Refactor GameSpeed setting

*Remove internal GameSpeed defaults
 Enforce setting values explicitly all the time
 Require definition of a DefaultSpeed

*Remove Global.Timestep default

*Remove the hacky Timestep/OrderLatency setting via LobbyInfo

*Fix shellmaps ignoring mod-defined gamespeeds

*Make DateTimeGlobal use the MapOptions gamespeed
This commit is contained in:
reaperrr
2021-04-02 14:11:45 +02:00
committed by Paul Chote
parent fe129956bb
commit 1a9dfc0893
22 changed files with 214 additions and 205 deletions

View File

@@ -162,8 +162,12 @@ namespace OpenRA
using (new PerfTimer("PrepareMap"))
map = ModData.PrepareMap(mapUID);
using (new PerfTimer("NewWorld"))
{
OrderManager.World = new World(ModData, map, OrderManager, type);
OrderManager.FramesAhead = OrderManager.World.OrderLatency;
}
OrderManager.World.GameOver += FinishBenchmark;
@@ -581,7 +585,11 @@ namespace OpenRA
Cursor.Tick();
}
var worldTimestep = world == null ? Ui.Timestep : world.IsLoadingGameSave ? 1 : world.Timestep;
var worldTimestep = world == null ? Ui.Timestep :
world.IsLoadingGameSave ? 1 :
world.IsReplay ? world.ReplayTimestep :
world.Timestep;
var worldTickDelta = tick - orderManager.LastTickTime;
if (worldTimestep != 0 && worldTickDelta >= worldTimestep)
{
@@ -776,9 +784,14 @@ namespace OpenRA
while (state == RunStatus.Running)
{
// Ideal time between logic updates. Timestep = 0 means the game is paused
// but we still call LogicTick() because it handles pausing internally.
var logicInterval = worldRenderer != null && worldRenderer.World.Timestep != 0 ? worldRenderer.World.Timestep : Ui.Timestep;
var logicInterval = Ui.Timestep;
var logicWorld = worldRenderer?.World;
// ReplayTimestep = 0 means the replay is paused: we need to keep logicInterval as UI.Timestep to avoid breakage
if (logicWorld != null && !(logicWorld.IsReplay && logicWorld.ReplayTimestep == 0))
logicInterval = logicWorld.IsLoadingGameSave ? 1 :
logicWorld.IsReplay ? logicWorld.ReplayTimestep :
logicWorld.Timestep;
// Ideal time between screen updates
var maxFramerate = Settings.Graphics.CapFramerate ? Settings.Graphics.MaxFramerate.Clamp(1, 1000) : 1000;

View File

@@ -10,26 +10,49 @@
#endregion
using System.Collections.Generic;
using System.Linq;
namespace OpenRA
{
public class GameSpeed
{
public readonly string Name = "Default";
public readonly int Timestep = 40;
public readonly int OrderLatency = 3;
[FieldLoader.Require]
public readonly string Name;
[FieldLoader.Require]
public readonly int Timestep;
[FieldLoader.Require]
public readonly int OrderLatency;
}
public class GameSpeeds : IGlobalModData
{
[FieldLoader.Require]
public readonly string DefaultSpeed;
[FieldLoader.LoadUsing(nameof(LoadSpeeds))]
public readonly Dictionary<string, GameSpeed> Speeds;
static object LoadSpeeds(MiniYaml y)
{
var ret = new Dictionary<string, GameSpeed>();
foreach (var node in y.Nodes)
ret.Add(node.Key, FieldLoader.Load<GameSpeed>(node.Value));
var speedsNode = y.Nodes.FirstOrDefault(n => n.Key == "Speeds");
if (speedsNode == null)
throw new YamlException("Error parsing GameSpeeds: Missing Speeds node!");
foreach (var node in speedsNode.Value.Nodes)
{
try
{
ret.Add(node.Key, FieldLoader.Load<GameSpeed>(node.Value));
}
catch (FieldLoader.MissingFieldsException e)
{
var label = e.Missing.Length > 1 ? "Required properties missing" : "Required property missing";
throw new YamlException("Error parsing GameSpeed {0}: {1}: {2}".F(node.Key, label, e.Missing.JoinWith(", ")));
}
}
return ret;
}

View File

@@ -27,7 +27,10 @@ namespace OpenRA.Network
Queue<Chunk> chunks = new Queue<Chunk>();
List<byte[]> sync = new List<byte[]>();
readonly int orderLatency;
int ordersFrame;
Dictionary<int, int> lastClientsFrame = new Dictionary<int, int>();
public int LocalClientId => -1;
@@ -122,7 +125,10 @@ namespace OpenRA.Network
}
}
ordersFrame = LobbyInfo.GlobalSettings.OrderLatency;
var gameSpeeds = Game.ModData.Manifest.Get<GameSpeeds>();
var gameSpeedName = LobbyInfo.GlobalSettings.OptionOrDefault("gamespeed", gameSpeeds.DefaultSpeed);
orderLatency = gameSpeeds.Speeds[gameSpeedName].OrderLatency;
ordersFrame = orderLatency;
}
// Do nothing: ignore locally generated orders
@@ -137,7 +143,7 @@ namespace OpenRA.Network
sync.Add(ms.GetBuffer());
// Store the current frame so Receive() can return the next chunk of orders.
ordersFrame = frame + LobbyInfo.GlobalSettings.OrderLatency;
ordersFrame = frame + orderLatency;
}
public void Receive(Action<int, byte[]> packetFn)

View File

@@ -222,8 +222,6 @@ namespace OpenRA.Network
{
public string ServerName;
public string Map;
public int Timestep = 40;
public int OrderLatency = 3; // net tick frames (x 120 = ms)
public int RandomSeed = 0;
public bool AllowSpectators = true;
public string GameUid;

View File

@@ -254,7 +254,6 @@ namespace OpenRA.Network
case "SyncInfo":
{
orderManager.LobbyInfo = Session.Deserialize(order.TargetString);
SetOrderLag(orderManager);
Game.SyncLobbyInfo();
break;
}
@@ -304,7 +303,6 @@ namespace OpenRA.Network
orderManager.LobbyInfo.GlobalSettings = Session.Global.Deserialize(node.Value);
}
SetOrderLag(orderManager);
Game.SyncLobbyInfo();
break;
}
@@ -354,14 +352,5 @@ namespace OpenRA.Network
if (world.OrderValidators.All(vo => vo.OrderValidation(orderManager, world, clientId, order)))
order.Subject.ResolveOrder(order);
}
static void SetOrderLag(OrderManager o)
{
if (o.FramesAhead != o.LobbyInfo.GlobalSettings.OrderLatency && !o.GameStarted)
{
o.FramesAhead = o.LobbyInfo.GlobalSettings.OrderLatency;
Log.Write("server", "Order lag is now {0} frames.", o.LobbyInfo.GlobalSettings.OrderLatency);
}
}
}
}

View File

@@ -1200,10 +1200,6 @@ namespace OpenRA.Server
DropClient(c);
}
// HACK: Turn down the latency if there is only one real player
if (LobbyInfo.NonBotClients.Count() == 1)
LobbyInfo.GlobalSettings.OrderLatency = 1;
// Enable game saves for singleplayer missions only
// TODO: Enable for multiplayer (non-dedicated servers only) once the lobby UI has been created
LobbyInfo.GlobalSettings.GameSavesEnabled = Type != ServerType.Dedicated && LobbyInfo.NonBotClients.Count() == 1;

View File

@@ -36,7 +36,12 @@ namespace OpenRA
readonly Queue<Action<World>> frameEndActions = new Queue<Action<World>>();
public int Timestep;
public readonly GameSpeed GameSpeed;
public readonly int Timestep;
public readonly int OrderLatency;
public int ReplayTimestep;
internal readonly OrderManager OrderManager;
public Session LobbyInfo => OrderManager.LobbyInfo;
@@ -180,7 +185,18 @@ namespace OpenRA
OrderManager = orderManager;
orderGenerator = new UnitOrderGenerator();
Map = map;
Timestep = orderManager.LobbyInfo.GlobalSettings.Timestep;
var gameSpeeds = modData.Manifest.Get<GameSpeeds>();
var gameSpeedName = orderManager.LobbyInfo.GlobalSettings.OptionOrDefault("gamespeed", gameSpeeds.DefaultSpeed);
GameSpeed = gameSpeeds.Speeds[gameSpeedName];
Timestep = ReplayTimestep = GameSpeed.Timestep;
OrderLatency = GameSpeed.OrderLatency;
// HACK: Turn down the latency if there is only one real player/spectator
if (orderManager.LobbyInfo.NonBotClients.Count() == 1)
OrderLatency = 1;
SharedRandom = new MersenneTwister(orderManager.LobbyInfo.GlobalSettings.RandomSeed);
LocalRandom = new MersenneTwister();

View File

@@ -20,11 +20,15 @@ namespace OpenRA.Mods.Common.Scripting
public class DateGlobal : ScriptGlobal
{
readonly TimeLimitManager tlm;
readonly int ticksPerSecond;
public DateGlobal(ScriptContext context)
: base(context)
{
tlm = context.World.WorldActor.TraitOrDefault<TimeLimitManager>();
var gameSpeeds = Game.ModData.Manifest.Get<GameSpeeds>();
var defaultGameSpeed = gameSpeeds.Speeds[gameSpeeds.DefaultSpeed];
ticksPerSecond = 1000 / defaultGameSpeed.Timestep;
}
[Desc("True on the 31st of October.")]
@@ -36,7 +40,7 @@ namespace OpenRA.Mods.Common.Scripting
[Desc("Converts the number of seconds into game time (ticks).")]
public int Seconds(int seconds)
{
return seconds * 25;
return seconds * ticksPerSecond;
}
[Desc("Converts the number of minutes into game time (ticks).")]

View File

@@ -563,13 +563,6 @@ namespace OpenRA.Mods.Common.Server
oo.Value = oo.PreferredValue = split[1];
if (option.Id == "gamespeed")
{
var speed = server.ModData.Manifest.Get<GameSpeeds>().Speeds[oo.Value];
server.LobbyInfo.GlobalSettings.Timestep = speed.Timestep;
server.LobbyInfo.GlobalSettings.OrderLatency = speed.OrderLatency;
}
server.SyncLobbyGlobalSettings();
server.SendMessage(option.ValueChangedMessage(client.Name, split[1]));
@@ -1080,13 +1073,6 @@ namespace OpenRA.Mods.Common.Server
state.Value = value;
state.PreferredValue = preferredValue;
gs.LobbyOptions[o.Id] = state;
if (o.Id == "gamespeed")
{
var speed = server.ModData.Manifest.Get<GameSpeeds>().Speeds[value];
gs.Timestep = speed.Timestep;
gs.OrderLatency = speed.OrderLatency;
}
}
}
}

View File

@@ -112,7 +112,7 @@ namespace OpenRA.Mods.Common.Traits
var randomFactor = world.LocalRandom.Next(0, baseBuilder.Info.StructureProductionRandomBonusDelay);
// Needs to be at least 4 * OrderLatency because otherwise the AI frequently duplicates build orders (i.e. makes the same build decision twice)
waitTicks = active ? 4 * world.LobbyInfo.GlobalSettings.OrderLatency + baseBuilder.Info.StructureProductionActiveDelay + randomFactor
waitTicks = active ? 4 * world.OrderLatency + baseBuilder.Info.StructureProductionActiveDelay + randomFactor
: baseBuilder.Info.StructureProductionInactiveDelay + randomFactor;
}

View File

@@ -58,7 +58,6 @@ namespace OpenRA.Mods.Common.Traits
int lastIncome;
int lastIncomeTick;
int ticks;
int replayTimestep;
bool armyGraphDisabled;
bool incomeGraphDisabled;
@@ -81,7 +80,7 @@ namespace OpenRA.Mods.Common.Traits
{
ticks++;
var timestep = self.World.IsReplay ? replayTimestep : self.World.Timestep;
var timestep = self.World.Timestep;
if (ticks * timestep >= 30000)
{
ticks = 0;
@@ -124,9 +123,6 @@ namespace OpenRA.Mods.Common.Traits
public void WorldLoaded(World w, WorldRenderer wr)
{
if (w.IsReplay)
replayTimestep = w.WorldActor.Trait<MapOptions>().GameSpeed.Timestep;
if (!armyGraphDisabled)
ArmySamples.Add(ArmyValue);

View File

@@ -93,6 +93,7 @@ namespace OpenRA.Mods.Common.Traits
public class TimeLimitManager : INotifyTimeLimit, ITick, IWorldLoaded
{
readonly TimeLimitManagerInfo info;
readonly int ticksPerSecond;
MapOptions mapOptions;
LabelWidget countdownLabel;
CachedTransform<int, string> countdown;
@@ -105,13 +106,14 @@ namespace OpenRA.Mods.Common.Traits
{
this.info = info;
Notification = info.Notification;
ticksPerSecond = 1000 / self.World.Timestep;
var tl = self.World.LobbyInfo.GlobalSettings.OptionOrDefault("timelimit", info.TimeLimitDefault.ToString());
if (!int.TryParse(tl, out TimeLimit))
TimeLimit = info.TimeLimitDefault;
// Convert from minutes to ticks
TimeLimit *= 60 * (1000 / self.World.Timestep);
TimeLimit *= 60 * ticksPerSecond;
}
void IWorldLoaded.WorldLoaded(World w, OpenRA.Graphics.WorldRenderer wr)
@@ -124,7 +126,7 @@ namespace OpenRA.Mods.Common.Traits
if (countdownLabel != null)
{
countdown = new CachedTransform<int, string>(t =>
info.CountdownText.F(WidgetUtils.FormatTime(t, true, w.IsReplay ? mapOptions.GameSpeed.Timestep : w.Timestep)));
info.CountdownText.F(WidgetUtils.FormatTime(t, true, w.Timestep)));
countdownLabel.GetText = () => countdown.Update(ticksRemaining);
}
}
@@ -134,7 +136,6 @@ namespace OpenRA.Mods.Common.Traits
if (TimeLimit <= 0)
return;
var ticksPerSecond = 1000 / (self.World.IsReplay ? mapOptions.GameSpeed.Timestep : self.World.Timestep);
ticksRemaining = TimeLimit - self.World.WorldTick;
if (ticksRemaining == 0)

View File

@@ -60,8 +60,8 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Description of the game speed option in the lobby.")]
public readonly string GameSpeedDropdownDescription = "Change the rate at which time passes";
[Desc("Default game speed.")]
public readonly string GameSpeed = "default";
[Desc("Default game speed (leave empty to use the default defined in mod.yaml).")]
public readonly string GameSpeed = null;
[Desc("Prevent the game speed from being changed in the lobby.")]
public readonly bool GameSpeedDropdownLocked = false;
@@ -84,18 +84,18 @@ namespace OpenRA.Mods.Common.Traits
yield return new LobbyOption("techlevel", TechLevelDropdownLabel, TechLevelDropdownDescription, TechLevelDropdownVisible, TechLevelDropdownDisplayOrder,
techLevels, TechLevel, TechLevelDropdownLocked);
var gameSpeeds = Game.ModData.Manifest.Get<GameSpeeds>().Speeds
.ToDictionary(s => s.Key, s => s.Value.Name);
var gameSpeeds = Game.ModData.Manifest.Get<GameSpeeds>();
var speeds = gameSpeeds.Speeds.ToDictionary(s => s.Key, s => s.Value.Name);
// NOTE: The server hardcodes special-case logic for this option id
// NOTE: This is just exposing the UI, the backend logic for this option is hardcoded in World
yield return new LobbyOption("gamespeed", GameSpeedDropdownLabel, GameSpeedDropdownDescription, GameSpeedDropdownVisible, GameSpeedDropdownDisplayOrder,
gameSpeeds, GameSpeed, GameSpeedDropdownLocked);
speeds, GameSpeed ?? gameSpeeds.DefaultSpeed, GameSpeedDropdownLocked);
}
void IRulesetLoaded<ActorInfo>.RulesetLoaded(Ruleset rules, ActorInfo info)
{
var gameSpeeds = Game.ModData.Manifest.Get<GameSpeeds>().Speeds;
if (!gameSpeeds.ContainsKey(GameSpeed))
if (GameSpeed != null && !gameSpeeds.ContainsKey(GameSpeed))
throw new YamlException("Invalid default game speed '{0}'.".F(GameSpeed));
}
@@ -108,7 +108,6 @@ namespace OpenRA.Mods.Common.Traits
public bool ShortGame { get; private set; }
public string TechLevel { get; private set; }
public GameSpeed GameSpeed { get; private set; }
public MapOptions(MapOptionsInfo info)
{
@@ -122,11 +121,6 @@ namespace OpenRA.Mods.Common.Traits
TechLevel = self.World.LobbyInfo.GlobalSettings
.OptionOrDefault("techlevel", info.TechLevel);
var speed = self.World.LobbyInfo.GlobalSettings
.OptionOrDefault("gamespeed", info.GameSpeed);
GameSpeed = Game.ModData.Manifest.Get<GameSpeeds>().Speeds[speed];
}
}
}

View File

@@ -26,27 +26,22 @@ namespace OpenRA.Mods.Common.Widgets.Logic
var tlm = world.WorldActor.TraitOrDefault<TimeLimitManager>();
var startTick = Ui.LastTickTime;
Func<bool> shouldShowStatus = () => (world.Paused || world.Timestep != world.LobbyInfo.GlobalSettings.Timestep)
Func<bool> shouldShowStatus = () => (world.Paused || world.ReplayTimestep != world.Timestep)
&& (Ui.LastTickTime - startTick) / 1000 % 2 == 0;
Func<string> statusText = () =>
{
if (world.Paused || world.Timestep == 0)
if (world.Paused || world.ReplayTimestep == 0)
return "Paused";
if (world.Timestep == 1)
if (world.ReplayTimestep == 1)
return "Max Speed";
return "{0}% Speed".F(world.LobbyInfo.GlobalSettings.Timestep * 100 / world.Timestep);
return "{0}% Speed".F(world.Timestep * 100 / world.ReplayTimestep);
};
if (timer != null)
{
// Timers in replays should be synced to the effective game time, not the playback time.
var timestep = world.Timestep;
if (world.IsReplay)
timestep = world.WorldActor.Trait<MapOptions>().GameSpeed.Timestep;
timer.GetText = () =>
{
if (status == null && shouldShowStatus())
@@ -54,7 +49,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
var timeLimit = tlm?.TimeLimit ?? 0;
var displayTick = timeLimit > 0 ? timeLimit - world.WorldTick : world.WorldTick;
return WidgetUtils.FormatTime(Math.Max(0, displayTick), timestep);
return WidgetUtils.FormatTime(Math.Max(0, displayTick), world.Timestep);
};
}

View File

@@ -46,12 +46,12 @@ namespace OpenRA.Mods.Common.Widgets.Logic
var originalTimestep = world.Timestep;
var pauseButton = widget.Get<ButtonWidget>("BUTTON_PAUSE");
pauseButton.IsVisible = () => world.Timestep != 0 && orderManager.NetFrameNumber < replayNetTicks;
pauseButton.OnClick = () => world.Timestep = 0;
pauseButton.IsVisible = () => world.ReplayTimestep != 0 && orderManager.NetFrameNumber < replayNetTicks;
pauseButton.OnClick = () => world.ReplayTimestep = 0;
var playButton = widget.Get<ButtonWidget>("BUTTON_PLAY");
playButton.IsVisible = () => world.Timestep == 0 || orderManager.NetFrameNumber >= replayNetTicks;
playButton.OnClick = () => world.Timestep = (int)Math.Ceiling(originalTimestep * multipliers[speed]);
playButton.IsVisible = () => world.ReplayTimestep == 0 || orderManager.NetFrameNumber >= replayNetTicks;
playButton.OnClick = () => world.ReplayTimestep = (int)Math.Ceiling(originalTimestep * multipliers[speed]);
playButton.IsDisabled = () => orderManager.NetFrameNumber >= replayNetTicks;
var slowButton = widget.Get<ButtonWidget>("BUTTON_SLOW");
@@ -60,8 +60,8 @@ namespace OpenRA.Mods.Common.Widgets.Logic
slowButton.OnClick = () =>
{
speed = PlaybackSpeed.Slow;
if (world.Timestep != 0)
world.Timestep = (int)Math.Ceiling(originalTimestep * multipliers[speed]);
if (world.ReplayTimestep != 0)
world.ReplayTimestep = (int)Math.Ceiling(originalTimestep * multipliers[speed]);
};
var normalSpeedButton = widget.Get<ButtonWidget>("BUTTON_REGULAR");
@@ -70,8 +70,8 @@ namespace OpenRA.Mods.Common.Widgets.Logic
normalSpeedButton.OnClick = () =>
{
speed = PlaybackSpeed.Regular;
if (world.Timestep != 0)
world.Timestep = (int)Math.Ceiling(originalTimestep * multipliers[speed]);
if (world.ReplayTimestep != 0)
world.ReplayTimestep = (int)Math.Ceiling(originalTimestep * multipliers[speed]);
};
var fastButton = widget.Get<ButtonWidget>("BUTTON_FAST");
@@ -80,8 +80,8 @@ namespace OpenRA.Mods.Common.Widgets.Logic
fastButton.OnClick = () =>
{
speed = PlaybackSpeed.Fast;
if (world.Timestep != 0)
world.Timestep = (int)Math.Ceiling(originalTimestep * multipliers[speed]);
if (world.ReplayTimestep != 0)
world.ReplayTimestep = (int)Math.Ceiling(originalTimestep * multipliers[speed]);
};
var maximumButton = widget.Get<ButtonWidget>("BUTTON_MAXIMUM");
@@ -90,8 +90,8 @@ namespace OpenRA.Mods.Common.Widgets.Logic
maximumButton.OnClick = () =>
{
speed = PlaybackSpeed.Maximum;
if (world.Timestep != 0)
world.Timestep = (int)Math.Ceiling(originalTimestep * multipliers[speed]);
if (world.ReplayTimestep != 0)
world.ReplayTimestep = (int)Math.Ceiling(originalTimestep * multipliers[speed]);
};
}
}

View File

@@ -27,7 +27,6 @@ namespace OpenRA.Mods.Common.Widgets
public Func<Player> GetPlayer;
readonly World world;
readonly WorldRenderer worldRenderer;
readonly int timestep;
public int IconWidth = 32;
public int IconHeight = 24;
@@ -56,7 +55,6 @@ namespace OpenRA.Mods.Common.Widgets
this.world = world;
this.worldRenderer = worldRenderer;
clocks = new Dictionary<ProductionQueue, Animation>();
timestep = world.IsReplay ? world.WorldActor.Trait<MapOptions>().GameSpeed.Timestep : world.Timestep;
GetTooltipIcon = () => TooltipIcon;
tooltipContainer = Exts.Lazy(() =>
Ui.Root.Get<TooltipContainerWidget>(TooltipContainer));
@@ -69,7 +67,6 @@ namespace OpenRA.Mods.Common.Widgets
GetPlayer = other.GetPlayer;
world = other.world;
worldRenderer = other.worldRenderer;
timestep = other.timestep;
clocks = other.clocks;
IconWidth = other.IconWidth;
@@ -198,7 +195,7 @@ namespace OpenRA.Mods.Common.Widgets
foreach (var icon in productionIcons)
{
var current = icon.Queued.First();
var text = GetOverlayForItem(current, timestep);
var text = GetOverlayForItem(current, world.Timestep);
tiny.DrawTextWithContrast(text,
icon.Pos + new float2(16, 12) - new float2(tiny.Measure(text).X / 2, 0),
Color.White, Color.Black, 1);

View File

@@ -26,7 +26,6 @@ namespace OpenRA.Mods.Common.Widgets
readonly World world;
readonly WorldRenderer worldRenderer;
readonly Dictionary<string, Animation> clocks;
readonly int timestep;
readonly Lazy<TooltipContainerWidget> tooltipContainer;
@@ -55,11 +54,6 @@ namespace OpenRA.Mods.Common.Widgets
this.worldRenderer = worldRenderer;
clocks = new Dictionary<string, Animation>();
// Timers in replays should be synced to the effective game time, not the playback time.
timestep = world.Timestep;
if (world.IsReplay)
timestep = world.WorldActor.Trait<MapOptions>().GameSpeed.Timestep;
tooltipContainer = Exts.Lazy(() =>
Ui.Root.Get<TooltipContainerWidget>(TooltipContainer));
}
@@ -72,7 +66,6 @@ namespace OpenRA.Mods.Common.Widgets
world = other.world;
worldRenderer = other.worldRenderer;
clocks = other.clocks;
timestep = other.timestep;
IconWidth = other.IconWidth;
IconHeight = other.IconHeight;
@@ -146,7 +139,7 @@ namespace OpenRA.Mods.Common.Widgets
var tiny = Game.Renderer.Fonts["Tiny"];
foreach (var icon in supportPowerIconsIcons)
{
var text = GetOverlayForItem(icon.Power, timestep);
var text = GetOverlayForItem(icon.Power, world.Timestep);
tiny.DrawTextWithContrast(text,
icon.Pos + new float2(16, 12) - new float2(tiny.Measure(text).X / 2, 0),
Color.White, Color.Black, 1);

View File

@@ -25,7 +25,6 @@ namespace OpenRA.Mods.Common.Widgets
public readonly TextAlign Align = TextAlign.Left;
public readonly TimerOrder Order = TimerOrder.Descending;
readonly int timestep;
readonly IEnumerable<SupportPowerInstance> powers;
readonly Color bgDark, bgLight;
(string Text, Color Color)[] texts;
@@ -38,11 +37,6 @@ namespace OpenRA.Mods.Common.Widgets
.SelectMany(s => s.Trait.Powers.Values)
.Where(p => p.Instances.Any() && p.Info.DisplayTimerRelationships != PlayerRelationship.None && !p.Disabled);
// Timers in replays should be synced to the effective game time, not the playback time.
timestep = world.Timestep;
if (world.IsReplay)
timestep = world.WorldActor.Trait<MapOptions>().GameSpeed.Timestep;
bgDark = ChromeMetrics.Get<Color>("TextContrastColorDark");
bgLight = ChromeMetrics.Get<Color>("TextContrastColorLight");
}
@@ -58,9 +52,9 @@ namespace OpenRA.Mods.Common.Widgets
texts = displayedPowers.Select(p =>
{
var time = WidgetUtils.FormatTime(p.RemainingTicks, false, timestep);
var text = Format.F(p.Info.Description, time);
var self = p.Instances[0].Self;
var time = WidgetUtils.FormatTime(p.RemainingTicks, false, self.World.Timestep);
var text = Format.F(p.Info.Description, time);
var playerColor = self.Owner.Color;
if (Game.Settings.Game.UsePlayerStanceColors)

View File

@@ -236,30 +236,32 @@ AssetBrowser:
SupportedExtensions: .shp, .tem, .des, .sno, .jun, .vqa, .wsa
GameSpeeds:
slowest:
Name: Slowest
Timestep: 80
OrderLatency: 2
slower:
Name: Slower
Timestep: 50
OrderLatency: 3
default:
Name: Normal
Timestep: 40
OrderLatency: 3
fast:
Name: Fast
Timestep: 35
OrderLatency: 4
faster:
Name: Faster
Timestep: 30
OrderLatency: 4
fastest:
Name: Fastest
Timestep: 20
OrderLatency: 6
DefaultSpeed: default
Speeds:
slowest:
Name: Slowest
Timestep: 80
OrderLatency: 2
slower:
Name: Slower
Timestep: 50
OrderLatency: 3
default:
Name: Normal
Timestep: 40
OrderLatency: 3
fast:
Name: Fast
Timestep: 35
OrderLatency: 4
faster:
Name: Faster
Timestep: 30
OrderLatency: 4
fastest:
Name: Fastest
Timestep: 20
OrderLatency: 6
ColorValidator:
TeamColorPresets: f70606, ff7a22, f8d3b3, f8e947, 94b319, f335a0, a64d6c, ce08f9, f5b2db, 12b572, 502048, 1d06f7, 328dff, 78dbf8, cef6b1, 391d1d

View File

@@ -211,30 +211,32 @@ AssetBrowser:
SupportedExtensions: .shp, .r8, .vqa
GameSpeeds:
slowest:
Name: Slowest
Timestep: 80
OrderLatency: 2
slower:
Name: Slower
Timestep: 50
OrderLatency: 3
default:
Name: Normal
Timestep: 40
OrderLatency: 3
fast:
Name: Fast
Timestep: 35
OrderLatency: 4
faster:
Name: Faster
Timestep: 30
OrderLatency: 4
fastest:
Name: Fastest
Timestep: 20
OrderLatency: 6
DefaultSpeed: default
Speeds:
slowest:
Name: Slowest
Timestep: 80
OrderLatency: 2
slower:
Name: Slower
Timestep: 50
OrderLatency: 3
default:
Name: Normal
Timestep: 40
OrderLatency: 3
fast:
Name: Fast
Timestep: 35
OrderLatency: 4
faster:
Name: Faster
Timestep: 30
OrderLatency: 4
fastest:
Name: Fastest
Timestep: 20
OrderLatency: 6
ColorValidator:
TeamColorPresets: 9023cd, f53333, ffae00, fff830, 87f506, f872ad, da06f3, ddb8ff, def7b2, 39c46f, 200738, 280df6, 2f86f2, 76d2f8, 498221, 392929

View File

@@ -241,30 +241,32 @@ AssetBrowser:
SupportedExtensions: .shp, .tmp, .tem, .des, .sno, .int, .vqa, .wsa
GameSpeeds:
slowest:
Name: Slowest
Timestep: 80
OrderLatency: 2
slower:
Name: Slower
Timestep: 50
OrderLatency: 3
default:
Name: Normal
Timestep: 40
OrderLatency: 3
fast:
Name: Fast
Timestep: 35
OrderLatency: 4
faster:
Name: Faster
Timestep: 30
OrderLatency: 4
fastest:
Name: Fastest
Timestep: 20
OrderLatency: 6
DefaultSpeed: default
Speeds:
slowest:
Name: Slowest
Timestep: 80
OrderLatency: 2
slower:
Name: Slower
Timestep: 50
OrderLatency: 3
default:
Name: Normal
Timestep: 40
OrderLatency: 3
fast:
Name: Fast
Timestep: 35
OrderLatency: 4
faster:
Name: Faster
Timestep: 30
OrderLatency: 4
fastest:
Name: Fastest
Timestep: 20
OrderLatency: 6
ColorValidator:
TeamColorPresets: f7b3b3, f50606, 98331f, f57606, f7bb06, f861a4, da06f3, ddb8ff, 06f739, cef7b2, 200738, 280df6, 2f86f2, 76d2f8, 34ba93, 391d1d

View File

@@ -270,30 +270,32 @@ AssetBrowser:
SupportedExtensions: .shp, .tem, .sno, .vqa, .vxl
GameSpeeds:
slowest:
Name: Slowest
Timestep: 80
OrderLatency: 2
slower:
Name: Slower
Timestep: 50
OrderLatency: 3
default:
Name: Normal
Timestep: 40
OrderLatency: 3
fast:
Name: Fast
Timestep: 35
OrderLatency: 4
faster:
Name: Faster
Timestep: 30
OrderLatency: 4
fastest:
Name: Fastest
Timestep: 20
OrderLatency: 6
DefaultSpeed: default
Speeds:
slowest:
Name: Slowest
Timestep: 80
OrderLatency: 2
slower:
Name: Slower
Timestep: 50
OrderLatency: 3
default:
Name: Normal
Timestep: 40
OrderLatency: 3
fast:
Name: Fast
Timestep: 35
OrderLatency: 4
faster:
Name: Faster
Timestep: 30
OrderLatency: 4
fastest:
Name: Fastest
Timestep: 20
OrderLatency: 6
ColorValidator:
TeamColorPresets: f70606, ff7a22, f8d3b3, f8e947, 94b319, f335a0, a64d6c, ce08f9, f5b2db, 12b572, 4A1948, 1d06f7, 328dff, 78dbf8, cef6b1, 391d1d