Make the ready overlay blink. Fixes #3032.

This commit is contained in:
Paul Chote
2014-04-22 23:49:24 +12:00
parent bef3439055
commit 1a69118f02
2 changed files with 21 additions and 7 deletions

View File

@@ -15,6 +15,7 @@ using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Mods.RA.Orders;
using OpenRA.Network;
using OpenRA.Primitives;
using OpenRA.Traits;
using OpenRA.Widgets;
@@ -53,10 +54,12 @@ namespace OpenRA.Mods.RA.Widgets
readonly WorldRenderer worldRenderer;
readonly World world;
readonly OrderManager orderManager;
[ObjectCreator.UseCtor]
public BuildPaletteWidget(World world, WorldRenderer worldRenderer)
public BuildPaletteWidget(OrderManager orderManager, World world, WorldRenderer worldRenderer)
{
this.orderManager = orderManager;
this.world = world;
this.worldRenderer = worldRenderer;
@@ -299,8 +302,12 @@ namespace OpenRA.Mods.RA.Widgets
string GetOverlayForItem(ProductionItem item)
{
if (item.Paused) return HoldText;
if (item.Done) return ReadyText;
if (item.Paused)
return HoldText;
if (item.Done)
return orderManager.LocalFrameNumber / 25 % 2 == 0 ? ReadyText : "";
return WidgetUtils.FormatTime(item.RemainingTimeActual);
}