCircleWithContrast(WPos pos, WRange range, Color fg, Color bg)
{
var wlr = Game.Renderer.WorldLineRenderer;
var oldWidth = wlr.LineWidth;
wlr.LineWidth = 3;
DrawRangeCircle(bg, location, range);
DrawRangeCircle(pos, range, bg);
wlr.LineWidth = 1;
DrawRangeCircle(fg, location, range);
DrawRangeCircle(pos, range, fg);
wlr.LineWidth = oldWidth;
}

View File

@@ -69,9 +69,11 @@ namespace OpenRA.Mods.RA.Buildings
return;
wr.DrawRangeCircleWithContrast(
self.CenterPosition,
WRange.FromCells(Info.Range),
Color.FromArgb(128, Ready() ? Color.White : Color.Red),
wr.ScreenPxPosition(self.CenterPosition), Info.Range,
Color.FromArgb(96, Color.Black));
Color.FromArgb(96, Color.Black)
);
}
// Selection bar

View File

@@ -152,9 +152,12 @@ namespace OpenRA.Mods.RA
if (self.Owner != self.World.LocalPlayer)
return;
wr.DrawRangeCircle(
wr.DrawRangeCircleWithContrast(
self.CenterPosition,
WRange.FromCells(self.Trait<ChronoshiftDeploy>().Info.JumpDistance),
Color.FromArgb(128, Color.DeepSkyBlue),
wr.ScreenPxPosition(self.CenterPosition), (int)self.Trait<ChronoshiftDeploy>().Info.JumpDistance);
Color.FromArgb(96, Color.Black)
);
}
}
}

View File

@@ -42,7 +42,10 @@ namespace OpenRA.Mods.RA
return;
if (health.Value != null)
wr.DrawRangeCircle(Color.Red, wr.ScreenPxPosition(self.CenterPosition), health.Value.Info.Radius / Game.CellSize);
{
var range = new WRange((int)(health.Value.Info.Radius * 1024 / Game.CellSize));
wr.DrawRangeCircle(self.CenterPosition, range, Color.Red);
}
var wlr = Game.Renderer.WorldLineRenderer;
var c = Color.White;

View File

@@ -31,8 +31,9 @@ namespace OpenRA.Mods.RA
return;
wr.DrawRangeCircleWithContrast(
self.CenterPosition,
WRange.FromCells(self.Info.Traits.Get<DetectCloakedInfo>().Range),
Color.FromArgb(128, Color.LimeGreen),
wr.ScreenPxPosition(self.CenterPosition), self.Info.Traits.Get<DetectCloakedInfo>().Range,
Color.FromArgb(96, Color.Black));
}
}

View File

@@ -58,10 +58,11 @@ namespace OpenRA.Mods.RA
public static void DrawRangeCircle(WorldRenderer wr, WPos pos, int range, Color color)
{
wr.DrawRangeCircleWithContrast(
pos,
WRange.FromCells(range),
Color.FromArgb(128, color),
wr.ScreenPxPosition(pos),
range,
Color.FromArgb(96, Color.Black));
Color.FromArgb(96, Color.Black)
);
}
}
}

View File

@@ -26,11 +26,15 @@ namespace OpenRA.Mods.RA
public void Render(WorldRenderer wr, World w, ActorInfo ai, WPos centerPosition)
{
var range = ai.Traits.WithInterface<ArmamentInfo>()
.Select(a => Rules.Weapons[a.Weapon.ToLowerInvariant()].Range).Max();
wr.DrawRangeCircleWithContrast(
Color.FromArgb(128, Color.Yellow), wr.ScreenPxPosition(centerPosition),
ai.Traits.WithInterface<ArmamentInfo>()
.Select(a => Rules.Weapons[a.Weapon.ToLowerInvariant()].Range).Max(),
Color.FromArgb(96, Color.Black));
centerPosition,
new WRange((int)(1024 * range)),
Color.FromArgb(128, Color.Yellow),
Color.FromArgb(96, Color.Black)
);
foreach (var a in w.ActorsWithTrait<RenderRangeCircle>())
if (a.Actor.Owner == a.Actor.World.LocalPlayer)
@@ -52,12 +56,12 @@ namespace OpenRA.Mods.RA
if (self.Owner != self.World.LocalPlayer)
return;
// Hack: Convert world coords to cells
var pxRange = self.Trait<AttackBase>().GetMaximumRange().Range / 1024f;
wr.DrawRangeCircleWithContrast(
self.CenterPosition,
self.Trait<AttackBase>().GetMaximumRange(),
Color.FromArgb(128, Color.Yellow),
wr.ScreenPxPosition(self.CenterPosition), pxRange,
Color.FromArgb(96, Color.Black));
Color.FromArgb(96, Color.Black)
);
}
}
}

View File

@@ -19,10 +19,11 @@ namespace OpenRA.Mods.RA
public void Render(WorldRenderer wr, World w, ActorInfo ai, WPos centerPosition)
{
wr.DrawRangeCircleWithContrast(
centerPosition,
WRange.FromCells(ai.Traits.Get<CreatesShroudInfo>().Range),
Color.FromArgb(128, Color.Cyan),
wr.ScreenPxPosition(centerPosition),
ai.Traits.Get<CreatesShroudInfo>().Range,
Color.FromArgb(96, Color.Black));
Color.FromArgb(96, Color.Black)
);
foreach (var a in w.ActorsWithTrait<RenderShroudCircle>())
if (a.Actor.Owner == a.Actor.World.LocalPlayer)
@@ -44,9 +45,11 @@ namespace OpenRA.Mods.RA
return;
wr.DrawRangeCircleWithContrast(
self.CenterPosition,
WRange.FromCells(self.Info.Traits.Get<CreatesShroudInfo>().Range),
Color.FromArgb(128, Color.Cyan),
wr.ScreenPxPosition(self.CenterPosition), self.Info.Traits.Get<CreatesShroudInfo>().Range,
Color.FromArgb(96, Color.Black));
Color.FromArgb(96, Color.Black)
);
}
}
}