Convert range circle rendering to world coords.

This commit is contained in:
Paul Chote
2013-12-24 10:56:49 +13:00
parent 253349e3eb
commit 1a31368953
8 changed files with 47 additions and 30 deletions

View File

@@ -42,7 +42,10 @@ namespace OpenRA.Mods.RA
return;
if (health.Value != null)
wr.DrawRangeCircle(Color.Red, wr.ScreenPxPosition(self.CenterPosition), health.Value.Info.Radius / Game.CellSize);
{
var range = new WRange((int)(health.Value.Info.Radius * 1024 / Game.CellSize));
wr.DrawRangeCircle(self.CenterPosition, range, Color.Red);
}
var wlr = Game.Renderer.WorldLineRenderer;
var c = Color.White;