Refactor GameSpeed setting
*Remove internal GameSpeed defaults Enforce setting values explicitly all the time Require definition of a DefaultSpeed *Remove Global.Timestep default *Remove the hacky Timestep/OrderLatency setting via LobbyInfo *Fix shellmaps ignoring mod-defined gamespeeds *Make DateTimeGlobal use the MapOptions gamespeed
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@@ -563,13 +563,6 @@ namespace OpenRA.Mods.Common.Server
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oo.Value = oo.PreferredValue = split[1];
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if (option.Id == "gamespeed")
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{
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var speed = server.ModData.Manifest.Get<GameSpeeds>().Speeds[oo.Value];
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server.LobbyInfo.GlobalSettings.Timestep = speed.Timestep;
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server.LobbyInfo.GlobalSettings.OrderLatency = speed.OrderLatency;
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}
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server.SyncLobbyGlobalSettings();
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server.SendMessage(option.ValueChangedMessage(client.Name, split[1]));
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@@ -1080,13 +1073,6 @@ namespace OpenRA.Mods.Common.Server
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state.Value = value;
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state.PreferredValue = preferredValue;
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gs.LobbyOptions[o.Id] = state;
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if (o.Id == "gamespeed")
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{
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var speed = server.ModData.Manifest.Get<GameSpeeds>().Speeds[value];
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gs.Timestep = speed.Timestep;
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gs.OrderLatency = speed.OrderLatency;
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}
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}
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}
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}
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