Add ExperienceTrickler trait.
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reaperrr
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@@ -120,6 +120,7 @@
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<Compile Include="TargetExtensions.cs" />
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<Compile Include="TargetExtensions.cs" />
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<Compile Include="Traits\BotModules\Squads\AttackOrFleeFuzzy.cs" />
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<Compile Include="Traits\BotModules\Squads\AttackOrFleeFuzzy.cs" />
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<Compile Include="Traits\BotModules\BotModuleLogic\BaseBuilderQueueManager.cs" />
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<Compile Include="Traits\BotModules\BotModuleLogic\BaseBuilderQueueManager.cs" />
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<Compile Include="Traits\ExperienceTrickler.cs" />
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<Compile Include="Traits\Player\ModularBot.cs" />
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<Compile Include="Traits\Player\ModularBot.cs" />
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<Compile Include="Traits\BotModules\HarvesterBotModule.cs" />
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<Compile Include="Traits\BotModules\HarvesterBotModule.cs" />
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<Compile Include="Traits\BotModules\SupportPowerBotModule.cs" />
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<Compile Include="Traits\BotModules\SupportPowerBotModule.cs" />
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60
OpenRA.Mods.Common/Traits/ExperienceTrickler.cs
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60
OpenRA.Mods.Common/Traits/ExperienceTrickler.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Lets the actor gain experience in a set periodic time.")]
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public class ExperienceTricklerInfo : PausableConditionalTraitInfo, Requires<GainsExperienceInfo>
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{
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[Desc("Number of ticks to wait between giving experience.")]
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public readonly int Interval = 50;
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[Desc("Number of ticks to wait before giving first experience.")]
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public readonly int InitialDelay = 0;
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[Desc("Amount of experience to give each time.")]
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public readonly int Amount = 15;
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public override object Create(ActorInitializer init) { return new ExperienceTrickler(init.Self, this); }
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}
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public class ExperienceTrickler : PausableConditionalTrait<ExperienceTricklerInfo>, ITick, ISync
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{
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readonly ExperienceTricklerInfo info;
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GainsExperience gainsExperience;
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[Sync] int ticks;
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public ExperienceTrickler(Actor self, ExperienceTricklerInfo info)
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: base(info)
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{
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this.info = info;
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ticks = info.InitialDelay;
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gainsExperience = self.Trait<GainsExperience>();
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}
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void ITick.Tick(Actor self)
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{
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if (IsTraitDisabled)
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ticks = info.Interval;
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if (IsTraitPaused || IsTraitDisabled)
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return;
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if (--ticks < 0)
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{
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ticks = info.Interval;
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gainsExperience.GiveExperience(info.Amount);
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}
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}
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}
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}
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