Changed: AttackMove actually works
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@@ -8,6 +8,7 @@
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*/
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#endregion
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using System;
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using System.Drawing;
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using OpenRA.Effects;
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using OpenRA.Traits;
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@@ -20,8 +21,12 @@ namespace OpenRA.Mods.RA
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public readonly bool JustMove = false;
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}
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class AttackMove : IResolveOrder, IOrderVoice
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class AttackMove : IResolveOrder, IOrderVoice, ITick
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{
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[Sync] public int2 TargetLocation = int2.Zero;
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[Sync] public bool AttackMoving = false;
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public string VoicePhraseForOrder(Actor self, Order order)
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{
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if (order.OrderString == "AttackMove")
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@@ -34,12 +39,20 @@ namespace OpenRA.Mods.RA
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{
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if (order.OrderString == "AttackMove")
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{
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self.CancelActivity();
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//if we are just moving, we don't turn on attackmove and this becomes a regular move order
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if (self.Info.Traits.Get<AttackMoveInfo>().JustMove)
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self.QueueActivity( self.Trait<Mobile>().MoveTo( order.TargetLocation, 1 ));
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{
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self.QueueActivity(self.Trait<Mobile>().MoveTo(order.TargetLocation, 1));
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AttackMoving = false;
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}
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else
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self.QueueActivity( new AttackMoveActivity(order.TargetLocation));
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{
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self.QueueActivity(new AttackMoveActivity(order.TargetLocation));
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AttackMoving = true;
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TargetLocation = order.TargetLocation;
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}
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if (self.Owner == self.World.LocalPlayer)
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self.World.AddFrameEndTask(w =>
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@@ -54,6 +67,10 @@ namespace OpenRA.Mods.RA
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else line.SetTarget(self, Target.FromOrder(order), Color.Red);
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});
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}
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else
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{
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AttackMoving = false;
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}
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}
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class AttackMoveActivity : CancelableActivity
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@@ -84,5 +101,16 @@ namespace OpenRA.Mods.RA
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}
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}
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public void Tick(Actor self)
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{
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if (!self.IsInWorld) return;
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if (AttackMoving && self.IsIdle)
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{
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self.CancelActivity();
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self.QueueActivity(new AttackMoveActivity(TargetLocation));
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}
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}
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}
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}
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