Convert range circle rendering to world coords.
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@@ -19,10 +19,11 @@ namespace OpenRA.Mods.RA
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public void Render(WorldRenderer wr, World w, ActorInfo ai, WPos centerPosition)
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{
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wr.DrawRangeCircleWithContrast(
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centerPosition,
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WRange.FromCells(ai.Traits.Get<CreatesShroudInfo>().Range),
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Color.FromArgb(128, Color.Cyan),
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wr.ScreenPxPosition(centerPosition),
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ai.Traits.Get<CreatesShroudInfo>().Range,
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Color.FromArgb(96, Color.Black));
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Color.FromArgb(96, Color.Black)
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);
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foreach (var a in w.ActorsWithTrait<RenderShroudCircle>())
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if (a.Actor.Owner == a.Actor.World.LocalPlayer)
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@@ -44,9 +45,11 @@ namespace OpenRA.Mods.RA
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return;
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wr.DrawRangeCircleWithContrast(
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self.CenterPosition,
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WRange.FromCells(self.Info.Traits.Get<CreatesShroudInfo>().Range),
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Color.FromArgb(128, Color.Cyan),
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wr.ScreenPxPosition(self.CenterPosition), self.Info.Traits.Get<CreatesShroudInfo>().Range,
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Color.FromArgb(96, Color.Black));
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Color.FromArgb(96, Color.Black)
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);
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}
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}
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}
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