Refactor GameSpeed setting
*Remove internal GameSpeed defaults Enforce setting values explicitly all the time Require definition of a DefaultSpeed *Remove Global.Timestep default *Remove the hacky Timestep/OrderLatency setting via LobbyInfo *Fix shellmaps ignoring mod-defined gamespeeds *Make DateTimeGlobal use the MapOptions gamespeed
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@@ -222,8 +222,6 @@ namespace OpenRA.Network
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{
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public string ServerName;
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public string Map;
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public int Timestep = 40;
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public int OrderLatency = 3; // net tick frames (x 120 = ms)
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public int RandomSeed = 0;
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public bool AllowSpectators = true;
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public string GameUid;
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