Refactor GameSpeed setting
*Remove internal GameSpeed defaults Enforce setting values explicitly all the time Require definition of a DefaultSpeed *Remove Global.Timestep default *Remove the hacky Timestep/OrderLatency setting via LobbyInfo *Fix shellmaps ignoring mod-defined gamespeeds *Make DateTimeGlobal use the MapOptions gamespeed
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@@ -26,27 +26,22 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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var tlm = world.WorldActor.TraitOrDefault<TimeLimitManager>();
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var startTick = Ui.LastTickTime;
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Func<bool> shouldShowStatus = () => (world.Paused || world.Timestep != world.LobbyInfo.GlobalSettings.Timestep)
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Func<bool> shouldShowStatus = () => (world.Paused || world.ReplayTimestep != world.Timestep)
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&& (Ui.LastTickTime - startTick) / 1000 % 2 == 0;
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Func<string> statusText = () =>
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{
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if (world.Paused || world.Timestep == 0)
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if (world.Paused || world.ReplayTimestep == 0)
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return "Paused";
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if (world.Timestep == 1)
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if (world.ReplayTimestep == 1)
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return "Max Speed";
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return "{0}% Speed".F(world.LobbyInfo.GlobalSettings.Timestep * 100 / world.Timestep);
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return "{0}% Speed".F(world.Timestep * 100 / world.ReplayTimestep);
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};
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if (timer != null)
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{
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// Timers in replays should be synced to the effective game time, not the playback time.
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var timestep = world.Timestep;
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if (world.IsReplay)
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timestep = world.WorldActor.Trait<MapOptions>().GameSpeed.Timestep;
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timer.GetText = () =>
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{
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if (status == null && shouldShowStatus())
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@@ -54,7 +49,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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var timeLimit = tlm?.TimeLimit ?? 0;
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var displayTick = timeLimit > 0 ? timeLimit - world.WorldTick : world.WorldTick;
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return WidgetUtils.FormatTime(Math.Max(0, displayTick), timestep);
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return WidgetUtils.FormatTime(Math.Max(0, displayTick), world.Timestep);
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};
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}
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@@ -46,12 +46,12 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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var originalTimestep = world.Timestep;
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var pauseButton = widget.Get<ButtonWidget>("BUTTON_PAUSE");
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pauseButton.IsVisible = () => world.Timestep != 0 && orderManager.NetFrameNumber < replayNetTicks;
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pauseButton.OnClick = () => world.Timestep = 0;
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pauseButton.IsVisible = () => world.ReplayTimestep != 0 && orderManager.NetFrameNumber < replayNetTicks;
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pauseButton.OnClick = () => world.ReplayTimestep = 0;
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var playButton = widget.Get<ButtonWidget>("BUTTON_PLAY");
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playButton.IsVisible = () => world.Timestep == 0 || orderManager.NetFrameNumber >= replayNetTicks;
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playButton.OnClick = () => world.Timestep = (int)Math.Ceiling(originalTimestep * multipliers[speed]);
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playButton.IsVisible = () => world.ReplayTimestep == 0 || orderManager.NetFrameNumber >= replayNetTicks;
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playButton.OnClick = () => world.ReplayTimestep = (int)Math.Ceiling(originalTimestep * multipliers[speed]);
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playButton.IsDisabled = () => orderManager.NetFrameNumber >= replayNetTicks;
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var slowButton = widget.Get<ButtonWidget>("BUTTON_SLOW");
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@@ -60,8 +60,8 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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slowButton.OnClick = () =>
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{
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speed = PlaybackSpeed.Slow;
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if (world.Timestep != 0)
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world.Timestep = (int)Math.Ceiling(originalTimestep * multipliers[speed]);
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if (world.ReplayTimestep != 0)
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world.ReplayTimestep = (int)Math.Ceiling(originalTimestep * multipliers[speed]);
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};
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var normalSpeedButton = widget.Get<ButtonWidget>("BUTTON_REGULAR");
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@@ -70,8 +70,8 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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normalSpeedButton.OnClick = () =>
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{
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speed = PlaybackSpeed.Regular;
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if (world.Timestep != 0)
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world.Timestep = (int)Math.Ceiling(originalTimestep * multipliers[speed]);
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if (world.ReplayTimestep != 0)
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world.ReplayTimestep = (int)Math.Ceiling(originalTimestep * multipliers[speed]);
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};
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var fastButton = widget.Get<ButtonWidget>("BUTTON_FAST");
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@@ -80,8 +80,8 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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fastButton.OnClick = () =>
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{
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speed = PlaybackSpeed.Fast;
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if (world.Timestep != 0)
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world.Timestep = (int)Math.Ceiling(originalTimestep * multipliers[speed]);
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if (world.ReplayTimestep != 0)
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world.ReplayTimestep = (int)Math.Ceiling(originalTimestep * multipliers[speed]);
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};
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var maximumButton = widget.Get<ButtonWidget>("BUTTON_MAXIMUM");
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@@ -90,8 +90,8 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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maximumButton.OnClick = () =>
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{
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speed = PlaybackSpeed.Maximum;
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if (world.Timestep != 0)
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world.Timestep = (int)Math.Ceiling(originalTimestep * multipliers[speed]);
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if (world.ReplayTimestep != 0)
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world.ReplayTimestep = (int)Math.Ceiling(originalTimestep * multipliers[speed]);
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};
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}
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}
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