Added a ^BaseBuilding default that Inherits ^Building to CnC mod.
Moved some traits, including MustBeDestroyed, from ^Building to ^BaseBuilding. Removed some now superflous traits and trait negations from ^CivBuilding. Changed Inheritances of all buildable structures to ^BaseBuilding.
This commit is contained in:
@@ -313,9 +313,6 @@
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TargetTypes: Ground, C4
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Armor:
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Type: Wood
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RepairableBuilding:
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RepairPercent: 40
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RepairStep: 14
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Building:
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Adjacent: 4
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RequiresBaseProvider: true
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@@ -327,15 +324,10 @@
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SoundOnDamageTransition:
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DamagedSound: xplos.aud
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DestroyedSound: crumble.aud
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Buildable:
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Queue: Building
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GivesBuildableArea:
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RenderBuilding:
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WithBuildingExplosion:
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DeadBuildingState:
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EmitInfantryOnSell:
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ActorTypes: e6,e1
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MustBeDestroyed:
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GivesExperience:
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CaptureNotification:
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Notification: BuildingCaptured
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@@ -345,35 +337,37 @@
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EditorAppearance:
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RelativeToTopLeft: yes
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ShakeOnDeath:
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Sellable:
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Capturable:
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CombatDebugOverlay:
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Guardable:
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Range: 3
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BodyOrientation:
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FrozenUnderFog:
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UpdatesPlayerStatistics:
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EngineerRepairable:
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Huntable:
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LuaScriptEvents:
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Demolishable:
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^BaseBuilding:
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Inherits: ^Building
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MustBeDestroyed:
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Buildable:
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Queue: Building
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RepairableBuilding:
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RepairPercent: 40
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RepairStep: 14
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DeadBuildingState:
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GivesBuildableArea:
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EngineerRepairable:
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Sellable:
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Capturable:
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^CivBuilding:
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Inherits: ^Building
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-DeadBuildingState:
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-Buildable:
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-GivesBuildableArea:
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-EngineerRepairable:
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Health:
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HP: 400
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Armor:
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Type: Wood
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Building:
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RenderBuilding:
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WithBuildingExplosion:
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-RepairableBuilding:
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-Capturable:
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-Sellable:
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Tooltip:
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Name: Civilian Building
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FrozenUnderFog:
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@@ -398,6 +392,8 @@
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Inherits: ^CivBuilding
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Capturable:
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RepairableBuilding:
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RepairPercent: 40
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RepairStep: 14
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EngineerRepairable:
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RevealsShroud:
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Range: 3c0
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@@ -1,5 +1,5 @@
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FACT:
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Inherits: ^Building
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Inherits: ^BaseBuilding
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Buildable:
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Queue: Building
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BuildPaletteOrder: 1000
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@@ -50,7 +50,7 @@ FACT:
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Range: 14
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NUKE:
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Inherits: ^Building
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Inherits: ^BaseBuilding
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Valued:
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Cost: 300
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Tooltip:
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@@ -73,7 +73,7 @@ NUKE:
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Bib:
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NUK2:
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Inherits: ^Building
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Inherits: ^BaseBuilding
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Valued:
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Cost: 500
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Tooltip:
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@@ -96,7 +96,7 @@ NUK2:
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Bib:
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PROC:
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Inherits: ^Building
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Inherits: ^BaseBuilding
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Valued:
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Cost: 1500
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Tooltip:
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@@ -134,7 +134,7 @@ PROC:
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WithResources:
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SILO:
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Inherits: ^Building
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Inherits: ^BaseBuilding
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Valued:
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Cost: 300
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Tooltip:
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@@ -167,7 +167,7 @@ SILO:
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-EmitInfantryOnSell:
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PYLE:
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Inherits: ^Building
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Inherits: ^BaseBuilding
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Valued:
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Cost: 300
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Tooltip:
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@@ -205,7 +205,7 @@ PYLE:
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ProductionBar:
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HAND:
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Inherits: ^Building
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Inherits: ^BaseBuilding
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Valued:
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Cost: 300
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Tooltip:
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@@ -240,7 +240,7 @@ HAND:
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ProductionBar:
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AFLD:
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Inherits: ^Building
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Inherits: ^BaseBuilding
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Valued:
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Cost: 2000
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Tooltip:
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@@ -277,7 +277,7 @@ AFLD:
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ProductionBar:
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WEAP:
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Inherits: ^Building
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Inherits: ^BaseBuilding
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Valued:
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Cost: 2000
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Tooltip:
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@@ -315,7 +315,7 @@ WEAP:
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ProductionBar:
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HPAD:
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Inherits: ^Building
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Inherits: ^BaseBuilding
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Valued:
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Cost: 1000
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Tooltip:
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@@ -348,7 +348,7 @@ HPAD:
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ProductionBar:
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HQ:
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Inherits: ^Building
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Inherits: ^BaseBuilding
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Valued:
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Cost: 1000
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Tooltip:
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@@ -396,7 +396,7 @@ HQ:
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SupportPowerChargeBar:
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FIX:
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Inherits: ^Building
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Inherits: ^BaseBuilding
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Valued:
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Cost: 500
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Tooltip:
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@@ -421,7 +421,7 @@ FIX:
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RallyPoint:
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EYE:
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Inherits: ^Building
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Inherits: ^BaseBuilding
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Valued:
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Cost: 1800
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Tooltip:
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@@ -464,7 +464,7 @@ EYE:
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SupportPowerChargeBar:
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TMPL:
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Inherits: ^Building
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Inherits: ^BaseBuilding
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Valued:
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Cost: 2000
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Tooltip:
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@@ -508,7 +508,7 @@ TMPL:
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SupportPowerChargeBar:
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GUN:
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Inherits: ^Building
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Inherits: ^BaseBuilding
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Valued:
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Cost: 600
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CustomBuildTimeValue:
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@@ -549,7 +549,7 @@ GUN:
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Range: 5
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SAM:
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Inherits: ^Building
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Inherits: ^BaseBuilding
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Valued:
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Cost: 750
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CustomBuildTimeValue:
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@@ -589,7 +589,7 @@ SAM:
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RenderRangeCircle:
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OBLI:
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Inherits: ^Building
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Inherits: ^BaseBuilding
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Valued:
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Cost: 1500
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CustomBuildTimeValue:
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@@ -635,7 +635,7 @@ OBLI:
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Range: 6
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GTWR:
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Inherits: ^Building
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Inherits: ^BaseBuilding
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Valued:
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Cost: 500
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CustomBuildTimeValue:
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@@ -674,7 +674,7 @@ GTWR:
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ROT: 255
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ATWR:
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Inherits: ^Building
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Inherits: ^BaseBuilding
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Valued:
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Cost: 1000
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CustomBuildTimeValue:
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